Customer Emails (click here for a large list of emails):
"Your emailers are one of the highlights of my Fridays. The Dutch Trucks update had me in stitches! I can't wait for my set to come in!"
"Just wanted to write to say that I love the CH counters in the newer sets. I have just recently gotten back into ASLing after a long hiatus, and love the new CH counters. In fact, I think I like them better than the [other company] ones, even the newer [other company] ones that have larger graphics and print. The new CH counters are nicer, with color, easier to read (even the vehicle counters are easier to read). I might even play more with those than my official ones."
"Once again keep up the hard work Ray & all the rest of your hard working crew at Critical Hit there! All your hard work is appreciated by people like me here who are always looking for new ASLcomp items here & counter sheets too! Not to mention your emails with up coming news of new items too!"
Dear Miss Maureen,
Thank you so much for letting me know...really appreciate all your help...you are a gem!
Have a great weekend.
Ps....got my order yesterday that I placed last weekend. Thanks again.
To our knowledge, CH is the ONLY company to ever comission a song, specifically for a release series. That series is GWASL ... and the song is from the 'Fighting 69th' 'Faugh A Ballagh' sheet music, from the period of World War One. We had Doug of The Martins sing lead in a period voice ... and All Rights Reserved for "69 Fight", which you can listen to by clicking on the DOUGHBOY above.
CH CONTRIBTORS LIST 147 and counting:
Ian Daglish (dec.)
Critical Hit is the proud publisher of the first edition of Bob Murphy's NO BETTER PLACE TO DIE, the story of the Battle of La Fiere. Bob is gone but the words and story of this true American hero, confirmed to be the 'first man in' on D-Day, live on. The contest for the crucial Merderet River crossing following the 82nd Airborne's D-Day paradrop is now being made into a movie and Bob was an important consultant in the making of the ATS title AGAINST ALL ODDS. Here we've provided the full interview conducted with Bob during the making of that game: MURPHY INTERVIEW.
A new set of Winter Geo Boards is NOW shipping! CH aims to be the largest publisher of geo boards in the hobby and thanks EVERYONE that submitted entries during past GEO BOARD CONTESTS! We are bringing them to gaming tables in an ongoing basis!
In our 23rd year of publishing YOUR labors of love and counting! Founded in 1994, Critical Hit coined the phrase "Enthusiast Media" to describe the firm's approach to bringing together the publisher and the hobbyist/designer via voluntary submissions in a unique method of cooperation that strips away everything but a mutual effort to bring labors of love to the fore. This approach has proven successful in the form of many tactical-level wargames in print, and many more currently being prepared for publication.
ASLComp NATIONALITY SET 1: U.S. OLIVE DRAB brings you a collection of 912 color, die-cut counters representing American troops that fought in Western Europe from 1944-1945. The set includes all the combat counters you will need to play your existing collection of scenarios from CH or whomever ... plus a pile of ? counters in ½ and 5/8 sizes.
In addition to the expected 6-6-6 squads, you receive new 1-6-8 BAR Gunners and separate Browning Automatic Rifle SW counters, plus M5A1 trailers ... how does one pull around John Wayne, er, Benjamin H. Vandervoort, in cardboard format in renditions of The Longest Day without one?
ASLComp NATIONALITY SET 1: U.S. OLIVE DRAB is not only about the dogfaces that hung tough during Wacht Am Rhein, broke out of the hedgerows of Normandy ... and so much more. Shermans in all models, early-war AFVs, half-tracks, trucks, all using accurate blueprints and in Olive Drab.
SET 2: WAFFEN SS
brings you a collection of 1192 color, die-cut counters representing
German troops that
SET 2: WAFFEN SS
is not only about the asphalt soldiers that earned
the ire and stoked the fires of war from
Go Berserk! Remember the pink
Berserkers of John Hills SL lore? Sure you do and
you even get a handful of these, covering the
SET 3: WEHRMACHT FELDGRAU brings you a collection of 1192 color, die-cut
counters representing German
SET 3: WEHRMACHT FELDGRAU is not only about the Feldgrau that
changes the look of your favorite system,
Go Berserk! Remember the pink
Berserkers of John Hills SL lore? Sure you do and
you even get a handful of these, covering the
ASLComp NATIONALITY SET 4: WAFFEN SS WINTER brings you a collection of 1192 color, die-cut counters representing German troops that fought for Waffen SS formations from 1939-1945. The set includes all the combat counters you will need to play your existing collection of scenarios from CH or whomever ... plus a pile of ? counters in ½ and 5/8 sizes. In addition to the expected 62-5-8 squads, you receive MMCs in other values, including SS 83-3-8, 52-4-8, 42-6-8 and 41-4-7 types, so you can play Battle of the Bulge winter scenarios, as well as represent Operation Frühlingserwachen as the Third Reich makes its last offensive on the Eastern Front in 1945.
ASLComp NATIONALITY SET 4: WAFFEN SS WINTER is not only about the asphalt soldiers that earned the ire and stoked the fires of war from the Arctic Circle to the Eastern Front, Normandy 44 and Hungary 45. You receive three full sheets of AFVs, Vehicles, and Guns, covering the canon of the ASLRB, from the diminutive Pzkw Ib to the massive Königstiger ... they are all there. And then some, including Flammpanzers and other AFVs and Guns.
Go Berserk! Remember the pink Berserkers of John Hills SL lore? Sure you do and you even get a handful of these, covering the different squad types. What about Elite Ammunition Depletion #s, you might ask. Stand down, Joachim, as the APCR, HEAT, Smoke, and other values reflect the correct, increased Depletion Number on the back of each AFV, Vehicle and Gun. There is even a note on the back of the 41-4-7 squads (and their HS) to remind you that these are 1st Line Infantry.
SET 5: WEHRMACHT FELDGRAU WINTERGREATCOATS brings you a collection
of 1192 color, die-cut counters representing German troops that
fought for various Wehrmacht formations from 1939-1945. The set
includes all the combat counters you will need to play your existing
collection of scenarios from CH or whomever ... plus a pile of
? counters in ½ and 5/8 sizes.
ASLComp NATIONALITY SET 5: WEHRMACHT FELDGRAU WINTERGREATCOATS is not only about the Feldgrau that changes the look of your favorite system, and matches up well with Olive Drab Yanks. You receive three full sheets of AFVs, Vehicles, and Guns, covering the canon of the ASLRB, from the diminutive Pzkw Ib to the massive Königstiger ... they are all there. And then some, including Flammpanzers and other AFVs. Ands everything is winter whitewashed to make them look more realistic on those winterized maps from CH.
Go Berserk! Remember the pink Berserkers of John Hills SL lore? Sure you do and you even get a handful of these, covering the different squad types. How about the new Panzerfaust SW counters? You get them too, and new ATMMs and more.
ASLComp LEND-LEASE 1 AFV COUNTERS is a sheet of 176 × 5/8" color, die-cut AFV counters that add all the Lend-Lease AFVs and vehicles listed in Chapter H, and more for use in your scenarios - plus additional Special Rules AND 4 BONUS SCENARIOS plus TWO BONUS 11 × 16 GEO BOARDS and a rule for Lend Lease AFV replacementso you can feed these into your existing scenarios immediately! All made from accurate blueprints and idling their engines right now, awaiting your commands to clatter, and rumble into action.
TURRETS FOR PRESIDENT - RUSSIAN TURRETS are here with 3 FREE BONUS BOARDS and 4 FREE bonus scenarios - + a 280 Counter Collection - Yes, we've received your feedback .. and no, we're not the kind to 'give up' on any thing or any person. What that means is the Turretmakers collection has a new batch of turrets, Russian Turretmaker .. for all of you that have the guts, the glory (ok, you can hear it, 'Ram' ....) to change your TCAs and not always stare straight ahead when a lady is talking to you when the other guy's tank ... is creeping around your flank! And the new Russian Turretmaker includes an increased quantity -- 280 compared to 140, and includes a batch of those colorful new Ammo markers (out of ammo; Disabled) ,for specific types, color-keyed ... making for a nice addition to the growing collection!
DRAB + Feldgrau Omaha Counter Collection is the OLIVE DRAB/FELDGRAU ASLCOMP OMAHA
EAST AND WEST COUNTER COLLECTION. You get ONE each of the 4 sheets
needed to play the ASLComp OMAHA EAST AND WEST modules from CH.
Two sets are NEEDED to play the Monster Scenario that brings
both modules together.
Go Berserk! Remember the chartreuse Yanks and baby blue Germans of John Hills SL lore? Carried forward to ASLers until now! Feldgrau Germans vs. Olive Drab OD Americans, that is what this collection is all about. Plus, you get all the combat counters youll need to play the scenarios of Omaha West and Omaha East, bring your own system markers.
ASLComp NW Europe Counter Collection '45 German Naval/British '45 is three sheets of color, die-cut counters, providing the German Naval Infantry, British Infantry, all the combat counters you need to play CHs ALLER modules using your standard Waffen SS (or bring the new CH editions)and any late war scenarios featuring the Britishyou choose to break out. The collection includes "?" counters and provides a total of 736 color, die-cut counters in Feldgrau, new GERMAN NAVAL INFANTRY BLUE, AND KHAKI FOR THE BRITISH. Includes an Updated Aller Special Rules document in color, 3-hole format.
ASLComp NW Europe Counter Collection '45 German Naval/British '45 is not only about the British Khaki that changes the look of your favorite system, and matches up well with feldgrau Germans. You receive a batch of Khaki AFVs, Vehicles, and Guns, covering the 1945 actions and prepare yourself for MORE KHAKI to come!
Go Berserk! Remember the tan British of John Hills SL lore? Sure you do, and we love cream in our coffee, and note the British were replaced in cream colors for their Nationality.... but in no wise would ever consider Tommy Atkins a cream puff on the battlefield. And now hes not, with a tough-looking Khaki Nationality color to go with the original soldier art that is a hallmark of color CH ASLComp counters.
ASLComp KING RED/OPERATION DEADSTICK is a detailed ASLComp variant module that covers two parts of the British experience on D-Day. With years under our belts (and a couple of trips to Normandy, collectively) creating the first D-Day landing beaches for tactical-level gamers that carry an ASLRB under their arms, it is high time that more than Omaha Beach come to your gaming table. What's more, the new KING RED AND OPERATION DEADSTICK is the result of the best thing there is: enthusiast created, inspired by the previous module(s) You can roll out Hobart's Funnies on an historical assault ... on D-Day and take part in the classic British Airborne action.
PETTYS WAR includes portable rope launchers, DUKW with extension ladders provided by the London Fire Department...with Lewis MGs mounted. New 6-6-8 Ranger squads. LCAs, Shore Fire Control Party counters. Gun Bunker counters. Counters and new AFV Card style play aids for the destroyers USS Barton, USS Thompson, and HMS Talybont. New 8-page variant rulebook and a complete campaign game that takes you from landing, scaling the cliffs, discovering the German gun battery...through 'backs to the sea' survival of the ferocious German counter-attacks. The BAR Gunner counters are HERE, as they should be and said historical hero counters include one dedicated to William 'L-Rod' Petty, of course! And a counter for Lt. Colonel Rudder, naturally. If you are ready to step into the heart of 'The Longest Day' at Pointe du Hoc...relive one of the most gallant assaults in the annals of military history.
Welcome to GWASL 1: Tankschreken Feldgrau Edition, the update for the first Great War module for CHs ASLComp line of variants. This product brings the first edition of GWASL 1 in line with GWASL 2-3-4 and forward, with all-new AP-style 11 × 16 maps are used for the entire GWASL series. This set includes 5 brand-new AP-style folding geomorphic boards (all the boards needed to play the enclosed scenarios) + a newly mastered set of color scenario cards for GWASL 1 scenarios 1-10 + an updated set of GWASL 1 Special Rules, version 2.0.
Sword Beach was essential to allied planners as it would link the beachhead at Juno Beach with the left flank of the invasion created by the British 6th Airborne Division. Third British Division would land at Sword, its objectives were to breach the sea defences and secure a lodgement inland, preferably taking the City of Caen in order to help secure the left flank of the allied lodgement. Each of 3rd Division's nine infantry battalions would be supported by a tank squadron from 27th Armoured Brigade. 8th Infantry Brigade was to storm the beach and then subdue several strongpoints immediately inland. 185th Infantry Brigade was to advance quickly and take the City of Caen. 9th Infantry Brigade was to secure the Division's right flank and ensure a firm link with the Canadian 3rd Division in Juno.
THIS IS A LARGE MODULE and includes ALL the combat counters you need to play. What's more, the counter collection included provides the British in KHAKI and the Germans in FELDGRAU and new poses have been created just for this product, never used before! You get 5 sheets of 8½" × 11" color, die cut counters, 6 maps, color, 3-hole Special Rules that expand on the OMAHA presenation (and are stand alone; there is no need to own OMAHA), 12 scenarios, landing play aids, color folio and more!
Gold Beach sector stretched between the fortified seaside villages of La Hamel in the West and LA Rivierier in the East; in between on the coast were several other fortified localities which guarded roads leading inland across the marshy area immediately behind the beach. Immediately to the south of the beach was lateral road which ran between the two fortified villages, at some points this road ran alongside the sea front, in other places it was several hundred yards inland. The various strong-points (WN) along the beach were garrisoned by men from the 716th and 352nd German Divisions.
THIS IS A LARGE MODULE and includes ALL the combat counters you need to play. What's more, the counter collection included provides the British in KHAKI and the Germans in FELDGRAU and new poses have been created just for this product, never used before! You get 5 sheets of 8½" × 11" color, die cut counters, 4 maps, color, 3-hole Special Rules that expand on the OMAHA presenation (and are stand alone; there is no need to own OMAHA), 8 scenarios, landing play aids, color folio and more!
SAMPLE CH FRIDAY EMAILER - OVER 80 CONSECUTIVE WEEKS AND COUNTING SINCE FIRST LAUNCH:
The wheels of production are churning, have no fear better yet, lets reflect on the fact that another week is in the book, marking off every day on a wall calendar with a grease pencil, yes!
Special mentions of the week to Robert and Hansel, your yeoman-ness is noted and appreciated!
I have received a bunch of emails asking for the opportunity to purchase the ASLComp counters sheets, now at the printers, for the upcoming Gold and Sword modules the operative answer around here always strives to be yes and youll find that answer made manifest at the February 2017 link for ASLComp.
Speaking of our Noble English, the orders are stacking up for Gold Beach and Sword Beach, for both systems and you may not find yourself overlay surprised that the quantity of counter sheets specd on the product pages for the ASLComp editions has been bumped up from 5 to 6. Refer to the immediately preceding paragraph for information relating to the publishers ability to say no. Mea culpa.
So in the time machine that these modules are, you find yourself assigned to a massive, impressive Regelbau 626, replete with MG Tobruk in the roof, and protected embrasure, keeping the dogs-from-seaward at bay for you and your kameraden, crewing your PaK 40.
Now one need not go back in time to get behind the gunshield of a PaK 40. A nice example of this piece of ordnance art can be found parked in front of the American Legion Post 1949, in Wingdale, New York. That is if you have the good sense to head north for a visit to Big Ws, the best Bar-B-Q in this hex, and a place where the proprietor, Warren, is right there behind his counter, at the door, personally cutting the wares he personally smoke out back.
Sounds all very Criticalhit-ish, no?
Now you wont find any mention of said PaK 40 online, so youll just have to head on over to check it out. It is in the yellow circle in the image above.
Back to the crew in their unfinished R626 casemate. The walls were up, but the steel roof, well they never got around to that before D-Day. A canvas tarp would have to suffice, created our fire OT pillbox, aka Casemate in our Normandy module(s) parlance. Casemate counter, inset in the image above.
We have a pickle, however. Not a SNAFU, just a pickel (not a Pickelhaube). With the counters off to print, we are locked-in, quantity-wise, for the modules Gold/Sword so I set a quantity at the site to sold out for the counters first come, first served, and once the pages blip past the set quantity, the pages will come down so we do not blow past the quantity needed for the modules. I hope this gets everyone taken care of, get them while they are hot. As in the past, the counters will ship (in your latest Redball Express parcel) before the module(s) as they come available. The MMC sheets for the British have different unit IDs, the Germans different leader names and ranks, the British SMC sheets different leaders, and the AFV/Gun sheets have a variety of different units, i.e., they are not carbon copies. The 5/8 and ½ ? sheets are the same.
It is assumed by now yall know our Bénouville /Ranville Bridges map includes, well, BOTH bridges, each a D-Day objective. And the terrain in between. The King Red portion of that module is a taste of what is now to come, one Widerstandsnester (Wn-33). Juno and Utah Beach are coming next, to round out the insane, large D-Day set that is, well, insane and large.
Shipping RIGHT NOW is a big batch of gaming hours -- with the emphasis on BIG - and added maps. KURSK: Psel II MONSTER set includes new maps for Waal River 1940, the scene of Vogt's Ritterkreuz, and Rzhev, 1942 - the scene of Jackboot Wood. Plus a large hex edition of the north of the Psel River map (not shown in above image) + large hex (even larger hex) Sevastopol map for Tin Pan Alley -- PLUS larger hex Central Railway Stalingrad map -- for its own manu-driven scenario play. Ownership of KURSK: Psel I MONSTER is required to get the counters and rules - you can also get the NEW freshly minted counter sheet separately as of today -- ALSO SHIPS IMMEDIATELY:
SPECIAL THANKS to VASL man Pete for creating the new module - which you can get by clicking the large 'button' above! It's all there for you to play remotely using your VASL software, available free from VASSAL.org. Thanks to Pete also for the new Portland Class Cruiser Play Aid!
A new short stack of counters allows us to make a small additional batch of ASLComp TARAWA for immediate shipment. The new edition will include the Goodwill bonus counter sheet + a Play Aid for the Portand Class Cruiser, an OPTIONAL addition to the module.
Send a smiley star with two thumbs up because you are happy about customer service and -- Clint Eastwood voice -- 'make my (Maureen's) day'. Send in your loving creation in the form of the Tarawa VASL module for one and all to enjoy, make a bunch of guys days. Create new Russian tank Damage Tables for BRL 1192, make MY day. Update me on plans for a winter Mamayev Kurgan module, zang Eastern Front gear makes EVERYONE's day. All in a single week around here, making today ... Friday Emailer day.
ASLComp VASL TARAWA IS HERE
Many thanks and a lot of AMTRACs to Big Pete the VASL man - with Pete demanding Big Rob McG get a shout out for his assistance > in creating the VASL software for CH's TARAWA module. And at the time of this writing the feedback has been solid, errata minimal, and nothing game breaking. We've updated the Q & A document - al0ong with an Optional Portland Class Cruiser Play Aid to add Direct Fire from that naval asset (the 200+mm currently only fires NOBA):
Additionally, a brand new BA1 TARAWA BONUS COUNTER SHEET has been added to the short stack of additional copies we cobbled together to go with the VASL release -- but NO FEAR > if you already own ASLComp Tarawa from us direct, Maureen is going to add a copy of the counter sheet to your next order parcel -- AT NO CHARGE. You can also nail copies of it here:
ASLComp NATIONALITY ADDITIONS ABOUT TO SHIP
So you woke up this morning and you cracked open your massive ASLer guy scenario archive ... or you are about to sit down to a tournament play ... and you have this crazy thought ... 'wouldn't it be great after 30 years if I had Norwegian MMCs and SMCs and SW to play... scenario featuring Norwegians? Fill in the blanks for Hungarians, Romanians, Poles, and Dutch.... but stop right there! There is nothing 'crazy' about that thought -- whatsoever. What's more, hot off the presses comes brand new additions to our ASLComp Nationalities initiaitve -- in the form of sheets of 280 ½" color die-cut counters for 5 different nationalities!
You are not surprised that we commissioned all this military art for a useful and colorful collection of the most used counters for the various Axis and Allied Minor nations -- ready for use in scenarios from official to every 3rd party under the sun. This is a VERY limited print run and by ordering them NOW you get yours and you'll have them in no time flat -- they will ship with your Dutch Trucks 1-2-3-4-5 -- in a matter of days to 10 or so.
ASLComp Take a Trip With Me
A big part of the fun around here as we enter year 3 of our 3rd decade of exploring military history one football field at a time -- is finding our way to places never before mapped ... let alone fought over by our cardboard warriors. In last week's Friday Emailer we gave you the head's up that the new, Monster Kursk Psel 1 and 2 were packing to ship - they are here and being packed -- and that the huge map collection that Russian Rarities 3 was packing to ship - it is hitting the post next week too > but here is your head' up that the Kanne Bridge, hit by German paratroopers landing to the west and marching to the east .... against stiff Belgian resistance ... is ALSO shipping next week.
In addition to an greatly expanded counter mix -- we gave you those counts a few mailers ago --- is this colorful and evocative map ... like nothing you've fought over before. Color Glider counters, new Fallschirmjaegers, Belgians ... playable scenarios - STURMGRUUPE EISEN is storm-group YOU as soon as you click that click -- and issue your 'marching orders' to your men. A glider assault takes guts though. Do you have what it takes?
DUTCH AIRCRAFT 1-2-3-4-5 AT PRINTERS
That's right, ALL 5 of these sets are out to print > same sitrep, locked in quantities, imminent release. You will also find some scenario references to use of the new Aircraft and such - OPT. -- in the new modules.
HELL'S BRIDGEHEAD MONSTER EDITION WITH BRAND NEW COUNTER SHEET SHIPPING NOW
A brand new 'combo' counter sheet of 112 5/8" counters + 100 ½" counters -- including ALL the AFVs and Guns needed to play a MONSTER HELL'S BRIDGEHEAD EDITION (Russian and black Waffen SS, including some counters not found on the Nationality set) -- is HERE AND THE MODULE SHIPS IMMEDIATELY. Let's just say this should come as more of a surprise than the German assault on the Kursk salient -- imagine the ability to protect information, intel, that we hold here. Newly remastered map, large hexes, color themed scenarios with expanded OOB, and ready to be in YOUR hands in a few short days. No more blue skying, it is high time you had a Kursk module with maps that speak to the distances involved. And to make your Kursking more expanded, the map formerly known as 'K2' - with those excellent scenarios by Darrell Andersen, including 'Vogt's Ritterkreuz' and "Jackboot Wood" included for the first time > is also now available for immediate shipping!
Our Korean War module dates back to August 20, 1997 (as per the postmark on the parcel sitting on my desk as I type this) and that's a long wait in the file cabinet. The wait is over ... and the module is coming as the core material in the new CH Annual 4! The module's scenarios include:
>> High ground near Osan, 27 September 1950:
>> Chonui, 10 July 1954: The North Koreans continued to sweep aside American roadblocks, leading with tanks or flanking with infantry. Three M24's of the 78th Tank Battalion supporting the 3rd Battalion, 21st Infantry positions at Choniu attempted to delay NKPA armor. 'Rebel's Roost' would be the first UN tank to engage enemy forces in Korea...
>> Obong-Ni Ridge, 17 August 1950: The 8th Army had issued an operational directive to the 24th Infantry Division on the 15th of August: with the assistance of the 1st Provisional Marine Brigade, unleash a massive counter-attack to seize Obong-Ni Ridge...
>> Near Taegu, 21-22 August 1950: After several days of action along the Taegu front, the 20th was relatively quiet. Despite the presence of fluttering white flags and rumors of NKPA soldiers seeking to surrender, U.S. Army patrols found evidence of an impending offensive...
>> North of Sinnyong, 4 September 1950: In late August the eastern edge of the Pusan Perimeter was held by ROK units, the 6th Division straddling the Yongchon-Andong highway and parallel railway line that threaded through the mountains. Arrayed against them was a bevy of NKPA units, supported by 85 tanks...
>> Inchon Line, six miles inland, 17 September 1950: At 0630 hours on the 15th, the 3/5 Marines landed on Wolmi-Do beach and at 0646 three LCU's (Landing Craft Utility boats) disgorged the first tanks of Company 'A', 1st Marine Tank Battalion....
>> Near Kumch'on, 23 September 1950: The 24th Infantry Division had jumped off, driving up the Taejon-Seoul highway with three regiments in echelon. The plan was to rotate a fresh regiment into the vanguard at intervals, with the 21st Infantry in the lead. The North Koreans, with dug-in remnants of the 10th Armored Division, camouflaged and behind minefields ... we laying in wait... it would be a 'Kursk in miniature'...
>> and so much more! The module's scenarios (12 in all) are all set during the 1950 actions and ALL THE COMBAT COUNTERS NEEDED TO PLAY are included with the issue! And that means new ROK, armor - including never before presented for the M37 Howitzer Motor Carriage, M19 40mm AA Gun Motor Carriage, M41 Howitzer Motor Carriage, 4 new 11" × 16" geo boards -- a total of 736 new, color die-cut counters. The issue also includes new World War II scenarios, in-action photos, articles, Incoming letters and the more.
DUTCH AIRCRAFT OUT TO PRINT AND MORE AIRCRAFT ARE CIRCLING OVERHEAD
Dutch Aircraft 1, 2, and 3 are off to print -- locking in final quantities so nail those now to make sure you don't have to use tarnished old coins for planes while your Desert Fox-like bothers in cardboard warrior arms are enjoying the nth degree of customized play with all the color and flavor the period and genre deserves.
We ran into a bit of a problem with these colorful counter collections, though. The history of military aviation is so fascinating, the players (i.e., Nationalities in A25 parlance) so myriad, there just was not enough sprues to get them all in there. So we had to decide which Aircraft had to stay ... and those that had to go .. and came up with the answer in Pete Mudge's voice ... as he plucks your eliminated units off the map and flicks them aside, 'you have been denied ...!' That means ALL the aircraft (and Gliders, some boats, esoteric stuff) made the cut -- adding DUTCH AIRCRAFT 4 and DUTCH AIRCRAFT 5 ... to the collection. All hitting the printers NOW and that means locked in, about to ship.
Kamikaze aircraft? Check. A new version, the armed observation plane? Check. Rear-firing, underbelly machine guns? Yes! Prop hub mounted, high velocity cannon? Yes, sir! D-Day markings? Yup. Free French markings? Yes, naturally. The Finnish Air Force (you the gamer do your best Hans Wind impersonation) ....? Kyllä. Napalm? Yes. Rocket-firing Typhoons? Sure. Hamilcars that can transport Carriers or two Jeeps and open at the nose and let us all get out so we can win the cardboard war before our wives call us upstairs for dinner? Why, yes. Individual aircraft attributes, not just three generic kind? You bet.
In addition to the colorful collection of aircraft and such, everyone that buys three or more Dutch Aircraft sets ALSO gets a set of OPT. Rules that expand Aerial Combat (E7.22) -- as long as you'll have all those aircraft swirling about overhead they might as well fight it out with more detail!
The feedback off the ATS news from last week has been POSI and we're churning away! The mailer from last week is appended under this mailer as some were out of the office and away and reported not getting it.
ASLComp Nationality Sets 1 and 2 are in this new batch of counters so stand by for your US and Waffen soldiers and their rolling thunder -- and for NEW NAT SETS SOON!
A Q & A doc is available HERE for ASLComp Tarawa.
CH 3 Errata from Dave (designer of "Private Enterprise"): Turn 5 reinforcements may NOT be fired on.... and SSR2: "... any successful GERMAN SAN check..."
SPECIAL BONUS: You now get a set of PRINTED, COLOR THEMED SCENARIO CARDS BUNDLED WITH THE CH ANNUAL 3, a first for the series! Previously, ALL scenarios were found in the pages of the CH Annual. That means MORE CONTENT -- and these BONUS scenario cards are a first, using color themed for any CH publication. What's more, the scenarios are ONLY provided in CARD format > they are not also printed in the pages of the CH Annual 3. This is your last chance to get yours NOW as it looks like a SOLD OUT ON RELEASE is ... right ... around ... the ... corner.
FRENCH ALGERIA is BACK IN PRINT for immediate shipment - while the page is up at the site.
Years ago you heard about the impending 'Dutch Trucks' ... so did we. We were happy to get Common Axis Minor Vehicles, of that there is no doubt.
But a void was left in our esoteric-ist hearts! One that needed filling. In swooped a retired, former high-ranking government official - that also happened to have a hankering for the esoteric - a deisre to help > a love for the ASLComp line ... and a collection of imposible to find BLUEPRINTS. The kind that are NOT 'oout there' on the internet, and took literally years to collect.
Bring it all together and we have DUTCH TRUCKS REDUX: Part 1, 2, and 3. Let's stop right there and make it plain this is a unique collection for those that want to paint their maps with trucks. And staff cars, radio cars, armored trucks, Red Cross wagons, AFV carrying trailers, recovery vehicles, tourers, pontoon bridge trailers.... the list is simply immense.
Each set of DUTCH TRUCKS REDUX includes 176 color die cut counters - 6 × each vehicle so you have an ASLer size collection. You also receive 3-hole punched Vehicle Notes for the vehicles in that set, plus a table to help you FEED THEM IN to your scenario play -- replacing all those 'generic' trucks, making the play-value almost unlimited. That said, this collection is for those that are ready to delve into a new, deeper layer of military history using their favorite system.
NOTE: THIS IS A VERY LIMITED PRINT RUN and as long as you see the page you can reserve your copy. Allow 4-6 weeks for delivery. The collection will cover German (including captured), Russian and American trucks. Support this first 3 collections, and new scenarios and other nationalities will follow!
Ten miles west of Vielsalm lies a small crossroads settlement known among its Belgian inhabitants as Baraque de Fraiture. It also happens to be the second-highest point in the Ardennes, though the slope is so gradual that is appears to be flat ground. Running through the settlement is the north-south N15 Highway, leading from Bastogne in the south to Liege in the north. Intersecting the N15 is the N28 secondary road, running from St. Vith to La Roche. Coincidentally, the N15 also corresponded to the boundary between the 3rd Armored Division and the 82nd Airborne Division.
The first US
units to occupy the crossroads were elements of the 106th Infantry
Division which had been battered and forced back in disorganization
by the opening onslaught of the German attack. Arriving on December
19th following their retreat from the St. Vith area were remnants
of the 589th Field Artillery Battalion. Unable to properly pronounce
the name, the troops quickly dubbed it Parkers Crossroads,
after their commander, Major Arthur C. Parker III. By this point,
however, Parkers `battalion consisted only of three
105mm howitzers and about 110 men including surviving service
troops. These men had managed to escape encirclement on the Schnee
Eifel, losing contact with their division commander in the process.
Parker eventually received orders from the 174th Field Artillery
Group instructing him to establish a roadblock at Baraque de
What you get!
NEW SUPER SIZED LARGE HEX map with winterized terrain and woods/forest
in hues like KGP!
Scottish Corridor 1 - The Battle of Normandy 1944: A brand new take on the battle in the Norman countryside along and north of the Odon River. This area was the sight of the Epsom Offensive during late June 1944. Montgomerys offensive to capture Caen would draw a massive response from the cream of Hitlers remaining SS Panzer forces in Normandy, including 12th Waffen SS Division Hitler Jugend. The offensive, attacked on three sides of the Scottish Corridor failed to capture Caen. It did represent a strategic success, drawing off and bleeding off Hitlers remaining armored fist. The Allied breakthrough would come soon enough, as would the German Rucksmarschthe precipitous retreat to the Seine that followed the collapse in Normandy. This module includes one all new, enlarged map that links to Scottish Corridor 2.
Welcome to the ASLComp LAST WORD EDITIONS, all new for 2015. New map, larger, on cardstock, folding with no trimming needed -- did we mention new terrain art throughout AND larger hexes? Perfect for those classic -- PLUS YOU RECEIVE A BONUS COUNTER COLLECTION CONSISTING OF 112 AFVs and 100 MMC/SMC -- the you'll use in the scenarios deciding history ... all ... over ... again! THIS MODULE SHIPS IMMEDIATELY!
THIS IS NOT A COMPLETE GAME! Ownership of the ASLRB, and any modules providing the Germans and British, plus standard system marker counters is required to play this historical module.
Scottish Corridor 2 - The Battle of Normandy 1944: A brand new take on the battle in the Norman countryside along and north of the Odon River. This area was the sight of the Epsom Offensive during late June 1944. Montgomerys offensive to capture Caen would draw a massive response from the cream of Hitlers remaining SS Panzer forces in Normandy, including 12th Waffen SS Division Hitler Jugend. The offensive, attacked on three sides of the Scottish Corridor failed to capture Caen. It did represent a strategic success, drawing off and bleeding off Hitlers remaining armored fist. The Allied breakthrough would come soon enough, as would the German Rucksmarschthe precipitous retreat to the Seine that followed the collapse in Normandy. This module includes one all new, enlarged map that links to Scottish Corridor 1.
Welcome to the ASLComp LAST WORD EDITIONS, all new for 2015. New map, larger, on cardstock, folding with no trimming needed -- did we mention new terrain art throughout AND larger hexes? THIS MODULE SHIPS IMMEDIATELY!
THIS IS NOT A COMPLETE GAME! Ownership of the ASLRB, and any modules providing the Germans and British, plus standard system marker counters is required to play this historical module + PLUS OWNERSHIP OF SCOTTISH CORRIDOR 1 FOR THE NEW AFV COUNTERS.
EURO PACK 2015 COLOR EDITION - THE CLASSIC FOR YOUR CLASSIC GEO BOARDS WITH ALL ERRATA INPUT AND NEW ART + ALL NEW PRINTING!
North of DIEKIRCH, LUXEMBOURG, 17 December 1944: Only four infantry divisions were assigned by the Germans to cover the southern flank of their assault armies during the Battle of the Bulge. Their mission was to establish a bridgehead across the Sure and Our rivers and make limited advances westward to take blocking positions south of Bastogne. The 352nd Volksgrenadier division, composed mainly of ex-Luftwaffe and Kriegsmarine soldiers, had to assault a sector defended by the 109th U.S. Infantry Regiment. On December 16, after an opening artillery barrage, the 915th Volksgrenadier regiment crossed the Our and pushed aside the American outposts achieving a fast penetration to the northeast of Diekirch. However, its other sister regiment was pinned on the river banks by the well-directed fire of the U.S. artillery batteries emplaced near Diekirch. On the 17th, the Germans, hampered by U.S. counterattacks, spread through the rear areas near the ridge-line road that the Americans called "Skyline Drive". There, they threatened the gun positions of the U.S. field artillery batteries. By mid-afternoon the Germans were closing in on the U.S. batteries emplaced northwest of Diekirch. The gunners fought as infantry while the fire from a neighboring battery blasted the woods east of the road in which the enemy assembled. Hard pressed, the gunners were relieved by two friendly counterattacks. Two AAA halftracks raced up the Skyline Drive, and drove into the files of German infantry on the road, their quad .50-caliber machine-guns blazing. One was destroyed by enemy fire while the other fought its way to the batteries. A tank platoon with supporting infantry, previously sent to the north to help the Hoscheid garrison, came back into the fight, rumbling into the midst of the enemy. The batteries were saved.
What you get!
new printing of the classic edition using your ASL-standard geo
The CH Annual 2 and Wake are back in stock. GWALS 3 and 4 are almost sold out prior to release. There is a new GWASL 1 Upgrade Kit now avaiable.
As usual, a lot of new gear is in the works and that means GWASL is marching on with it's 3rd and 4th modulesU-S-A- and Russia, specifically. Those are going to be followed by a significant system announcment, so stand by your In Box as we'll be broadcasting en clair.
Your CWASL experience wraps up the current release cycle with Culp's Hill and Pickett's Charge. BOTH require ownership of the CWASL core module, GETTYSBURG: Turning Point 1863, as specific on the product pages.
The cannons are about to start .. well, cannonading ... as one of the largest ASLComp modules EVER hits the street and it isn't even WW 2. It isn't even in the 20th Century ... no, it's the ultimate American wargaming experience ... because it HAS NEVER BEEN DONE AT THIS SCALE. Can you say "Pickett's Charge" ... we knew you could.
The likes of Robert E. Lee, A. P. Hill .... Armistead, Kemper ... Trimble ... and Pickett ... and those bearing the standard of the C.S.A. ... may no longer be welcome in America ... but they'll be alive and breathing life into their cause ... and hurling lead ... and bayonets ... down the the collective necks of the Union at The Battle of Gettysburg ONCE MORE and continuing our unprecedented presentation at 40 meters per hex. No one in the United States of America, nor the Confederate States of America was using metric anyhing, notwithstanding "The metric system is for all people for all time." (Condorcet, 1791), but then again ... they weren't buidling Volkswagens (aka 'the KDF car') in Tennessee then either.
RED BEACH - BLOOD
TIDE: THE BATTLE OF TARAWA follows CH's successful BLOODY OMAHA
series ... just move things over an ocean, and then some.
BATTLE OF THE TWIN VILLAGES: KRINKELT-ROCHERATH is a natural follow-on to the successful Hurtgen Forest monster.
The Battle of Elsenborn Ridge was the only sector of the American front lines during the Battle of the Bulge where the Germans failed to advance. The battle centered on the Elsenborn Ridge east of Elsenborn, Belgium in the Ardennes forest. West of Elsenborn Ridge, near the cities of Liège and Spa, Belgium, was a vast array of Allied supplies and the well-developed road network leading to the Meuse River and Antwerp. The Germans planned on using two key rollbahns or routes through the area to seize Antwerp and force a separate peace with the United States and Britain. Capturing Monschau and the nearby village of Höfen, and the twin villages of Rocherath-Krinkelt just east of Elsenborn Ridge, were key to the success of the German plans, and Hitler committed his best armored units and infantry troops to the area, including the 12th SS Panzer Division Hitlerjugend.
The green, untested troops of the 99th Infantry Division had been placed in the sector during mid-November because the Allies thought it was an area unlikely to see battle. Their soldiers were stretched thin over a 22-mile front, and all three regiments were on line, with no reserve. In early December, the 2nd Infantry Division was assigned to capture a vital crossroads marked by a customs house and a foresters lodge named Wahlerscheid, at the southern tip of the Battle of Hürtgen Forest. They transitioned through the 99th division's lines and after a deadly, costly battle, capturing the crossroads. But the Germans counterattacked in what the Americans initially thought was a localized spoiling action, but was actually a leading element of the Battle of the Bulge. The 2nd ID consolidated their lines, pulling back into Hünningen, and then to the twin villages of Rocherath-Krinkelt, and finally at the dug-in positions held by the 99th ID at Elsenborn Ridge.
HERE COMES THE AP-style 11" × 16" geo board collection!
Did we hear you say, 'it's about time!' Ok, we thoiught we did. Did we hear you say, 'I want alll the latest, greatest AP-style foldiing boards ALL in one collection and with that cool folder y'all store them in? Yes, and yes. So we have for you, the ASLer with a bent for innovation, experimentation, and just lioving the study of terrain THAT GETS FOUGHT OVER BY YOUR SQUADS AND LEADERS > a collection of 12 of the AP-style boards from the last year in updated editions.
The LEATHERNECK series is back! Correction, these are not the same as the old ones, and they all come with ALL the geo boards you need to play ... and a FREE bonus 140 counter sheet of Marines.
New AP-style 11" × 16" PTO geo boards are at the heart of this set of NEW USMC scenarios -- along with a Vernacular PTO for use with the 8 scenarios > de-mystifying things, and getting your cardboard Gyrenes down .. on... the boards. Each pack comes with ALL the boards needed to play ... no overlays from your standard collection needed ... hell, NO OVERLAYS NEEDED .. isn't that the point of new boards. Now drop and give Sarge 20, make that 40, then get yer self in gear and nail all three LEATHERNECK SETS!
ALL NEW BOARDS, ALL NEW SCENARIOS -- PTO DONE FUN!
GWASL III - NOW SHIPPING!
Prior to his unexpected passing designer and author Ian Daglish (dec.) sent in his GWASL module materials, joining the work of other CH designers in the effort to bring another era of warfare to the collection. Losing top men is sad, and they can never, ever be replaced. But their contributions, like authors of yore, can speak to us, and we are grateful to have this chance to make the Great War return for an encore ... on your gaming table in the form of GWASL III and IV. It is all very straightforward, and the Special Rules give you the handbook you need to maneuver the men and machines, some representing combat systems never seen before, but prominent since.
GWASL III OVER THERE brings .... you guessed it! The Americans enter the fray with all the fanfare that was mustered as they boarded ships to save Europe. The proud, but untested doughboys could not have know what was waiting for them over there ... specifically, battle-hardened German soldiers, led by officers that knew victory first-hand. And were fighting for the Vaterland....
New military art created by CH just for your gaming tables? Check. New men and machines? Check. New situations? Check. New geo boards to play it on? Yup. And in the larger, new AP-style 11 × 16 format? Check. And ALL the boards needed for the included scenarios? Checkmate! Ownership of GWASL I and GWASL II is required ... as you know the Battle of Belleau Wood pitted Americans, alongside French and British troops as they faced down the Kaisers 1918 Spring Offensive! Includes eight new scenarios, two sheets of counters, all the geo boards needed to play the scenarios, folio, and special rules.
GWASL IV SAMSONOVS ARMY takes the action to the Great War Eastern Front and pits the soldiers of General Ludendorff against invading Russians under General Samsonov. The dark forests, forced-marches, and human waves of a low-morale, poorly led force ... face the crack troops of a still ascendant Germany. The horror of a two-front war is upon the Kaisers best leaders and there is only one way out: total victory.
the battle took place near Allenstein. However, General Erich
Ludendorff named it after Tannenberg, some 30 klicks to the west,
to avenge the defeat of the Teutonic Knights at the earlier battle
of the same name that occurred in 1410.
A series of follow-up battles (1st Masurian Lakes) destroyed most of the First Army as well, and kept the Russians off-balance until the spring of 1915. The Battle of Tannenberg set the stage for the First Battle of the Masurian Lakes a week later, where the reinforced German Eighth Army now faced only the Russian First Army and forced it back over the prewar border. Russian forces would not again march on German soil until the end of World War II. Ownership of GWASL I is required. Includes eight new scenarios, two sheets of counters, all the geo boards needed to play the scenarios, folio, and special rules.
The new Spanish Civil War 1 and 2 editions are just about SOLD OUT at the time of this writing. As long as the pages are UP, you nail a copy. NOTE: You need SCW to play SCW 2. Also, ALL of the geo boards needed to play are INCLUDED -- making these two combined the equal or better than an entire SWEET 16 board set!
New terrain art for Olive Groves and Vineyards make these boards unique and special.
Players of Beyond Valor(tm) and beyond will find an extensive collection of VARIANT products published in our ASLComp line. These include everything from full-blown Historical Modules to scenario packs and the longest running magazine in the hobby.
Tobruk DEPRO material has been moved to its own page here.
Q & A for newer products:
Russian Rarities 2:
Q. I have a question
regarding SSR#4 on Guards Rocketeers RR#11. SSR#4 states that
the Germans enter on Bd 33. There is no Bd 33 used in this scenario.
So which board do the Germans enter on, board T or board V?
A2. Here is a clarification of SR #4, hope it helps:
4. The German OB must enter as a Convoy and move at 8 hexes per turn along a north edge road and remain in motion; it may not Disband until any AFV has LOS to a known Soviet unit or automatically on Turn 3.
Q. Nelson & I began Westerplatte today. This is a very cool map & a very cool subject. We're enthusiastic about playing it. We're 1 turn into scenario #1 and have come up against some questions:
and I hope you guys have a great time, here to help!
A. Yes, during
normal turns. No, not during BB Turns.
A. Yes, as stated
in the SR they are turreted; also as denoted on the counter.
A. Yes, your
point is understood -- but in reality, the battleship laid in
much more fire than can be depicted in a linear manner by the
game system so we needed to allow lots of 'lead to fly' an this
is one way. It also keeps the Poles 'under the guns' of this
fearsome weapons system.
A. The first
group of squads is 6 × 4-5-8.
A. I understand, the original designer duly placed the compass rose to true north, and it remains there, conforming to hex spines. So the 'N' points directly at hex BB1. That makes DD1 directly east; Z3 directly west. A line through hexes DD4-EE6-FF7 are directly south.
Q. In scen 1 the BB has no spotter. At what elevation/level are her guns firing from?
A. Treat all LOS from level 3 for the battleship as per WPSR #4.4.
Clarification: Use the Schneider and St. Chamond AFV counters found on the free bonus counter sheet "GWASL 2 French AFVs and Guns" that we added to this product after your order, at no charge; they replace those found on the GWASL 1 French AFV sheet.
Q. Reading thru the scenarios noticed one clarification is needed for maxi Gorki scenario MG3 Pioneer Push--the Russian RG Table on the Russian OOB is a duplication of the German RG Table. What is the correct Russian RG Table for this scenario please?
A. The RG table used for the Russians in scenario MG #6 is also meant for use in scenario #3, the wrong table was linked at printing.
The CH ANNUAL is here and heading into a 4th Edition right around the corner!
The inaugral CH ANNUAL sold out quickly. Yes, it was 'finally here' and aimed to be a retro experience, follow the CH approach of being all-inclusive, welcoming designers from all parts ... and then some .. not ony a clique, claque, or anything along those lines. We're grateful of your support for our first full-color magazine and more are in the works. In the meantime, the CH ANNUAL is out for REPRINT and we expect to have it on the streets in late April again!
CH Annual content is courtesy of YOUR ASLer gaming brothers, albeit the ones with a creative bent to share! We go all out in this first issue and present a varied mix of content, including a full-blown historical module with counters and map -- not to mention writing by THOSE THAT WERE THERE -- 'in theater' and hands-on developing a ground-breaking combat platform.
CH ANNUAL 1 Mike Klautky brings us "The Wolf and the Bear Trilogy" a set of scenarios and designer's notes from his special HQ ... aka his houseboat hideaway. Ok, a hint being a Klautky design you KNOW the focus is on inrtense Eastern Front action .. and in this case you are right on, spot on in fact as the scene is Oboyan, the year is 1943 .... and the month is July. Need we say more? All scenarios in color format! Ok, we can say more .... Mike's article on "ASL® and Dating" is also included in the issue. Who knew you could do both? Mike proves the two are not mutually exclusiveand has a beautiful familyto go along with his expert skills as an ASLer.
Click here for an updated version of ASLComp LZ X-Ray #4.
If you're looking
for 3000 of your fellow hobbyists and what is widely recognized
in wargame circles as the friendliest and most informative message
board on the internet you can sign up for the CH Message
It's a free service provided by Critical Hit and has attracted
over 100,000 posts to date and counting.
Three years and multiple research trips to Normandy in the making, OMAHA EAST WEST MONSTER breakd all limits and is available for order RIGHT NOW. It depicts the landings on ALL of Omaha Beach in unprecedented detail and scope at this scale.
OMAHA EAST WEST MONSTER includes all NEW art created especially for this game as well as American soldier types never before used. Each counter is highly detailed and drawn by renowned military artist Alan Archambault and include Shore Fire Control Party personnel, Wire Cutting Teams, Medics, Bazooka Teams, and an expanded command structure with counters depicting officers such as Norman 'Dutch' Cota down to individual NCOs.
Not only are the soldiers treated to new art. A complete collection of new landing craft counters are provided for LCVP, LCA, and LCM use the standard vehicle counter while larger ships, including LCI(L), the destroyer Frankford, and LCTs, use new watercraft counters.
The defenders of Hitler's Fortress Europa are depicted in ultimate detail. Ground-breaking research conducted for this game places each and every weapon found in Widerstandsnester (Resistance Nest) Wn65 through Wn 73 in its exact location. New emplacement counters were created depicting various casemate types, with their unique fields-of-fire. Also included are counters for Tobruks, open flak platforms, and Panzerstellung, the latter coupled with accurate turret counters which can be realistically pivoted during play. You also receive the 5cm pedestal gun, Goliath counters, and 320mm Wurfgerat rockets, all part of the Omaha Beach defensive network.
At the heart of each and every ASLComp release is a historical map and OMAHA MONSTER is no exception. The game includes the largest historical map published in any system release to date. Measuring a whopping ALMOST 12 FEET long by three feet wide, the detail included will provide hours of enjoyment before the first game piece is placed. It's all there on the map, Belgian Gates, anti-tank walls and ditches, minefields, trench networks, hedgerows, paths, the Chateau de Vermicel, Vierville church, St. Laurent sur Mer, and of course the infamous seawall. Each and every detail is faithfully recreated at this scale.