Type | Scenario # | Module/Publication | Scenario Title | Battlefield Location | Date | Theatre |
A | CH 1 | Critical Hit Magazine Issue # 1 | Authie: The Death of Company C | Authie, France | 7-Jun-44 | ETO |
A | CH 2 | Critical Hit Magazine Issue # 1 | The Capture of Balta: August 1941 | Balta, the Ukraine | 3-Aug-41 | ETO |
A | CH 3 | Critical Hit Magazine Issue # 1 | The Green Hell | Shimizu Hill, New Georgia, the Soloman Islands | 25-Jul-43 | PTO - DJ |
A | CH 4 | Critical Hit Magazine Issue # 1 | Steutzpunkt Vierville | Normandy, France | 6-Jun-44 | ETO |
A | CH 5 | Critical Hit Magazine Issue # 1 | Acts of Defiance | Breslau, Germany | 27-Feb-45 | ETO |
A | CH 6 | Critical Hit Magazine Issue # 1 | Armored Probe | Biak, the Schouten Islands | 15-Jun-44 | PTO - DJ |
D | CH 7 | Critical Hit Magazine Issue # 1 | Prelude to Breakthrough | Saint Gilles, France | 26-Jul-44 | ETO |
A | CH 8 | Critical Hit Magazine Issue # 1 | The Predators | Butyrki, Russia | 5-Jul-43 | ETO |
A | CH 9 | Critical Hit Magazine Issue # 1 | Breakthrough to Kozani | Midway between Vevi & Kozani, Greece | 13-Apr-41 | MTO |
A | CH 10 | Critical Hit Magazine Issue # 1 | Forest Strongpoint | Orlovo, Russia | 6-Feb-42 | ETO |
A | CH 11 | Critical Hit Magazine Issue # 2 | Rite of Passage | Western Ukraine, Russia | 19-Jun-44 | ETO |
A | CH 12 | Critical Hit Magazine Issue # 2 | Snow Ghosts | Khristishche, Russia | 24-Jan-42 | ETO |
A | CH 13 | Critical Hit Magazine Issue # 2 | Moyland, Bloody Moyland | Moyland, Germany | 21-Feb-45 | ETO |
A | CH 14 | Critical Hit Magazine Issue # 2 | Ninety Minute War | Agana, Guam, the Marianas | 10-Dec-41 | PTO - LJ |
H | CH 15 | Critical Hit Magazine Issue # 2 | No Farther | South of Barrikady, Stalingrad, Russia | 15-Nov-42 | ETO |
A | CH 16 | Critical Hit Magazine Issue # 2 | Out of Luck | South of Busk, Poland | 20-Sep-39 | ETO |
A | CH 17 | Critical Hit Magazine Issue # 2 | Funnies at Zyfflich | Zyfflich, Germany | 8-Feb-45 | ETO |
A | CH 18 | Critical Hit Magazine Issue # 2 | Raging Furnace | Oboyan, Russia | 10-Jul-43 | ETO |
A | CH 19 | Critical Hit Magazine Issue # 2 | Into the Valley | Yupickit, Russia | 1-Jun-44 | ETO |
A | CH 20 | Critical Hit Magazine Issue # 2 | The Hand of Fate | Custinne, Belgium | 26-Dec-44 | ETO |
A | CH 21 | Critical Hit Magazine Issue # 2 | A Ridge to Far | Point Cruz, Guadalcanal, the Soloman Islands | 27-Sep-42 | PTO - DJ |
A | CH 22 | Critical Hit Magazine Issue # 2 | Schwerpunkt | Targul Frumos, Romania | 2-May-44 | ETO |
D | CH 23 | Critical Hit Magazine Issue # 2 | Suffer the Children... | Grochow Suburb of Warsaw, Poland | 16-Sep-39 | ETO |
D | CH 24 | Critical Hit Magazine Issue # 2 | Those Normandy Nights | Near Azeville, France | 6-Jun-44 | ETO |
A | CH 25 | Critical Hit Magazine Issue # 3 | Land of the Khan | Lanfeng, China | 10-May-38 | PTO |
A | CH 26 | Critical Hit Magazine Issue # 3 | Close Order Driel | Driel, Holland | 22-Sep-44 | ETO |
A | CH 27 | Critical Hit Magazine Issue # 3 | Fix Bayonets! | Shaduzup, Burma | 23-Mar-44 | PTO - DJ |
A | CH 28 | Critical Hit Magazine Issue # 3 | Children of the Kunai | |||
D | CH 29 | Critical Hit Magazine Issue # 3 | Gift Wrapped | Saint Denis-le-Gast, France | 15-Jul-44 | ETO |
A | CH 30 | Critical Hit Magazine Issue # 3 | Kravchenko's 6th Guards Tank Army | Mukden, Manchuria | 20-Aug-45 | PTO |
A | CH 31 | Critical Hit Magazine Issue # 3 | First and Goal | Cassino, Italy | 2-Feb-44 | MTO |
A | CH 32 | Critical Hit Magazine Issue # 3 | The Kibbutz | Kibbutz Nitzanim, Palestine | 7-Jun-48 | MTO |
A | CH 33 | Critical Hit Magazine Issue # 3 | At the Point | Mzensk, Russia | 10-Oct-41 | ETO |
A | CH 34 | Critical Hit Magazine Issue # 3 | The Lighthouse | Suluan Island, the Philippines | 17-Oct-44 | PTO - LJ |
A | CH 35 | Critical Hit Magazine Issue # 3 | Obong-Ni | Obong-Ni Ridge, South Korea | 17-Aug-50 | PTO |
A | CH 36 | Critical Hit Magazine Issue # 3 | Saving the Breakout | L'Abbaye Blanche, France | 7-Aug-44 | ETO |
A | CH 37 | Critical Hit Magazine Issue # 3 | Forgotten Years | On the road to Addis Ababd, Ethiopia | 2-Mar-36 | DTO |
A | CH 38 | Critical Hit Magazine Issue # 3 | Orange Beach 3 | Peleliu, Palau Islands | 15-Sep-44 | PTO - LJ |
A | CH 39 | Critical Hit Magazine Issue # 3 | Bedja Blockade | Bedja Pass, Tunisia | 21-Nov-42 | DTO |
A | CH 40 | Critical Hit Magazine Issue # 3 | Nordic Twilight | Haukila Farm, Finland | 2-Jan-40 | ETO |
S | Mission I1 | Critical Hit Magazine Issue # 3 | Secrets | ETO | ||
S | Mission I2 | Critical Hit Magazine Issue # 3 | Destiny Riders | ETO | ||
PL | PL F | Critical Hit Magazine Issue # 3 | Arakian Rose | "Rose Hill" near the Arkan Coast, Burma | 12-Jan-45 | PTO - LJ |
A | CH 41 | Critical Hit Magazine Issue # 4 | Test of Nerves | Villers-Bocage, France | 13-Jun-44 | ETO |
D | CH 42 | Critical Hit Magazine Issue # 4 | Teryaeva Sloboda | Teryaeva Sloboda, Russia | 15-Dec-41 | ETO |
A | CH 43 | Critical Hit Magazine Issue # 4 | Opening Blow | West of Udem, along the Goch-Calcar Road, Holland | 19-Feb-45 | ETO |
A | CH 44 | Critical Hit Magazine Issue # 4 | Operation Norwind | Gross-Rederching, Germany | 1-Jan-45 | ETO |
A | CH 45 | Critical Hit Magazine Issue # 4 | Curtain Call | Along the Sarviz Canal, Holland | 6-Mar-45 | ETO |
A | CH 46 | Critical Hit Magazine Issue # 4 | Zerf Stranglehold | Zerf, Germany | 25-Feb-45 | ETO |
A | CH 47 | Critical Hit Magazine Issue # 4 | Steel and Irony | Arnhem, Holland | 13-Apr-45 | ETO |
A | CH 48 | Critical Hit Magazine Issue # 4 | Double or Nothing | Donets Basin, Ukraine, Russia | 12-Feb-43 | ETO |
A | CH 49 | Critical Hit Magazine Issue # 4 | High Danger | 10 miles west of El Alamein, Egypt | 31-Oct-42 | DTO |
A | CH 50 | Critical Hit Magazine Issue # 4 | Simmons' Rebuff | Near Bardenburg, Germany | 9-Oct-44 | ETO |
A | 2 Updated | Critical Hit Magazine # 3.1 | At the Gates of Viipuri | Viipuri, Finland | 20-Jun-44 | ETO |
A | CH 51 | Critical Hit Magazine # 3.1 | The Sonnenburg Hilton | Oosterbeek, Holland | 20-Sep-44 | ETO |
A | CH 52 | Critical Hit Magazine # 3.1 | Gross Deutschland's Doorknockers | Connage, France | 14-May-40 | ETO |
A | CH 53 | Critical Hit Magazine # 3.1 | At the Crossroads | East of Lwow, Galicia, Poland | 14-Aug-20 | ETO |
A | CH 54 | Critical Hit Magazine # 3.1 | Brew Time | Villers-Bocage, France | 13-Jun-44 | ETO |
A | CH 55 | Critical Hit Magazine # 3.1 | Lighter Than a Feather | "Suger Loaf", Okinawa | 16-May-45 | PTO |
A | CH 56 | Critical Hit Magazine # 3.1 | The "Stalingrad" of Kursk | Karlovka, Russia | 16-May-42 | ETO |
A | CH 57 | Critical Hit Magazine # 3.1 | Yad Mordechai | Kibbutz Yad Mordechai, Israel | 19-May-48 | MTO |
A | CH 58 | Critical Hit Magazine # 3.1 | Death Ride | Prokhorovka, Russia | 12-Jul-43 | ETO |
A | CH 59 | Critical Hit Magazine # 3.1 | Bucking For Sargeant | Near Chichagof Harbor, Alaska, USA | 23-May-43 | PTO |
A | CH 60 | Critical Hit Magazine # 3.1 | Return to Luxembourg | Near Longsdorf, Luxembourg, Germany | 18-Dec-44 | ETO |
A | CH 61 | Critical Hit Magazine # 3.1 | Prothero's Hook | Mount Prothero, New Guinea | 21-Jan-44 | PTO - LJ |
A | CH 62 | Critical Hit Magazine # 3.1 | Tanigawa's Outpost | Ryukus Islands, Okinowa | 6-Apr-45 | PTO - LJ |
A | ABS 1 | Critical Hit: Special Edition '96 | Ivan's Roadblock | Yupickit, Russia | 1-Jul-41 | ETO |
A | ABS 2 | Critical Hit: Special Edition '96 | The Chantilly Prelude | France, near Strasbourg, Germany | 1-Nov-44 | ETO |
A | CH 63 | Critical Hit: Special Edition '96 | March of the Mastodons | Chaumont, 4 miles south of Bastogne, Belgium | 23-Dec-44 | ETO |
A | CH 64 | Critical Hit: Special Edition '96 | Race for the Bridges | Rheinburg, Germany | 5-Mar-45 | ETO |
A | CH 65 | Critical Hit: Special Edition '96 | The Seton Block | Seton, Burma | 25-May-44 | PTO - DJ |
A | CH 66 | Critical Hit: Special Edition '96 | One For the Trophy Case | North of Goubellat, Tunisa | 31-Jan-43 | DTO |
A | CH 67 | Critical Hit: Special Edition '96 | New Kid on the Block | |||
A | CH 68 | Critical Hit: Special Edition '96 | Special Messenger | Bir el Aalia, Tunisa | 21-Jan-43 | DTO |
A | CH 69 | Critical Hit: Special Edition '96 | Baptism of Fire | Kogenbroich, north of Geilenkirchen, Germany | 20-Nov-44 | ETO |
A | CH 70 | Critical Hit: Special Edition '96 | Surprise at Honkaniemi | Honkaniemi, Finland | 22-Feb-40 | ETO |
A | CH 71 | Critical Hit: Special Edition '96 | Bottom of the Barrel | Southeast of Zossen, Germany | 22-Apr-45 | ETO |
A | CH 72 | Critical Hit: Special Edition '96 | Across the Wurm | Kogenbroich, North of Geilenkirchen, Germany | 23-Nov-44 | ETO |
A | CH 73 | Critical Hit Magazine # 4.1 | The Stand Off | Outside Romny, Russia | 18-Sep-41 | ETO |
A | CH 74 | Critical Hit Magazine # 4.1 | Troteval Farm | Near Verrieres, France | 24-Jul-44 | ETO |
A | CH 75 | Critical Hit Magazine # 4.1 | The Big Cat's Den | St. Lambet-Sur-Dives, France | 19-Aug-44 | ETO |
A | CH 76 | Critical Hit Magazine # 4.1 | Hurtgen Hill | The Hurtgen Forest, Germany | 6-Oct-44 | ETO |
A | CH 77 | Critical Hit Magazine # 4.1 | Drop Zone A | Two miles west of Hamminkeln, Germany | 24-Mar-45 | ETO |
A | CH 78 | Critical Hit Magazine # 4.1 | The Outskirts of Lemberg | Lemberg, Poland | 12-Sep-39 | ETO |
A | CH 79 | Critical Hit Magazine # 4.1 | Bar's Against Pazers | Verdenne, Belguim | 26-Dec-44 | ETO |
A | CH 80 | Critical Hit Magazine # 4.1 | Cut the Line | Route 1, near Ragay, Bicol Peninsula, the Philippines | 17-Dec-41 | ETO |
H | ASL News 24 | Critical Hit Magazine # 4.2 | Close to the Edge | Stalingrad, Russia | 29-Oct-42 | ETO |
A | CH 81 | Critical Hit Magazine # 4.2 | Hard Cactus | |||
A | CH 82 | Critical Hit Magazine # 4.2 | My God, Did You See Who They Were& | Nofilia, Lybia | 16-Feb-41 | DTO |
A | PB-CH (A) | Critical Hit Magazine # 4.2 | On Deadly Ground | Roumana Ridge, Tunisia | 6-Apr-43 | DTO |
A | PB-CH (B) | Critical Hit Magazine # 4.2 | Powderworks | Ulyanovo, Russia | 11-Aug-42 | ETO |
A | PB-CH (C) | Critical Hit Magazine # 4.2 | Balkan Dawn | Livno, Hercegovina | 6-Aug-42 | ETO |
A | PBP 19 | Critical Hit Magazine # 4.2 | House of Pain | Gerbini, Sicily, Italy | 21-Jul-43 | ETO |
A | PBP 20 | Critical Hit Magazine # 4.2 | Hard to Kill | Freineux, Belgium | 24-Dec-44 | ETO |
PL | CG-GE1 | Critical Hit: Special Edition '97 | The Grain Elevator | The Grain Elevator, Stalingrad, Russia | 14-Sep-42 | ETO |
A | CH 83 | Critical Hit: Special Edition '97 | Jungles of Stone | |||
HSL | CH 84 | Critical Hit: Special Edition '97 | Every Man a Fortress | The Grain Elevator, Stalingrad, Russia | 14-Sep-42 | ETO |
A | CH 85 | Critical Hit: Special Edition '97 | A Kick in the Pants | Sant' Angelo, Italy | 22-Jan-44 | MTO |
A | CH 86 | Critical Hit: Special Edition '97 | The Broken Blade | Chouigui, Tunisia | 1-Dec-42 | DTO |
A | CH 87 | Critical Hit: Special Edition '97 | Rolling Down Rollbahn D | Honsfeld, Belgium | 17-Dec-44 | ETO |
A | CH 88 | Critical Hit: Special Edition '97 | Hangman's Hill | Monte Cassino, Italy | 18-Mar-44 | ETO |
A | CH 89 | Critical Hit: Special Edition '97 | Old Man Forward | Brandenburg, Germany | 26-Apr-45 | ETO |
H | TW-A | Critical Hit: Special Edition '97 | Zholudev's Guards | Dzerhezinsky Tractor Works ,Stalingrad, Russia | 7-Sep-42 | ETO |
S | xTW-1 | Critical Hit: Special Edition '97 | Knight's Cross | |||
A | CH 90 | Critical Hit Magazine #5.1 | Kampfschweine | Brandeburg, Germany | 25-Apr-45 | ETO |
A | CH 91 | Critical Hit Magazine #5.1 | Long Minutes | Selzaete, Belgium | 23-May-40 | ETO |
A | CH 92 | Critical Hit Magazine #5.1 | Pioneer Spirit | Kharkov, Soviet Union | 13-Mar-43 | ETO |
A | CH 93 | Critical Hit Magazine #5.1 | The Prussian Way | Demyansk, Russia | 8-Jan-42 | ETO |
A | CH 94 | Critical Hit Magazine #5.1 | The Ulla Crossing | Ulla, Soviet Union | 7-Jul-41 | ETO |
A | PLFH | Critical Hit Magazine #5.1 | Frozen Hell ver. 2 | Kelja, Finland | 25-Dec-39 | ETO |
A | CH 95 | Critical Hit Magazine #5.1 | Shambles | St Lambert Sur Dives, Normandy | 19-Aug-44 | ETO |
S | SOLO DTW-1 | Critical Hit Magazine #5.1 | Recon in Force | |||
A | CH 96 | Critical Hit # 5.2 | DC Party | Dog White, Le Hamel-au-Pretre, Normandy, France | 6-Jun-44 | ETO |
A | CH 97 | Critical Hit # 5.2 | Final Crisis at Blackpool | Near Namkwin, Burma | 24-May-44 | PTO - DJ |
A | CH 98 | Critical Hit # 5.2 | Welcome to Sunny Italy | Mount Porchia, Italy | 4-Jan-44 | ETO |
A | CH 99 | Critical Hit # 5.2 | Purple Heart Corner | La Meauffe, France | 11-Jul-44 | ETO |
A | CH100 | Critical Hit # 5.2 | Dawn of a New Age | Morka, Poland | 1-Sep-39 | ETO |
A | PB-CH (D) | Critical Hit # 5.2 | Keller's Heroes | Guines, France | 23-May-40 | ETO |
A | PB-CH (E) | Critical Hit # 5.2 | Morning Traffic | Amiens, France | 20-May-40 | ETO |
A | PB-CH (F) | Critical Hit # 5.2 | Bedlam Bridge | Arnhem, Holland | 19-Sep-44 | ETO |
A | CH101 | Critical Hit # 6.1 | In the Ruins of a Church | Ayrapaa, Finland | 7-Jul-44 | ETO |
A | CH102 | Critical Hit # 6.1 | The Cauquigny Bridgehead | Cauquigny, Normandy, France | 6-Jun-44 | ETO |
A | CH103 | Critical Hit # 6.1 | A Splendid Counterattack | North of Deynze, Belgium | 25-May-40 | ETO |
A | CH104 | Critical Hit # 6.1 | Shout for Piats | Le Haut du Bosq, Normandy, France | 27-Jun-44 | ETO |
A | CH105 | Critical Hit # 6.1 | Wide Diamond | Grainville-sur-Odon, Normandy, France | 28-Jun-44 | ETO |
A | CH106 | Critical Hit # 6.1 | The Breakthrough | South of Grainville-sur-Odon, Normandy, France | 28-Jun-44 | ETO |
A | CH107 | Critical Hit # 6.1 | Tumult From the Clouds | Sola-Stavanger, Norway | 9-Apr-40 | ETO |
S | CH108 | Critical Hit # 6.1 | Assault on a Partisan Home Base | Gomel-Bryansk Highway, Russia | ETO | |
A | CH109 | Operation Compass & Wavell's 30,000 Special Edition | Frontier Raid | Frontier Post, Libyan-Egyptian Border | 12-Jun-40 | DTO |
A | CH110 | Operation Compass & Wavell's 30,000 Special Edition | Starlight, Starbright | Fort Maddalena, Libya | 12-Jun-40 | DTO |
A | CH111 | Operation Compass & Wavell's 30,000 Special Edition | The Battle of Ghirba | Ghirba, Libya | 16-Jn-40 | DTO |
A | CH112 | Operation Compass & Wavell's 30,000 Special Edition | Frontier Raid II | Frontier Post, Libyan-Egyptian Border | 17-Jul-40 | DTO |
A | CH113 | Operation Compass & Wavell's 30,000 Special Edition | Graziani's Advance | Coastal Road, East of Sollum | 13-Sep-40 | DTO |
A | CH114 | Operation Compass & Wavell's 30,000 Special Edition | Surprise at Nibeiwa | Nibeiwa, Egypt | 9-Dec-40 | DTO |
A | CH115 | Operation Compass & Wavell's 30,000 Special Edition | Tummar West | Tummar West Camp, Egypt | 9-Dec-40 | DTO |
A | CH116 | Operation Compass & Wavell's 30,000 Special Edition | Pride Before Fall | Coastal Road West of Alam El Dab, Egypt | 10-Dec-40 | DTO |
A | CH117 | Operation Compass & Wavell's 30,000 Special Edition | The Fall of Sidi Barrani | Sidi Barrani, Egypt | 10-Dec-40 | DTO |
A | CH118 | Operation Compass & Wavell's 30,000 Special Edition | Sidi Omar | Sidi Omar, Egypt | 17-Dec-40 | DTO |
A | CH119 | Operation Compass & Wavell's 30,000 Special Edition | Fortress at Bardia I | Bardia, Libya | 3-Jan-41 | DTO |
A | CH120 | Operation Compass & Wavell's 30,000 Special Edition | Small Encounters | Bardia, Libya | 3-Jan-41 | DTO |
A | CH121 | Operation Compass & Wavell's 30,000 Special Edition | A Test of Nerves | Bardia, Libya | 3-Jan-41 | DTO |
A | CH122 | Operation Compass & Wavell's 30,000 Special Edition | Fortress at Bardia II | Bardia, Libya | 3-Jan-41 | DTO |
A | CH123 | Operation Compass & Wavell's 30,000 Special Edition | The Bardia Waterworks | Bardia, Libya | 4-Jan-41 | DTO |
A | CH125 | Operation Compass & Wavell's 30,000 Special Edition | Down the Throat | Tobruk Perimeter, Libya | 21-Jan-41 | DTO |
A | CH124 | Operation Compass & Wavell's 30,000 Special Edition | The Fall of Tobruk | Outside of Tobruk, Libya | 21-Jan-41 | DTO |
A | CH126 | Operation Compass & Wavell's 30,000 Special Edition | Metal at Mechili | West of Fort El Mechili, Libya | 24-Jan-41 | DTO |
A | CH127 | Operation Compass & Wavell's 30,000 Special Edition | Stand at Derna | Derna, Libya | 26-Jan-41 | DTO |
A | Beda Fomm 1 | Operation Compass & Wavell's 30,000 Special Edition | The End of the Line | Sidi Saleh, Near Beda Fomm, Libya | 5-Feb-41 | DTO |
A | Beda Fomm 2 | Operation Compass & Wavell's 30,000 Special Edition | The Trap Congeals | Sidi Saleh, Near Beda Fomm, Libya | 6-Feb-41 | DTO |
A | Beda Fomm 3 | Operation Compass & Wavell's 30,000 Special Edition | Death of an Army | Sidi Saleh, Near Beda Fomm, Libya | 7-Feb-41 | DTO |
A | CH 128 | Critical Hit # 6.2 | Few Rare Men | Thulin, Belgium | 23-May-40 | ETO |
A | CH 129 | Critical Hit # 6.2 | St Homme Skirmish | St Homme Crossroads, South of Thulin, Belgium | 23-May-40 | ETO |
A | CH130 | Critical Hit # 6.2 | No Quarter at Queniau | Le Queniau, outside Thulin, Belgium | 23-May-40 | ETO |
A | CH131 | Critical Hit # 6.2 | Blood Brothers | Burnes, France | 31-May-40 | ETO |
A | CH132 | Critical Hit # 6.2 | Defense of Orphanage Farm | East of Calais, France | 23-May-40 | ETO |
A | CH 133 | Critical Hit # 6.2 | Group Iron | Kannes, Belgium | 10-May-40 | ETO |
A | CH 134 | Critical Hit # 6.2 | Sturmtruppen | Goldap, East Prussia | 11-Nov-44 | ETO |
A | CH 135 | Critical Hit # 6.2 | The River Dance | Brahe River, Poland | 1-Sep-39 | ETO |
A | CH 136 | Critical Hit # 6.2 | Desperate Stand | Stanley Village, Hong Kong Island | 25-Dec-41 | ETO |
A | CH 137 | Critical Hit # 6.2 | Assault on Fornebu | Fornebu, Norway | 9-Apr-40 | ETO |
A | Stonne #7 | Critical Hit # 6.2 | Down on the Streets | Stonne, France | 16-May-40 | ETO |
A | Stonne #8 | Critical Hit # 6.2 | Shattered Lines | Stonne, France | 17-May-40 | ETO |
A | Stonne CG II | Critical Hit # 6.2 | The Crusher | Stonne, France | 17-May-40 | ETO |
A | Stonne CG III | Critical Hit # 6.2 | Inferno of Steel | Stonne, France | 15-May-40 | ETO |
A | TIPS #1 | TIPS FOR TANKERS | High Ground at Cheux | Cheux, South of Norrey, France | 11-Jun-44 | ETO |
A | TIPS #2 | TIPS FOR TANKERS | Fighting Along the Mius | Stepanovka, Along the River Mius, Russia | 30-Jul-43 | ETO |
H | AA 1 | All American I: Kellam's Bridge | The Milling Crowd | La Fiere Monoir, France | 6-Jun-44 | ETO |
H | AA 2 | All American I: Kellam's Bridge | Ambush at Cauquigny | Cauquigny, France | 6-Jun-44 | ETO |
H | AA 3 | All American I: Kellam's Bridge | To the Manor Drawn | La Fiere Monoir, France | 6-Jun-44 | ETO |
H | AA 4 | All American I: Kellam's Bridge | A Better Spot Than This& | La Fiere Monoir, France | 7-Jun-44 | ETO |
H | AA 5 | All American I: Kellam's Bridge | Cloaks of Confusion | Near Cauquigny, France | 8-Jun-44 | ETO |
H | AA 6 | All American I: Kellam's Bridge | Go! Go! Go! | La Fiere Monoir, France | 9-Jun-44 | ETO |
H | AA 7 | All American I: Kellam's Bridge | Easy Over | La Fiere Monoir, France | 9-Jun-44 | ETO |
H | AA 8 | All American I: Kellam's Bridge | Charge the Causeway | La Fiere Monoir, France | 9-Jun-44 | ETO |
H | AA 9 | All American I: Kellam's Bridge | VII Corps Bridgehead | Around Cauquigny, France | 9-Jun-44 | ETO |
H | AA 10 | All American I: Kellam's Bridge | Go to Town | West of Cauquigny, France | 9-Jun-44 | ETO |
H | AA 11 | All American II: Timmes' Orchard | Absent Friends | Outside Amfreville, France | 6-Jun-44 | ETO |
H | AA 12 | All American II: Timmes' Orchard | Westward Ho! | Cauquigny, France | 6-Jun-44 | ETO |
H | AA 13 | All American II: Timmes' Orchard | South Rampart - Fire! | Les Heutes, France | 6-Jun-44 | ETO |
H | AA 14 | All American II: Timmes' Orchard | North Rampart - Fire! | Les Heutes, France | 7-Jun-44 | ETO |
H | AA 15 | All American II: Timmes' Orchard | Beneath the Castle Walls | North of Amfreville, France | 8-Jun-44 | ETO |
H | AA 16 | All American II: Timmes' Orchard | The Siege | Les Heutes, France | 8-Jun-44 | ETO |
H | AA 17 | All American II: Timmes' Orchard | Millet's Men | West of Amfreville, France | 9-Jun-44 | ETO |
H | AA 18 | All American II: Timmes' Orchard | A Bridge So Far& | Amfreville, France | 6-Jun-44 | ETO |
S | AA Mission 1 | All American II: Timmes' Orchard | The Gathering | Amfreville, France | 6-Jun-44 | ETO |
S | AA Mission 2 | All American II: Timmes' Orchard | Luftlande! | Amfreville, France | 6-Jun-44 | ETO |
H | AA 19 | All American III: Shanley's Hill | Gavin's Train | Chef Du Pont, Normandy, France | 6-Jun-44 | ETO |
H | AA 20 | All American III: Shanley's Hill | You've Killed Us! | Chef Du Pont, Normandy, France | 6-Jun-44 | ETO |
H | AA 21 | All American III: Shanley's Hill | Maloney's Turn | Chef Du Pont, Normandy, France | 6-Jun-44 | ETO |
H | AA 22 | All American III: Shanley's Hill | A Long Way to Berlin | Chef Du Pont, Normandy, France | 6-Jun-44 | ETO |
H | AA 23 | All American III: Shanley's Hill | Lost Battalions | Caponnet, France | 7-Jun-44 | ETO |
H | AA 24 | All American III: Shanley's Hill | Fire Brigade to Filiolet | Le Port-Filiolet, Normandy, France | 8-Jun-44 | ETO |
H | AA 25 | All American III: Shanley's Hill | Shanley's Hill | Caponnet, France | 8-Jun-44 | ETO |
H | AA 26 | All American III: Shanley's Hill | Everybody's Dying | Le Port-Filiolet, Normandy, France | 9-Jun-44 | ETO |
H | AA 27 | All American III: Shanley's Hill | Lifeline | Le Port-Filiolet, Normandy, France | 9-Jun-44 | ETO |
H | AA 28 | All American III: Shanley's Hill | Access Denied | Caponnet, France | 9-Jun-44 | ETO |
S | AA Mission 3 | All American: Gamers Guide | Group Able => South! | Behind Utah Beach, Normandy, France | 6-Jun-44 | ETO |
PL | CG-AA1 | All American: Gamers Guide | Night Drop | Behind Utah Beach, Normandy, France | 6-Jun-44 | ETO |
H | All American: Gamers Guide | Historical Defiance on Hill 30 | Near Pont l'Abbe, France | 8-Jun-44 | ETO |
H | All American: Gamers Guide | Historical Gavin Take | Chef Du Pont, Normandy, France | 6-Jun-44 | ETO | |
H | All American: Gamers Guide | Historical The Port-Filliolet Crossroad | Le Port-Filiolet, Normandy, France | 7-Jun-44 | ETO | |
H | TB 1 | Arnhem: The Third Bridge | Breaking In | Arnhem, the Netherlands | 17-Sep-44 | ETO |
H | TB 2 | Arnhem: The Third Bridge | Guts, No Glory | Arnhem, the Netherlands | 18-Sep-44 | ETO |
H | TB 3 | Arnhem: The Third Bridge | With Breakfast You Get Germans | Arnhem, the Netherlands | 18-Sep-44 | ETO |
H | TB 4 | Arnhem: The Third Bridge | The Stand | Arnhem, the Netherlands | 18-Sep-44 | ETO |
H | TB 5 | Arnhem: The Third Bridge | Whoa Mohammed! | Arnhem, the Netherlands | 19-Sep-44 | ETO |
H | TB 6 | Arnhem: The Third Bridge | Grinding Forward | Arnhem, the Netherlands | 20-Sep-44 | ETO |
H | TB 7 | Arnhem: The Third Bridge | Damn and Blast | Arnhem, the Netherlands | 20-Sep-44 | ETO |
H | TB 8 | Arnhem: The Third Bridge | The End& | Arnhem, the Netherlands | 20-Sep-44 | ETO |
PL | Arnhem: The Third Bridge | Taking the Prize | Arnhem, the Netherlands | 17-Sep-44 | ETO | |
A | ASL News 8 | Euro Pack # 1 | Motorcycles at Zjitomir | Zjitomir, Russia | 8-Jul-41 | ETO |
A | ASL News 19 | Euro Pack # 1 | First Contact, First Defeat | North of Mlawa, Poland | 1-Sep-39 | ETO |
A | ASL News 21 | Euro Pack # 1 | The Shortest Way | Kalinin, Russia | 14-Oct-41 | ETO |
A | ASL News 25 | Euro Pack # 1 | Under Fire | Pilatka-Ilza, Poland | 9-Sep-39 | ETO |
A | ASL News 41 | Euro Pack # 1 | Objective Princenhage | Princenhauge, Holland | 13-May-40 | ETO |
A | ASL News 42 | Euro Pack # 1 | Welcome To Vietnam | Na Cham Fort, Indochina | 24-Sep-40 | PTO - DJ |
A | ASL News 43 | Euro Pack # 1 | Salamanders Into the Flames | Flavion, Belgium | 15-May-40 | ETO |
A | ASL News 48 | Euro Pack # 1 | For One More Hour | Crupet, Belgium | 12-May-40 | ETO |
PL | CH CG I | Operations of Scw. Ss 102 in the Normandy Campaign | Operations of SS Panzer Abteilung 102 | Normandy, France | 9-Jul-44 | ETO |
H | CAC 1 | Carnage at Cassino | Ici Belevedere | Mount Belevedere, near Cassino, Italy | 26-Jan-44 | MTO |
H | CAC 2 | Carnage at Cassino | One Last Try | Albaneta Farm, near Cassino, Italy | 11-Feb-44 | MTO |
H | CAC 3 | Carnage at Cassino | Indians with Grenades | Shakeshead Ridge, near Cassino, Italy | 18-Feb-44 | MTO |
H | CAC 4 | Carnage at Cassino | Cavenish Filibuster | Albaneta Farm, near Cassino, Italy | 19-Mar-44 | MTO |
H | CAC 5 | Carnage at Cassino | Point 593 | Shakeshead Ridge, near Cassino, Italy | 17-May-44 | MTO |
H | CAC 6 | Carnage at Cassino | Into the Valley of Death | The Gorge, near Cassino, Italy | 12-May-44 | MTO |
H | CAC 7 | Carnage at Cassino | By Dawns Early Light | Phantom Ridge, near Cassino, Italy | 12-May-44 | MTO |
H | CAC 8 | Carnage at Cassino | Colle St. Angelo | Colle St. Angelo, near Cassino, Italy | 17-May-44 | MTO |
PL | CAC CG I | Carnage at Cassino | American High Tide on the Cassino Massif | near Cassino, Italy | 11-Feb-44 | MTO |
PL | CAC CG II | Carnage at Cassino | The Tiger Attacks | near Cassino, Italy | 18-Feb-44 | MTO |
PL | CAC CG III | Carnage at Cassino | Once More Into the Breech | near Cassino, Italy | 12-May-44 | MTO |
PL | CAC CG IV | Carnage at Cassino | Diadem | near Cassino, Italy | 17-May-44 | MTO |
A | DB1 | Doomed Battalions FREEBIES | Dawn of a New Age | |||
A | DB2 | Doomed Battalions FREEBIES | Flight of the Phoenix | South of Krakow, Poland | 9-Sep-39 | ETO |
PL | CG-TW1 | Dzerhezinsky Tractor Works | The Volga Corridor | Dzerhezinsky Tractor Works ,Stalingrad, Russia | 14-Oct-42 | ETO |
PL | CG-TW2 | Dzerhezinsky Tractor Works | Seizing the Factory | Dzerhezinsky Tractor Works ,Stalingrad, Russia | 15-Oct-42 | ETO |
H | TW-A | Dzerhezinsky Tractor Works | The Fortress | Dzerhezinsky Tractor Works ,Stalingrad, Russia | 14-Oct-42 | ETO |
H | TW-B | Dzerhezinsky Tractor Works | Rattenkreig | Dzerhezinsky Tractor Works ,Stalingrad, Russia | 15-Oct-42 | ETO |
H | TW-C | Dzerhezinsky Tractor Works | Before the Storm | Dzerhezinsky Tractor Works ,Stalingrad, Russia | 13-Oct-42 | ETO |
H | TW-D | Dzerhezinsky Tractor Works | The Housing District | Dzerhezinsky Tractor Works ,Stalingrad, Russia | 15-Oct-42 | ETO |
A | Euro-Pack 10 | Euro-Pack # 2 - Battle of the Bulge | Leapfrog | North of Diekirch, Luxembourg | 17-Dec-44 | ETO |
A | Euro-Pack 12 | Euro-Pack # 2 - Battle of the Bulge | Bloody Christmas | Champs near Bastogne, Belgium | 25-Dec-44 | ETO |
A | Euro-Pack 20 | Euro-Pack # 2 - Battle of the Bulge | Trojan Horses | Malmedy, Belgium | 21-Dec-44 | ETO |
A | Euro-Pack 45 | Euro-Pack # 2 - Battle of the Bulge | Red On White | Thirimont, Belgium | 15-Jan-45 | ETO |
A | Euro-Pack 52 | Euro-Pack # 2 - Battle of the Bulge | Time For Lunch | Ligneuville, Belgium | 19-Dec-44 | ETO |
A | Euro-Pack 53 | Euro-Pack # 2 - Battle of the Bulge | Fuel Depot #2 | Cour, Belgium | 19-Dec-44 | ETO |
H | Euro-Pack 54 | Euro-Pack # 2 - Battle of the Bulge | Devils in the Graveyard | Stoumont, Belgium | 19-Dec-44 | ETO |
A | Euro-Pack 62 | Euro-Pack # 2 - Battle of the Bulge | Down the Road | Coo-Biester, Belgium | 20-Dec-44 | ETO |
A | Euro-Pack 3 | Euro-Pack # 3 - Late War `44-45 | Breakthrough Towards Tarnopol | Horodyszce, Galicia | 11-Apr-44 | ETO |
A | Euro-Pack 5 | Euro-Pack # 3 - Late War `44-45 | Search & Destroy | Near Tarnopol, Russia | 12-Apr-44 | ETO |
A | Euro-Pack 11 | Euro-Pack # 3 - Late War `44-45 | Port-Filliolet Crossroads | Port-Filliolet, Normandy, France | 7-Jun-44 | ETO |
A | Euro-Pack 26 | Euro-Pack # 3 - Late War `44-45 | Turncoats | Bucharest, Romania | 24-Aug-44 | ETO |
A | Euro-Pack 33 | Euro-Pack # 3 - Late War `44-45 | Paper Tigers | Ogedow, Southern Poland | 12-Aug-44 | ETO |
D | Euro-Pack 44 | Euro-Pack # 3 - Late War `44-45 | Cornered Tigers | Oosterbeek, Holland | 24-Sep-44 | ETO |
A | Euro-Pack 61 | Euro-Pack # 3 - Late War `44-45 | Elusive Armor | Near Clark Field, Luzon, the Philippines | 29-Jan-45 | PTO - LJ |
A | Euro-Pack 69 | Euro-Pack # 3 - Late War `44-45 | L'Amour, L'Amour, L'Amour | Near Schwanenhof, Germany | 19-Feb-45 | ETO |
A | DYO X9 | Euro-Pack # 4 - The War in North Africa | No Time for Love | North Africa | 15-May-41 | DTO |
A | Euro-Pack 14 | Euro-Pack # 4 - The War in North Africa | Indian Sacrifice | Deir el Shein, Egypt | 1-Jul-42 | DTO |
A | Euro-Pack 15 | Euro-Pack # 4 - The War in North Africa | The Pursuit | Between Bir El Harmani & Bir Hakeim. Libya | 14-Mar-42 | DTO |
A | Euro-Pack 18 | Euro-Pack # 4 - The War in North Africa | Before the Ghible Comes | North of Bir Hacheim, Lybia | 2-Jun-42 | DTO |
A | Euro-Pack 20 | Euro-Pack # 4 - The War in North Africa | Across the Wire | |||
A | Euro-Pack 29a | Euro-Pack # 4 - The War in North Africa | A Push in the Bush | El Wak, Somaliland | 16-Dec-40 | MTO |
A | Euro-Pack 71 | Euro-Pack # 4 - The War in North Africa | Out of the Sand | North of Kufra, Lybia | 18-Feb-41 | DTO |
A | Euro-Pack 71bis | Euro-Pack # 4 - The War in North Africa | The Sequel | North of Kufra, Lybia | 18-Feb-41 | DTO |
A | Euro-Pack 7 | Euro-Pack # 5 - The Eastern Front | Rescue Behle | Uulantoinwarra, Finland | 27-Aug-41 | ETO |
A | Euro-Pack 18 | Euro-Pack # 5 - The Eastern Front | Winter Hell | Northwest of Moscow, Russia | 6-Dec-41 | ETO |
A | Euro-Pack 79 | Euro-Pack # 5 - The Eastern Front | Teutonic Knights | Gubnik, Russia | 2-Jul-41 | ETO |
A | Euro-Pack 81 | Euro-Pack # 5 - The Eastern Front | Katukov Turns the Tables II | Southeast of Mtsensk, Russia | 11-Oct-41 | ETO |
A | Euro-Pack 84 | Euro-Pack # 5 - The Eastern Front | Battle for the Odessa Line | West of Odessa, Russia | 6-Sep-41 | ETO |
D | Euro-Pack 91 | Euro-Pack # 5 - The Eastern Front | A Taste of Things to Come | Butovo, Russia | 4-Jul-43 | ETO |
A | Euro-Pack 96 | Euro-Pack # 5 - The Eastern Front | 40 Miles Behind | Korosten, Russia | 31-Aug-41 | ETO |
A | Euro-Pack 99 | Euro-Pack # 5 - The Eastern Front | Lords of the Steppe | Ostrov, Russia | 8-Aug-42 | ETO |
A | Euro-Pack 12 | Euro-Pack # 6 - Partisan Warfare | Go Your Way | Sartene, Corsica | 13-Sep-43 | ETO |
A | Euro-Pack 57 | Euro-Pack # 6 - Partisan Warfare | Red Dragon | Pinghsing Pass, Great Wall, China | 25-Sep-37 | PTO |
A | Euro-Pack 64 | Euro-Pack # 6 - Partisan Warfare | Stubborn Insurrection | Northwest of Berditshev, Kiev Region, Ukraine | 8-Apr-47 | ETO |
A | Euro-Pack 85 | Euro-Pack # 6 - Partisan Warfare | Cemetery at Drvar | Drvar, Yugoslavia | 26-May-44 | ETO |
A | Euro-Pack 92 | Euro-Pack # 6 - Partisan Warfare | The Walking Dead | Wola District, Warsaw, Poland | 8-Aug-44 | ETO |
A | Euro-Pack 97 | Euro-Pack # 6 - Partisan Warfare | Mussolini's Soldiers | Torija, near Gudalajara, Spain | 11-Mar-37 | MTO |
A | Euro-Pack100 | Euro-Pack # 6 - Partisan Warfare | Determination, Resolve and Grenades | Klisura Pass, Greece | 13-Apr-41 | MTO |
A | Euro-Pack101 | Euro-Pack # 6 - Partisan Warfare | Titioland | Bihac, Yugoslavia | 29-Jan-43 | ETO |
A | XK1 | Forgotten Counters of WW II | Encounter at Checkpoint Chapkevskoy | The Lithuanian Border | 22-Jun-41 | ETO |
A | XK2 | Forgotten Counters of WW II | Katukov Turns the Tables | Southeast of Mtsensk, Russia | 11-Oct-41 | ETO |
A | GTF 1 | Gembloux the Feint | Caught Napping | Oreye, Belgium | 11-May-40 | ETO |
A | GTF 2 | Gembloux the Feint | Bitter Day | 10km east of Hannut, Belgium | 12-May-40 | ETO |
A | GTF 3 | Gembloux the Feint | Reluctant Withdrawal | Crehen, Belgium | 12-May-40 | ETO |
A | GTF 4 | Gembloux the Feint | Thisnes at Dusk | Thisnes, Belgium | 12-May-40 | ETO |
A | GTF 5 | Gembloux the Feint | Wrong Battle | Near Crehen, Belgium | 13-May-40 | ETO |
A | GTF 6 | Gembloux the Feint | Without Thought of Retreat | Ernage, Belgium | 14-May-40 | ETO |
A | GTF 7 | Gembloux the Feint | Recapturing Ernage | Outside Ernage, Belgium | 15-May-40 | ETO |
A | GTF 8 | Gembloux the Feint | Death on a Hollow Road | East of Gembloux, Belgium | 15-May-40 | ETO |
PL | PL H | Gembloux the Feint | Lost Sentinels | Jandrain, Belgium | 13-May-40 | ETO |
A | Jatko #1 | Jatkosota | Toast Victory with Vodka | Petrozavodsk, Russia | 1-Oct-41 | ETO |
A | Jatko #2 | Jatkosota | At the Gates of Viipuri | |||
A | Jatko #3 | Jatkosota | Back to the V-T Line | Kuuterselka, Finland | 14-Jun-44 | ETO |
A | Jatko #4 | Jatkosota | The Gods of War | Kuuterselka, Finland | 13-Jun-44 | ETO |
A | Jatko #5 | Jatkosota | Forests of the North | 20 miles southwest of Louhki, Russia | 11-Aug-41 | ETO |
A | Jatko #6 | Jatkosota | Mannerheim's Cross | Karhumakea, Finland | 5-Dec-41 | ETO |
A | Jatko #7 | Jatkosota | Brothers in Arms | Tornio, Finland | 5-Oct-44 | ETO |
A | Jatko #8 | Jatkosota | Arctic Strongpoint | East of the Litsa River, Northern Finland | 1-Feb-44 | ETO |
A | Leatherneck 1 | Leatherneck I | Ichiki's Mistake | Ilu River, Guadalcanal, the Soloman Islands | 21-Aug-42 | PTO - LJ |
A | Leatherneck 2 | Leatherneck I | Hell's Corner | Matanikau River, west of Henderson Field, Guadalcanal, the Soloman Islands | 23-Oct-43 | PTO - DJ |
A | Leatherneck 3 | Leatherneck I | Seizing Viru Harbor | Tetemara Village, New Georgia, the Soloman Islands | 1-Jul-43 | PTO - DJ |
A | Leatherneck 4 | Leatherneck I | Tempest at Tombe | Tombe Village, New Georgia, the Soloman Islands | 1-Jul-43 | PTO - LJ |
A | Leatherneck 5 | Leatherneck I | Meeting Otto | Apamama Atoll, Gilbert Islands | 23-Nov-43 | PTO - LJ |
A | Leatherneck 6 | Leatherneck I | The Last Island | Buariki Island, Tarawa Atoll, Gilbert Islands | 27-Nov-43 | PTO - LJ |
A | Leatherneck 7 | Leatherneck I | Saipan's Tanks | 6th Marines Beachhead, Saipan, the Marianas | 17-Jun-44 | PTO - LJ |
A | Leatherneck 8 | Leatherneck I | White Beach 1 | Tinian Island, the Marianas | 24-Jul-44 | PTO - LJ |
A | Leatherneck 9 | Leatherneck I | Deception at RJ177 | Road Junction 177, Guam, the Marianas | 3-Aug-44 | PTO - LJ |
A | Leatherneck 10 | Leatherneck I | Wrong Way at RJ177 | Road Junction 177, Guam, the Marianas | 3-Aug-44 | PTO - LJ |
A | Leatherneck 11 | Leatherneck I | Break-Through at RJ177 | Road Junction 177, Guam, the Marianas | 3-Aug-44 | PTO - LJ |
D | Leatherneck 12 | Leatherneck I | Nightmare at Naha | The northern suburbs of Naha, Okinawa | 13-May-45 | PTO |
A | Leatherneck 13 | Leatherneck I | Saito's Farewell Order | Tanapag Plain, Northern Saipan, the Marianas | 7-Jul-44 | PTO |
A | Leatherneck 2 - 1 | Leatherneck 2 | Airfield Fracas | Peleliu, Palau Islands | 15-Sep-44 | PTO - LJ |
A | Leatherneck 2 - 2 | Leatherneck 2 | Hellzapoppin' Ridge | Bougainville, the Soloman Islands | 18-Dec-43 | PTO - DJ |
A | Leatherneck 2 - 3 | Leatherneck 2 | "We Hold Here!" | The Asan-Adelup eachhead, Guam, the Marianas | 26-Jul-44 | PTO - LJ |
A | Leatherneck 2 - 4 | Leatherneck 2 | Suicide Creek | Cape Gloucester, New Britain | 2-Jan-44 | PTO - DJ |
A | Leatherneck 2 - 5 | Leatherneck 2 | Storming the Point | Peleliu, Palau Islands | 15-Sep-44 | PTO - LJ |
A | Leatherneck 2 - 6 | Leatherneck 2 | Second Day in Hell | Peleliu, Palau Islands | 18-Sep-44 | PTO - LJ |
A | Leatherneck 2 - 7 | Leatherneck 2 | "Forlorn Hope" | Buariki Island, Tarawa Atoll, Gilbert Islands | 22-Nov-43 | PTO - LJ |
A | Leatherneck 2 - 8 | Leatherneck 2 | On China Station | Tientsin-Peiping Road, Northern China | 29-Jul-46 | PTO |
A | Leatherneck 3 - 1 | Leatherneck 3 | Red Hill | Okinawa | 7-Apr-45 | PTO - LJ |
A | Leatherneck 3 - 2 | Leatherneck 3 | Highway to Hell | Okinawa | 5-Apr-45 | PTO - LJ |
A | Leatherneck 3 - 3 | Leatherneck 3 | Aka Assault | Aka, Kerama Islands, southwest of Okinawa | 26-Mar-45 | PTO - LJ |
A | Leatherneck 3 - 4 | Leatherneck 3 | Nipponese Nightmare | Zamami, Kerama Islands, southwest of Okinawa | 27-Mar-45 | PTO - LJ |
A | Leatherneck 3 - 5 | Leatherneck 3 | Sting of the Cactus | Okinawa | 5-Apr-45 | PTO |
A | Leatherneck 3 - 6 | Leatherneck 3 | Ballbreaker | Aka, Kerama Islands, southwest of Okinawa | 27-Mar-45 | PTO |
A | Leatherneck 3 - 7 | Leatherneck 3 | Timbuyo Tango | Route 1, Timbuyo Peninsula, Philippines | 22-Dec-41 | PTO - DJ |
A | Leatherneck 3 - 8 | Leatherneck 3 | The End in Sight& | Iwo Jima | 6-Mar-45 | PTO |
A | OAF 1 | OAF Pack 1 | Smasher Karl Weidling | Seelow, Germany | 16-Apr-45 | ETO |
A | OAF 2 | OAF Pack 1 | The Tiger's Roar | Dubrova in the Kursk Salient, Russia | 7-Jul-43 | ETO |
A | OAF 3 | OAF Pack 1 | Pieper's Sledgehammer | Trois Ponts, Belgium | 21-Dec-44 | ETO |
A | OAF 4 | OAF Pack 1 | Firefight Before Breakfast | Arnaville, France | 11-Sep-44 | ETO |
A | OAF 5 | OAF Pack 1 | Gap at Grunewald | Charlottenburg, Germany | 26-Apr-45 | ETO |
A | OAF 6 | OAF Pack 1 | Colonel Ichiki's Folly | Upstream of the Tenaru River, Guadalcanal, the Soloman Islands | 21-Aug-42 | PTO - LJ |
A | OAF 7 | OAF Pack 1 | King's Pawn to & Taejon? | Near Taejon Airstrip, South Korea | 20-Jul-50 | PTO |
D | OAF 8 | OAF Pack 1 | Attack at Martinville Ridge | Hill 150, north end of Martinville Ridge, Normandy, France | 16-Jul-44 | ETO |
A | OAF 9 | OAF Pack 1 | Hell's Fire at Meuncheberg | Meuncheberg, Germany | 19-Apr-45 | ETO |
A | OAF 10 | OAF Pack 1 | The Struggle Begins: Panzers at Rasienai | East of Pruzana, Lithuania | 24-Jun-41 | ETO |
A | CH 81a | Critical Hit: Online # 1 | Hard Cactus | Sbeitla, Tunisia | 16-Feb-43 | DTO |
A | CH 83a | Critical Hit: Online # 1 | Jungles of Stone | Near Hill 362B, Iwo Jima | 6-Mar-45 | PTO |
S | xTW-1a | Critical Hit: Online # 1 | Knight's Cross | Dzerhezinsky Tractor Works ,Stalingrad, Russia | 15-Oct-42 | ETO |
H | Alamein 7 | Critical Hit: Online # 2 | Aussies After Dark | Ruweisat Ridge, El Alamein, Egypt | 7-Jul-42 | DTO |
A | CH 4a | Critical Hit: Online # 2 | Dog Green | Dog Green, Omaha Beach, Normandy, France | 6-Jun-44 | ETO |
H | Gona 7 | Critical Hit: Online # 2 | Repulsed on the Beach | East of Gona Village, New Guinea | 2-Dec-42 | PTO - DJ |
A | CH 67.1 | Critical Hit: Online # 3 | New Kid on the Block | South of Djedeida, Tunisa | 28-Nov-42 | DTO |
H | StB 9 | Critical Hit: Online # 3 | Orders for the Major | |||
H | OBS 1 | Ordeal Before Shuri | Here Comes the "Hoss" | Kakazu West, Okinawa | 9-Apr-45 | PTO |
H | OBS 2 | Ordeal Before Shuri | Hold the Ridge! | Kakazu Ridge, Okinawa | 9-Apr-45 | PTO |
H | OBS 3 | Ordeal Before Shuri | Second `N Ten | Kakazu West, Okinawa | 10-Apr-45 | PTO |
H | OBS 4 | Ordeal Before Shuri | Seizing the Ridge | Kakazu Ridge, Okinawa | 11-Apr-45 | PTO |
H | OBS 5 | Ordeal Before Shuri | The Japs Counter-Attack! | Kakazu West, Okinawa | 11-Apr-45 | PTO |
H | OBS 6 | Ordeal Before Shuri | Shimda's Fist | Kakazu, Okinawa | 13-Apr-45 | PTO |
H | OBS 7 | Ordeal Before Shuri | Suicidal Tendencies | Kakazu Ridge, Okinawa | 19-Apr-45 | PTO |
H | OBS 8 | Ordeal Before Shuri | Rubble Trouble | Kakazu, Okinawa | 21-Apr-45 | PTO |
PL | OBS CG I | Ordeal Before Shuri | That Damed Hill! | Kakazu Ridge, Okinawa | 9-Apr-45 | PTO |
A | PBP 1 | Aussie `96 Pack | Red Sorghum, Yellow Earth | Xianchou, Northern China | 18-Sep-38 | PTO |
A | PBP 2 | Aussie `96 Pack | The RHA at Bay | Hondeghem, France | 27-May-40 | ETO |
A | PBP 3 | Aussie `96 Pack | Children of the Kunaii | Gemas, Malaya | 15-Jan-42 | PTO - LJ |
A | PBP 4 | Aussie `96 Pack | Driven to the Bottle | Karlovka, Russia | 16-May-42 | ETO |
A | PBP 5 | Aussie `96 Pack | U.S. Forces | Gagliano, Sicily, Italy | 1-Aug-43 | MTO |
A | PBP 6 | Aussie `96 Pack | Raw Deal | Dom Butgenbach, Belgium | 21-Dec-44 | ETO |
A | PBP 7 | Aussie `96 Pack | Piece of Cake | Budapest, Hungary | 6-Jan-45 | ETO |
A | PBP 8 | Aussie `96 Pack | Terminator | Lago Di Comacchio, Italy | 2-Apr-45 | MTO |
A | PBP 9 | Aussie `96 Pack | Last Roundup | Erfurt, Germany | 11-Apr-45 | ETO |
A | PBP 10 | Aussie `96 Pack | First to See Will... | Osan, Korea | 27-Sep-50 | PTO |
A | PBP 11 | Aussie '97 Pack | `A Civil War, Not a Gentleman's War' | Villanueva de la Canada, Spain | 6-Jul-37 | MTO |
A | PBP 12 | Aussie '97 Pack | Soft Noodle | Lotien, China | 23-Aug-37 | PTO |
A | PBP 13 | Aussie '97 Pack | Marked For Death | Near Romilly-sur-Seine, France | 13-Jun-40 | ETO |
A | PBP 14 | Aussie '97 Pack | Under Siege | Cholm, Russia | 23-Feb-42 | ETO |
A | PBP 15 | Aussie '97 Pack | The Road to Mandalay | Shwedaung, Burma | 29-Mar-42 | PTO - LJ |
A | PBP 16 | Aussie '97 Pack | Bloody Ridge | Edwson's Ridge, Guadalcanal, the Marianas | 13-Sep-42 | PTO - DJ |
A | PBP 17 | Aussie '97 Pack | Easy Meat | Ousseltia, Tunisia | 22-Jan-43 | DTO |
A | PBP 18 | Aussie '97 Pack | Pandemonium | Donbaik, Burma | 18-Mar-43 | PTO - LJ |
A | PBP 21 | Aussie '98 Pack | Raiders of Chaco | Nanawa, Paraguay | 20-Jan-33 | ETO |
A | PBP 22 | Aussie '98 Pack | Morire in Belleza | Dibra, Yugoslavia | 9-Apr-41 | ETO |
A | PBP 23 | Aussie '98 Pack | Panzerkeil | West of Luchki, Russia | 5-Jun-43 | ETO |
H | PBP 24 | Aussie '98 Pack | Gurkhas and Grants | Ningthoukhong, India | 22-Apr-44 | PTO - DJ |
A | PBP 25 | Aussie '98 Pack | First and Inches | Uttweiler, Germany | 15-Mar-45 | ETO |
A | PBP 26 | Aussie '98 Pack | Steamrollers | North of Lake Balton, Hungary | 16-Mar-45 | ETO |
A | PBP 27 | Aussie '98 Pack | Evening Rush Hour | Bondeno, Italy | 22-Apr-45 | MTO |
A | PBP 28 | Aussie '98 Pack | Peningkibaru Push | Tarakan, the Dutch East Indies | 4-May-45 | PTO - LJ |
A | PBP 29 | Aussie '98 Pack | Block at Anui | Anui, South Korea | 28-Jun-50 | PTO |
A | PBP 30 | Aussie '98 Pack | All Aboard! | Seoul, South Korea | 26-Sep-50 | PTO |
PL | PL A | Platoon Leader 1.0 | Hills of Arakan | Arakan Coast, Burma | 31-Jan-45 | PTO - DJ |
PL | PL B | Platoon Leader 1.0 | Counter-Landing at Koromokina Lagoon | Koromokina Lagoon, Bougainville, the Soloman Islands | 7-Nov-43 | PTO - DJ |
PL | PL C | Platoon Leader 1.0 | Decision at Safi | Safi, French Morocco | 8-Nov-42 | MTO |
PL | PL D | Platoon Leader 1.0 | Easter at Tobruk | Tobruk, Libya | 13-Apr-41 | DTO |
PL | PL E | Platoon Leader 1.0 | Frozen Hell | |||
PL | PL G | Platoon Leader Booster Pack | Cemetery Hill (version 2.0) | Galatas Village & Cemetery Hill, Crete | 20-May-41 | MTO |
H | PdH 1 | Pointe Du Hoc | Praise the Lord | Pointe du Hoc, Normandy, France | 6-Jun-44 | ETO |
H | PdH 2 | Pointe Du Hoc | Road Warriors | Pointe du Hoc, Normandy, France | 6-Jun-44 | ETO |
H | PdH 3 | Pointe Du Hoc | Nowhere to Run, Nowhere to Hide | Pointe du Hoc, Normandy, France | 6-Jun-44 | ETO |
H | PdH 4 | Pointe Du Hoc | The Longest Night | Pointe du Hoc, Normandy, France | 6-Jun-44 | ETO |
H | PdH 5 | Pointe Du Hoc | Rangers Relief | Pointe du Hoc, Normandy, France | 7-Jun-44 | ETO |
PL | PdH CG | Pointe Du Hoc | Pointe Du Hoc | Pointe du Hoc, Normandy, France | 6-Jun-44 | ETO |
A | RP 1 | Rout Pak I | Mourning in Mouen | Mouren, Normandy, France | 28-Jun-44 | ETO |
A | RP 2 | Rout Pak I | The Glory Road | Asun, Malaya | 12-Dec-41 | PTO - DJ |
A | RP 3 | Rout Pak I | Fire and Rain | Saint Manvieu, Normandy, France | 26-Jun-44 | ETO |
A | RP 4 | Rout Pak I | Piats and Panthers | Le Haut du Bosq, France | 27-Jun-44 | ETO |
A | RP 5 | Rout Pak I | Another Balaclava | El Alamein, Egypt | 2-Nov-42 | DTO |
D | RP 6 | Rout Pak I | Slam Dance | Arnhem, the Netherlands | 17-Sep-44 | ETO |
A | RP 7 | Rout Pak I | No Quarter | Le Mesnil Patry, Normandy, France | 12-Jun-44 | ETO |
A | RP 8 | Rout Pak I | Victoria Cross | Parit Sulong, Malaya | 20-Jan-42 | PTO - LJ |
A | RPII 1 | Rout Pak II | The Noose | Suomussalmi, Finland | 14-Dec-39 | PTO |
A | RPII 2 | Rout Pak II | The Debt Repaid | La Horgne, France | 15-May-40 | ETO |
A | RPII 3 | Rout Pak II | Distinguished Service | La Houssiere, France | 29-Oct-44 | ETO |
A | RPII 4 | Rout Pak II | The Knife Edge of Defeat | Guadalcanal, the Soloman Islands | 13-Sep-42 | PTO - DJ |
A | RPII 5 | Rout Pak II | Brandenburger Bridge | Pripet Marsh, Russia | 27-Jun-41 | ETO |
A | RPII 6 | Rout Pak II | Cushman's Pocket | Iwo Jima | 7-Mar-45 | PTO |
A | RPII 7 | Rout Pak II | In the Samurai Tradition | San Pablo, the Philippines | 6-Dec-44 | PTO - LJ |
A | RPII 8 | Rout Pak II | Riding Shotgun | Bielefeld, Germany | 29-Mar-45 | ETO |
A | RPII 9 | Rout Pak II | He Who Hesitates | Naduret El Ghesceuasc, Libya | 12-Jun-42 | DTO |
A | RPII 10 | Rout Pak II | The King's Dash | Sidi Rezeg Airfield, Libya | 20-Nov-41 | DTO |
A | RPIII 1 | Rout Pak III | The Dragon's Claw | Mont-Saint-Eloi, France | 22-May-40 | ETO |
A | RPIII 2 | Rout Pak III | Flamed in France | St. Omer, France | 23-May-40 | ETO |
A | RPIII 3 | Rout Pak III | A Funny Kind of War | Hertogonbosch, Holland | 22-Oct-44 | ETO |
A | RPIII 4 | Rout Pak III | Saving Madagascar | Near Antsirane, Managascar | 5-May-42 | PTO - LJ |
A | RPIII 5 | Rout Pak III | A Room With a View | Hevosalmi, Finland | 12-Dec-39 | ETO |
A | RPIII 6 | Rout Pak III | Hampshires on the Hill | Maltot, Normandy, France | 10-Jul-44 | ETO |
A | RPIII 7 | Rout Pak III | Decapitation | Artelnoye, Russia | 27-Feb-43 | ETO |
A | RPIII 8 | Rout Pak III | Another Damn Bridge | Malmedy, Belgium | 21-Dec-44 | ETO |
H | Alamein 1 | Ruweisat Ridge | Rommel is at the Gates | Ruweisat Ridge, El Alamein, Egypt | 1-Jul-42 | DTO |
H | Alamein 2 | Ruweisat Ridge | Drive to Fuka | Ruweisat Ridge, El Alamein, Egypt | 14-Jun-42 | DTO |
H | Alamein 3 | Ruweisat Ridge | Breaking Laager | South of Ruweisat Ridge, El Alamein, Egypt | 15-Jul-42 | DTO |
H | Alamein 4 | Ruweisat Ridge | The Italian Turn | Ruweisat Ridge, El Alamein, Egypt | 15-Jul-42 | DTO |
H | Alamein 5 | Ruweisat Ridge | Rommel's Sunset | Ruweisat Ridge, El Alamein, Egypt | 16-Jul-42 | DTO |
H | Alamein 6 | Ruweisat Ridge | Gunner Halm | Near Ruweisat Ridge, El Alamein, Egypt | 20-Jul-42 | DTO |
PL | RR CG | Ruweisat Ridge | Ruweisat Ridge | Ruweisat Ridge, El Alamein, Egypt | 14-Jul-42 | DTO |
H | StB 1 | Scotland the Brave I | Honey Trap | Gavrus, France | 28-Jun-44 | ETO |
H | StB 2 | Scotland the Brave I | Cameronian Crossing | Le Valtru, France | 28-Jun-44 | ETO |
H | StB 3 | Scotland the Brave I | Seaforth Objective | Le Valtru, France | 28-Jun-44 | ETO |
H | StB 4 | Scotland the Brave I | Looking for Trouble | Gavrus, France | 29-Jun-44 | ETO |
H | StB 5 | Scotland the Brave I | Hohenstaufen Left | Le Valtru, France | 29-Jun-44 | ETO |
H | StB 6 | Scotland the Brave I | Frundsberg Right | Gavrus, France | 29-Jun-44 | ETO |
H | StB 7 | Scotland the Brave I | The Flank of the Black Bull | Gavrus, France | 29-Jun-44 | ETO |
H | StB 8 | Scotland the Brave I | The Lost Platoon | Gavrus, France | 29-Jun-44 | ETO |
H | StB 9 | Scotland the Brave I | Orders for the Major | Gavrus, France | 30-Jun-44 | ETO |
PL | StB CG 1 | Scotland the Brave I | The Crossing Sweepers | Gavrus, France | 29-Jun-44 | ETO |
H | StB 11 | Scotland the Brave II | Pip Roberts' Run | South of Cheux, France | 26-Jun-44 | ETO |
H | StB 12 | Scotland the Brave II | Justify the Losses | Le Haut du Bosq, Normandy, France | 26-Jun-44 | ETO |
H | StB 13 | Scotland the Brave II | Siegel's Stand 1 | North of Grainville-Sur-Odon, France | 27-Jun-44 | ETO |
H | StB 14 | Scotland the Brave II | Siegel's Stand 2 | North of Grainville-Sur-Odon, France | 27-Jun-44 | ETO |
H | StB 15 | Scotland the Brave II | Position Be Buggered! | Grainville-Sur-Odon, France | 27-Jun-44 | ETO |
H | StB 16 | Scotland the Brave II | Shout For Piats | Le Haut du Bosq, Normandy, France | 27-Jun-44 | ETO |
H | StB 17 | Scotland the Brave II | Grainville-Sur-Odon | Grainville-Sur-Odon, France | 27-Jun-44 | ETO |
H | StB 18 | Scotland the Brave II | We Blessed Them | Bel Val, Normandy, France | 29-Jun-44 | ETO |
H | StB 19 | Scotland the Brave II | Destruction of a Squadron | Bel Val, Normandy, France | 29-Jun-44 | ETO |
H | StB 20 | Scotland the Brave II | DF 109 | Bel Val, Normandy, France | 1-Jul-44 | ETO |
PL | StB CG 2 | Scotland the Brave II | Forged in Fire | Normandy, France | 29-Jun-44 | ETO |
PL | StB CG 3 | Scotland the Brave II | The Lion Rampart | Normandy, France | 29-Jun-44 | ETO |
A | SoN 1 | Soldiers of the Negus | Our Place in the Sun | Amba Augher, Ethiopia | 4-Oct-35 | DTO |
A | SoN 2 | Soldiers of the Negus | Criniti's Escape | Dembeguina Pass, Ethiopia | 15-Dec-35 | DTO |
A | SoN 3 | Soldiers of the Negus | The Golden Mountain | The Tembien, Ethiopia | 27-Feb-36 | DTO |
A | SoN 4 | Soldiers of the Negus | The Bitwood Gamble | Near Amba Aradam, Ethiopia | 12-Feb-36 | DTO |
A | SoN 5 | Soldiers of the Negus | Circle the Wagons | Near Selaclaca, The Shire, Ethiopia | 29-Feb-36 | DTO |
A | SoN 6 | Soldiers of the Negus | Keber Zabania | Mai Ceu, Ethiopia | 31-Mar-36 | DTO |
A | SoN 7 | Soldiers of the Negus | The Wells of Borgut | Borgut, The Ogaden, Ethiopia | 23-Apr-36 | DTO |
A | SoN 8 | Soldiers of the Negus | Last Hope at New Flower | Addis Ababa, Ethiopia | 28-Jul-36 | MTO |
H | Stonne 1 | Stonne 1940 | Before Nightfall | Stonne, France | 15-May-40 | ETO |
H | Stonne 2 | Stonne 1940 | A Will o Fight | Stonne, France | 17-May-40 | ETO |
H | Stonne 3 | Stonne 1940 | One More Try | Stonne, France | 18-May-40 | ETO |
H | Stonne 4 | Stonne 1940 | Trial of Strength | Stonne, France | 15-May-40 | ETO |
H | Stonne 5 | Stonne 1940 | The Butcher | Stonne, France | 17-May-40 | ETO |
H | Stonne 6 | Stonne 1940 | A New Day Dawning | Stonne, France | 15-May-40 | ETO |
PL | Stonne CG | Stonne 1940 | Stonne 1940 | Stonne, France | 15-May-40 | ETO |
H | Gona 1 | Those Ragged Bloody Heroes | On the Right Flank | Gona Village, New Guinea | 8-Dec-42 | PTO - DJ |
H | Gona 2 | Those Ragged Bloody Heroes | Gona's Gone | Gona Village, New Guinea | 9-Dec-42 | PTO - DJ |
H | Gona 3 | Those Ragged Bloody Heroes | Cold Comfort | South of Gona Village, New Guinea | 26-Nov-42 | PTO - DJ |
H | Gona 4 | Those Ragged Bloody Heroes | Early Surprise | South of Gona Village, New Guinea | 19-Nov-42 | PTO - DJ |
H | Gona 5 | Those Ragged Bloody Heroes | Desperate Escape | Gona Village, New Guinea | 8-Dec-42 | PTO - DJ |
H | Gona 6 | Those Ragged Bloody Heroes | Skilbeck's Gautlet | South of Gona Mission, New Guinea | 6-Dec-42 | PTO - DJ |
PL | TRBH CG | Those Ragged Bloody Heroes | Those Ragged Bloody Heroes | Gona, New Guinea | 29-Nov-42 | PTO - DJ |
H | UV 2 | Uncommon Valor | Agony, Ateball and Angel | Iwo Jima | 26-Feb-43 | PTO |
H | UV 3 | Uncommon Valor | Devil's Den | Iwo Jima | 27-Feb-43 | PTO |
H | UV 4 | Uncommon Valor | Into the Breech Once More | Iwo Jima | 28-Feb-43 | PTO |
H | UV 5 | Uncommon Valor | The Marine Way | Iwo Jima | 28-Feb-45 | PTO |
H | UV 6 | Uncommon Valor | 119 | Iwo Jima | 28-Feb-45 | PTO |
A | UV 7 | Uncommon Valor | Unfinished Business | Iwo Jima | 19-Feb-45 | PTO |
A | UV 8 | Uncommon Valor | Close Quarters Carnage | Iwo Jima | 8-Mar-45 | PTO |
PL | UV CG I | Uncommon Valor | Flesh Against Concrete | Iwo Jima | 25-Feb-43 | PTO |
H | UV 1 | Uncommon Valor | Move Out! | Iwo Jima | 25-Feb-43 | PTO |
H | GEN #1 | GENESIS 48 | Sons of Galilee | Kibbutz Degania A, Palestine Mandate | 20-May-48 | MTO |
H | GEN #2 | GENESIS 48 | Locust Swarm | Near Hirbet Main, Gaza | 7-Dec-48 | MTO |
H | GEN #3 | GENESIS 48 | Buying Time | Kibbutz Yad Mordechai, Israel | 23-May-48 | MTO |
H | GEN #4 | GENESIS 48 | Etziongrad | Kfar Etzion, Israel | 13-May-48 | MTO |
H | GEN #5 | GENESIS 48 | Triple Play | Malkieh, Israel | 6-Jun-48 | MTO |
H | GEN #6 | GENESIS 48 | Trapping Nasser | Hulequait, Israel | 19-Oct-48 | MTO |
H | GEN #7 | GENESIS 48 | Fatih-Allah | Mishmar, Hayarden, Israel | 10-Jun-48 | MTO |
H | GEN #8 | GENESIS 48 | I Dream of Jenin | Jenin, Israel | 3-Jun-48 | MTO |
H | GEN #9 | GENESIS 48 | Gate Crashing | Jerusalem, Israel | 19-May-48 | MTO |
H | GEN #10 | GENESIS 48 | No Time to be Thamed | Near Thamed, Sinia | 30-Oct-48 | MTO |
H | GEN #11 | GENESIS 48 | Ambush at Mitla | Mitla Pass, Sinai | 31-Oct-48 | MTO |
H | GEN #12 | GENESIS 48 | Final Act | Katib El-Subja, Sinai | 2-Nov-48 | MTO |
H | GEN #13 | GENESIS 48 | The Monastery | Jerusalem, Israel | 23-May-48 | MTO |
H | GEN #14 | GENESIS 48 | Edge of the Sword | Kfar Etzion, Palestine Mandate | 14-Jan-48 | MTO |
H | GEN #15 | GENESIS 48 | The Whiskey Wager | Haifa, Israel | 21-Apr-48 | MTO |
A | VOG #1 | Valor of the 37th Guards | End Tide | Stalingrad, Soviet Union | 11-Oct-42 | ETO |
A | VOG #2 | Valor of the 37th Guards | Into the Factory | Stalingrad, Soviet Union | 12-Oct-42 | ETO |
A | VOG #3 | Valor of the 37th Guards | Report for the Fuhrer | Stalingrad, Soviet Union | 6-Oct-42 | ETO |
A | VOG #4 | Valor of the 37th Guards | Sturm Party | Stalingrad, Soviet Union | 2-Dec-42 | ETO |
A | VOG #5 | Valor of the 37th Guards | Annihilation | Stalingrad, Soviet Union | 14-Oct-42 | ETO |
A | UV 8 | Uncommon Valor | Close Quarters Carnage | Iwo Jima | 19-Feb-45 | PTO |
A | VOG #6 | Valor of the 37th Guards | Rattenkreig | Stalingrad, Soviet Union | 15-Oct-42 | ETO |
A | VOG #7 | Valor of the 37th Guards | Iron Coffins | Stalingrad, Soviet Union | 14-Oct-42 | ETO |
A | VOG #8 | Valor of the 37th Guards | Nikita's Revenge | Stalingrad, Soviet Union | 15-Oct-42 | ETO |
A | TEF #1 | Total East Front Pack 1 | Eye of the Needle | Vienna, Austria | 8-Apr-45 | ETO |
A | TEF #2 | Total East Front Pack 1 | The Last Waltz | Vienna, Austria | 11-Apr-45 | ETO |
A | TEF #3 | Total East Front Pack 1 | Panzers in the Park | Vienna, Austria | 11-Apr-45 | ETO |
A | TEF #4 | Total East Front Pack 1 | Squeeze Play | Vienna, Austria | 13-Apr-45 | ETO |
A | TEF #5 | Total East Front Pack 1 | Panzer Pioniers | Kurovitsy, Soviet Union | 29-Aug-41 | ETO |
A | TEF #6 | Total East Front Pack 1 | The Battle for Pisino | Pisino, Soviet Union | 21-Jan-45 | ETO |
A | TEF #7 | Total East Front Pack 1 | Last Line Before Oboyan | Dubrova, Soviet Union | 7-Jul-43 | ETO |
A | TEF #8 | Total East Front Pack 1 | Olin's Surprise | Near Nove-Koszary, Soviet Union | 6-Jul-44 | ETO |
A | PTO #1 | Total Pacific Theatre Pack 1 | The O-Patchers | Fort Stotsenburg, Luzon, The Philippines | 1-Feb-45 | PTO |
A | PTO #2 | Total Pacific Theatre Pack 1 | Volckmann's Guerillas | Cervantes, Luzon, The Philippines | 14-Jun-45 | PTO |
A | PTO #3 | Total Pacific Theatre Pack 1 | Koepang Bang | Penful Airfield, Koepang, Dutch Timor | 20-Feb-42 | PTO |
A | PTO #4 | Total Pacific Theatre Pack 1 | Battle at Baliuag | Baliaug, The Philippines | 31-Dec-41 | PTO |
A | PTO #5 | Total Pacific Theatre Pack 1 | Oil Strike! | Palembang, Sumatra | 14-Feb-42 | PTO |
A | PTO #6 | Total Pacific Theatre Pack 1 | Night Dragons | KB Mission, Milne Bay, New Guinea | 26-Aug-42 | PTO |
A | PTO #7 | Total Pacific Theatre Pack 1 | Deceptive Reception | Gemencheh Bridge, Malaya | 14-Jan-42 | PTO |
A | PTO #8 | Total Pacific Theatre Pack 1 | The South Side of Green | Nissan Island, Green Islands Group, Northern Solomons | 16-Feb-44 | PTO |
PL | Platoon Leader 2.0 Rules | |||||
PL | PL H | Platoon Leader 2.0 Rules | Sunrise Bridge | MTO | ||
PL | PL I | Platoon Leader 2.0 Rules | Armored Stand | PTO | ||
PL | Platoon Leader 2.5 Rules |
H | HB #1 | Hell's Bridgehead | Psel River Line | Krasny Oktabyr-Kliuchi, Russia | 10-Jul-43 | ETO |
H | HB #2 | Hell's Bridgehead | Battle at Arm's Length | Krasny Oktabyr-Kliuchi, Russia | 11-Jul-43 | ETO |
H | HB #3 | Hell's Bridgehead | Just Over The Highway& | Krasny Oktabyr-Kliuchi, Russia | 11-Jul-43 | ETO |
H | HB #4 | Hell's Bridgehead | Graveyard of Steel | Krasny Oktabyr-Kliuchi, Russia | 11-Jul-43 | ETO |
H | HB #5 | Hell's Bridgehead | To the Last Round | Krasny Oktabyr-Kliuchi, Russia | 14-Jul-43 | ETO |
H | HB #6 | Hell's Bridgehead | Clash of Titans | Krasny Oktabyr-Kliuchi, Russia | 12-Jul-43 | ETO |
PL | HB CG I | Hell's Bridgehead | Hell's Bridgehead CG I | Krasny Oktabyr-Kliuchi, Russia | 10-Jul-43 | ETO |
PL | HB CG II | Hell's Bridgehead | Hell's Bridgehead CG II | Krasny Oktabyr-Kliuchi, Russia | 13-Jul-43 | ETO |
A | ASL News #4 | Scroungin' ASL News | Just Another Bridge | Berlin, Germany | 30-Apr-45 | ETO |
A | ASL News #31 | Scroungin' ASL News | State Farm 41 | Near Osipovitchi, Russia | 9-Jul-41 | ETO |
A | ASL News #28 | Scroungin' ASL News | Freedom Fighters | Near Elsenheim, France | 30-Jan-45 | ETO |
A | ASL News #23 | Scroungin' ASL News | Plans Gone Astray | Akrotiri Peninsula, Crete | 20-May-41 | MTO |
A | ASL News #37 | Scroungin' ASL News | A Bush Across the Street | Djergljetz, Russia | 14-Aug-41 | ETO |
A | ASL News #35 | Scroungin' ASL News | Not To Lose Face | Twingon, Burma | 18-Apr-42 | PTO |
A | ASL News #32 | Scroungin' ASL News | Death and Ruins | Sillegny, France | 19-Sep-44 | ETO |
A | ASL News #38 | Scroungin' ASL News | Sauve Qui Peut | East of Trois Ponts, Belgium | 21-Dec-44 | ETO |
A | ASL News #39 | Scroungin' ASL News | Time to Burn | Frasselt, Germany | 8-Feb-45 | ETO |
A | ASL News #40 | Scroungin' ASL News | Rolling Thunder | Marilles, Belgium | 13-May-40 | ETO |
H | KGP CG IV | Scroungin' ASL News | Above the Prayers | Stoumont, Belgium | 20-Dec-44 | ETO |
H | ASL News #24 | Scroungin' ASL News | Close to the Edge | Stalingrad, Russia | 29-Oct-42 | ETO |
A | SCW #1 | GUERRA CIVIL | Teruels Tooth | Teruel, Spain | 30-Apr-45 | ETO |
A | SCW #2 | GUERRA CIVIL | Last Stand On Hill 197 | Asturias, Spain | 9-Jul-41 | ETO |
A | SCW #3 | GUERRA CIVIL | Son Servera | Majorca, Spain | 30-Jan-45 | ETO |
A | SCW #4 | GUERRA CIVIL | Pingarron Hill | Jarama Valley, Spain | 20-May-41 | MTO |
A | SCW #5 | GUERRA CIVIL | Dombrowskis Stand | University City Section of, Madrid, Spain | 14-Aug-41 | ETO |
A | SCW #6 | GUERRA CIVIL | Brihuega Disaster | Brihuega, Near Guadalajara, Spain | 18-Apr-42 | PTO |
A | SCW #7 | GUERRA CIVIL | Resist Or Die | Madrid, Spain | 19-Sep-44 | ETO |
A | SCW #8 | GUERRA CIVIL | Ay Carmala | Asco, along the Ebro River, Spain | 21-Dec-44 | ETO |
A | SCW #9 | GUERRA CIVIL | The Road To Torija | On the road to Torija, Near Guadalajara, Spain | 8-Feb-45 | ETO |
A | SCW #10 | GUERRA CIVIL | Falangist Pride | Villanueva de la Canada, near Brunete, Spain | 13-May-40 | ETO |
A | SCW #11 | GUERRA CIVIL | Noi Siamo Italiani Di Garibaldi | Near Brihuega, Spain | 20-Dec-44 | ETO |
A | SCW #12 | GUERRA CIVIL | Ring Of Iron | Outside of Bilbao, Basque Provinces, Spain | 29-Oct-42 | ETO |
A | CH #138 | Critical Hit Magazine #6/3 | The Sausage War | Tolvajarvi Village, Finland | 11-Dec-39 | ETO |
A | CH #139 | Critical Hit Magazine #6/3 | Betrayed By General Winter | Tuupura Island, Finland | 28-Feb-40 | ETO |
A | CH #140 | Critical Hit Magazine #6/3 | Sisu At Summa | Summa, Finland | 19-Dec-39 | ETO |
A | CH #141 | Critical Hit Magazine #6/3 | Another Alamo | Wilkes Island, Wake Atoll | 23-Dec-41 | PTO |
H | CH #142 | Critical Hit Magazine #6/3 | Longstop Hill | Longstop Hill, Tunisia | 24-Dec-42 | MTO |
A | CH #143 | Critical Hit Magazine #6/3 | The Gunslingers | Climbach, France | 14-Dec-44 | ETO |
A | GEN #16 | Critical Hit Magazine #6/3 | Palestinian Prokhorovka | Nazareth, Israel | 16-Jul-48 | MTO |
A | GEN #17 | Critical Hit Magazine #6/3 | Ben-Jabo! | Ashdod, Israel | 29-May-48 | MTO |
A | GEN #18 | Critical Hit Magazine #6/3 | The Archers of Um Sheham | Um Sheham, Sinai | 31-Oct-56 | MTO |
H | GEN #19 | Critical Hit Magazine #6/3 | Operation Kislev | The Arava, Israel-Jordan Border | 30-Nov-56 | MTO |
H | DBP #1 | Dien Bien Phu | Bruno's Flak Attack | Dien Bien Phu, French Indochina | 28-Mar-54 | PTO |
H | DBP #2 | Dien Bien Phu | Where the Buffalo Roam | Dien Bien Phu, French Indochina | PTO | |
H | DBP #3 | Dien Bien Phu | Down and Dirty | Dien Bien Phu, French Indochina | PTO | |
H | DBP #4 | Dien Bien Phu | Escape From Huguette 6 | Dien Bien Phu, French Indochina | PTO | |
H | DBP #5 | Dien Bien Phu | Langlais on Hill 781 | Dien Bien Phu, French Indochina | PTO | |
H | DBP #6 | Dien Bien Phu | Route 41 | Dien Bien Phu, French Indochina | PTO | |
H | DBP #7 | Dien Bien Phu | Castors Opening Act | Dien Bien Phu, French Indochina | PTO | |
H | DBP #8 | Dien Bien Phu | Keeping Isabelle Fed | Dien Bien Phu, French Indochina | PTO |
The Germans move first in TEF1 #5, Panzer Pioniers.
In DBP #1, there should be 10 x 4-4-8 squads (not '1') (Bruno's Flak Attack).
In CH #138, note the Finnish 6-4-8's are 1st Line and the 5-3-8's Green.
In CH #139, change the Victory location, listed as 18K4, to 18K3. Note the Finnish 6-4-8's are 1st Line and the 5-3-8's Green.
In CH #140, note the Finnish 6-4-8's are 1st Line and the 5-3-8's Green.
In GENESIS #19, Operation Kislev, SR #2 should read, "..any hill hex on Level 2..."
Page 2, SCW 1.11 - REPUBLICAN units use Allied Minor SW/Vehicle/Ordnance counters (not Axis).
Page 2, SCW 1.11 - NATIONALIST units use Axis Minor SW/Vehicle/Ordnance counters (not Allied).
SCW Firefights:
· Q&A:
Q: What are players supposed to do about counters not matching
the clip art on firefight cards?
A: Use the closest matching counter to what is on the firefight
card.
SCW #2 - Last Stand on Hill 197· REPUBLICANS should set up first (as defenders), and NATIONALISTS should move first (as attackers).
SCW #11 - Noi
Saimo Italiani di Garibaldi
· In Republican setup instructions for units setting up
on board 42, change the hex coordinate of 'S12' to "S1'.
SCW #12 - Ring
of Iron
· In Objectives: The Nationalists need to Control three
of the Six Hills at Game End without losing >45 CVP. (Changed
'five' to 'six' above as there are six 'hills'.)
· Note that the counter clip art on the Firefight Card
does not match the counters available for the following vehicles
(subtle differences): T-26B, FT-17C, and Pz IB.
· Q: In Firefight #12 does the definition
of a "hill" in the Objectives, apply to the hill reference
in the setup for the Republicans?
A: No. Republican units may set up on any level hill hex on board
SCW2.
In OBS #3, add a radio and a field phone to the Japanese OB. The radio may only be used for the 80mm OBA; the phone for the 100mm OBA.
In Ordea1 Before Shuri scenario 7 (Suicidal Tendencies), the American reinforcements entry text should read, "Elements of Company A, 193rd Tank Battalion: Enter using Convoy Movement on TT1 on Turns 1/2/3/4 as per SR 2:"
In TEF #7, the overlays are placed on board 3.
Q. Genesis 1 "Sons of Galilee" Is grain in season? Scenario 1 is 20 May, normally grain wouldn't be (Plowed Fields in May), but Scenario 3 "Etziongrad", 13 May, has the grain in season.
A. Grain is not in season unless stated otherwise. So, no.
Q. We are currently playing "I Dream of Jenin" and have just completed the Israeli turn 4. Can the Arab Legion player opt to bring his infantry on foot, and then bring his trucks in later? Or, is it required that he bring any infantry on board as passengers in his trucks?
A. It is the designers intent that they
come in on the trucks so the answer is No, then Yes.
Q. Genesis
4 "Buying Time" SR 4, 43L9 should be 42L9
A. Noted.
Q. SR 5, "contagious" should be "contiguous" (contagious barbed wire would be an interesting weapon, though!). Third sentence from the end, "The DO NOT ..." should be "They DO NOT ..." SR6, 43Y10 is NOT offboard, presumably the observer should be in in 43Y0.
A. The = They, sure. Yes; the 'contagious'
barbed is noted in the magazine iss CH 6/3. Can we share a giggle
or would laughter be "contagious" among wargamers? Spellchecking
and all of our eyes missed that one. Trace the LOS from 43Y10
as it states.
Q. Genesis
12 "Final Act", SSR 2 calls for Overlay SD4 on E7-F8,
which is
an illegal placement. Should this be E7-F7, E8-F8, E7-E8. F7-F8?
A. Yes.
Q. Genesis 14
Edge of the Sword "Each SW exited counts as 12 CVP ..."
Is
this correct?!
A. SW count as 1 CVP each.
GENESIS QUESTIONS AND ANSWERS:
1. The unit quality/substitution on the Israelis is unclear. (a) Irgun 4-2-7 which Battle Harden become Fanatic? (b) Irgun 4-2-7 which ELR become Disrupted? (c) Are the 4-3-6's (I2) Haganah or HIM? (Or are HIM always a subset of Haganah?)
(a) Since there is no higher class for the
Irgun 4-2-7 they become fanatic when BH
(b) Irgun 4-2-7 become two broken HS when ELR exceeded See GEN1.154
(c) The HIM are treated as a subset of Haganah/Zahal
2. The following Reinforcement Groups have
a CG Max that exceeds the possible purchases, even if the Scen.
Max is purchased on every single CG Date: Arab M3 Attack Option;
Israeli M1 Fortifications; Israeli M2 Sniper
They do not exceed possible purchase. See C6 of the Jerusalem
Campaign Special Rules. Every day is a campaign date. Therefore
there are 13 campaign dates (May16-28). The 6 historical dates
are shown for those who want to simulate the sequence of the major
historical actions but those are not the only available campaign
dates.
3. If the Israeli player purchases RG M4 Ammunition, and fails to reach any Isolated units, is the Ammunition RG Retained for the next CG Date?
A. No.
4. C5 Israeli Isolated Ammunition Shortage,
is the +1 DRM for consecutive CG Dates Isolated inclusive of the
just-completed CG? (so if the Israelis end the first CG Date Isolated,
they have a +1 for 1 "consecutive" day Isolated; still
isolated after CG Date 2 would be a +2, and etc.)?
It is not inclusive of the just completed CG.
5. The Platoon Leader 2.5 rules for battle
Hardening leaders seems wildly excessive, allowing the battle
hardening of up to four leaders on a side?! (that is at least
half of the leaders in each side's OOB, every CG date). We used
the original Platoon Leader rules instead, where only one leader
will Battle Harden per side per CG Date.
Don't agree. You add +2 to the dr for it being a leader promotion
and ignore the CVP modifier. So, in most cases, you will have
a positive modifier which means most often you will get to promote
0 or 1 leaders.
6. There are two Arab reinforcement groups
with the ID of O2: the ALA 3" mortar OBA, and the Arab Legion
3" mortar OBA. I assume that as their CG max limits are different,
these are indeed different RGs, so that the Arab Legion 3"
MTR OBA should be RG O3, which forces the renumbering of the Arab
Legion 88 ART OBA to O4. Also, both of the Arab Legion OBA modules
(O3 and O4 by my numbering) should probably have a notation of
'd' in their notes column - can't buy the Arab Legion OBA before
the rest of the Arab Legion shows up.
They are indeed different. The Arab Legion 3" MTR should
be O3 and the 88MM OBA should be O4. However, the Arab Legion
OBA is available before the rest of the Legion shows up. The Legion
was in the vicinity but did not commit infantry and armor until
it looked as if the Jews were going to be victorious in driving
the Arabs out of the Old City.
7. Can Israeli units with the r1 and r2
notations (I1 Irgun Platoon, I2 Irregular platoon) set up inside
the city walls even if the area is Isolated? Or is it intended
that while the area inside the city is isolated, these units must
set up outside the city walls?
Yes, see C12 of the Jerusalem Campaign Special Rules.
8. Can r1 and r2 type units retreat off
the friendly map edge, be Retained, and set up inside the city
in the next CG?
A. No.
9. CGSR C3 (Campaign Game setup). Arab setup
describes one setup area as "inside the walls" and another
as "outside the walls". Can Arab units set up ON the
walls?
A. Yes, the Arab player is considered to control all Wall locations
at the start of the campaign and as such, may set up ON the wall.
10. GEN 2.1.1 (City Walls TEM). What is the TEM when firing on a (non-tower/gate) city wall hex from an adjacent, connected city wall hex? +3 as if a stone building, or +0 as if a rooftop?
A. It is +3. See the second bullet in the rule example. There are many more turns in the wall than depicted on the 40 meter hex map.
11. C11 (Israeli recycled units) Is a unit eliminated in Close Combat considered to have received a KIA for purposes of this rule?
A. Yes.
12. GEN 1.231 (ALA looting special rules). The rule itself is really confusing with reference to Mopping Up. "... if the building has multiple Locations, it immediately invokes the effects of Mopping Up ..." Does this mean that when an ALA unit enters an original-Israeli building, it takes its Looting TC, ALL building Locations that it could Mop Up are considered Looted, and the ALA units suffers the consequences of Israeli units being in the Looted Locations as if the ALA unit had Mopped Up? Yes. Are Building Locations that contain Known Good Order Israeli units still Mopped Up under these circumstances? Yes, the Mop Up is attempted and potential casualties ensued as if the Israeli unit is Unknown. Once a building location has been looted (i.e. Mopped Up or controlled by the ALA player) does it still trigger Looting for subsequent ALA units that enter it? No.
13. CG DRM's. The CP Replenishment modifier
under the ALA is listed as NA. Does this mean that until the Arab
Legion shows up (after CG 4), the ALA doesn't get CPP's in the
Refit Phase? No Or do they roll with a 0 modifier? No Or do they
always use the Arab Legion +4 DRM even before the Arab Legion
RGs can be purchased? Yes
We're starting the G'48 campaign game (well, restarting actually,
the first effort was instructive to both sides in what NOT to
do), so these aren't idle questions ...
Q. What is the smoke exponent for the Israeli 6-3-8 squads?
A. One smoke grenade icon = exponent of
'1'. It is to the left of the 6-3-8.
Q. If the Israelis are supposed to be German-colored, the color
match is poor. If they aren't supposed to be German-colored, then
they are missing 1/2" and 5/8" Concealment markers,
and the German SW used in some scenarios are going to show rather
obviously.
A. The 4-color printing process is under
control by no one 100% - witness purple Germans and going back
further those amazing counters in COI. The counters are considered
to be acceptable from a color gamut standpoint and the card-stock
core is matched to the 'older' dark cardboard core so they are
not a dead give-away (i.e., many wargame companies use that fancy,
thinner 'white core' for their counters now).
Q. Israeli Ordnance listings 1 &2, 2" & 3" MTR,
there are no dm counters for the homemade version - can they be
dm?
A. No.
Ordnance listings 3 & 4, 120, 120 (H), 160 MTR, listings omit the 'no dm' notation
A. Noted.
Ordnance listing 8, 76* Napoleon, appears to be the same gun as French Ord. Note 9 (65 M mle 06), but is missing the 'h-d' notation from the back of the counters.
A. Answer coming.
Q. Ordnance listing 9, 75 ART, should be "Krupp", not "Krup"
A Krup is correct.
Q. Ordnance listing for the 75 ART mle 1897 is given as 12, but is actually missing - Hispano-Suiza is 12, etc., and there is no 16
A. Answer coming.
Q. Ordnance note 5 refers to the Davidka as exploding, doesn't mention the Parosh, but both have the notation on the counters and in the listing... does the Parosh also explode on a malf 11-12, colored dr=6?
AYes.
Q. Ordnance listing 12, 20L AA Hispano-Suiza,
in the ASL listings (British Ord. Note 20) these guns have a limbered
side .
Q. Vehicle listing 3, H39(L) LT, listing shows 4, there are only
3 - but
there is also one H39, with no listing for it.
A. There are four total; 3 x 'short' gun and 1 x 'long' gun.
Q. Vehicle listing 5, M4A2, listing shows ROF 0, ctr shows ROF 1;
A. ROF = 1.
Q. Vehicle listing 6, M4A1-K, listing shows
ROF 0, ctr shows ROF 1;
listing shows # 1, actually 2
A. ROF = 1.
Q. Vehicle listing 7, Sherman 1B, listing
shows it as M4-105, that's the
Sinai '56 version, the G'48 version ctr calls itself Sherman 1B
(confusing because the only differences are the B# and the Sherman
1B's
lack of a gun before 2/49)
A. Gun may not be used before 2/49 and note
B#. Otherwise same tank and
counter used.
Q. Vehicle listing 12, Daimler AC, ctrs
are missing the white dot for
small target status; vehicle 2 ctr shows a class C gun, listing
&
vehicle 1 have class B guns.
A. Noted. We'll be providing a new counter
with our next release that
includes 5/8" counters.
Q. Vehicle listing 15, M3 ht, listing shows 9, actually 10 ctrs;
A. We added an extra, you are correct.
Q. Vehicle listing 17, M3 FT, shows as having
a low Ammo X9 - I assume
this is an error, it is simply an X9
A. Correct.
Q. Vehicle listing 21, M3 AAG, the counter
shows it as M9 AAG; listing has
it non-turreted, ctr shows it Slow Traverse
A. Counter is correct.
Q. Vehicle listing 23, Carrier A & Carrier
B, listing shows them as
Open-Topped, ASL (British Veh. Note ) shows them as Close-topped
but
always CE
A. Add to note in GENESIS 48: "White
movement arrow for these AFVs signify
Closed Topped but always CE status."
Q. Vehicle listing 24, Jeep & variants,
shows the ATR Jeep as open-topped,
actually unarmored
A. Add to the note in GENESIS 48: "This
vehicle is Unarmored but not
considered Open Topped."
Q. Vehicle listing 26, 1.5 ton Armored truck,
listing says close-topped,
ctr says open-topped
A. It is a Closed Topped truck. We shall
provide a new counter as per my answer above.
Q. Arab - Arab Vehicle & Ordnance listings do not give the
# of counters
of each type
A. Correct. We'll supplement this table at our website shortly.
Q. Vehicle listing 3, Locust LT, listing
says British, cntr shows British,
notes says American, I believe the Locust was an American-built
vehicle.
A. You are of course correct - provided
to the combatants and maintained
formerly by the British buy built by Americans.
Q. Vehicle listing 24, Staghound I AC, listing indicates it has
sM6: the
French-colored counter does, the Soviet-colored counter does not
have
such a notation; also, listing says truck-type MPs, ASL British
Veh.
Note 54 has it AC type MPs.
A. No sm is correct. Yes on the AC movement type.
Q. Vehicle listing 35, Lorraine 38/65, indicates HE only, ctr doesn't show it.
A. HE only is correct.
Q. Vehicle listing 36, sIG II SPA, has the
B# in Italics - probably
supposed to be BOLD for Low Ammo status.
A. Yes.
Q. Sinai '56 Israeli Ordnance listing 4,
120 MTR, listing shows B11, ctr says B12; listing
shows S8, ctr says S7; claims there's 2, actually only 1; ctr
says no
dm, listing omits
A. Counter is correct for all.
Q. Ordnance listing 5, 57L AT 6 pdr , listing
shows ROF 2, ctr shows ROF
3; listing says HE5, ctr says HE7
A. ROF = 3; HE = 7.
Q. Vehicle listing 1, M4A2, claims 2, actually 3 in game; listing
says
B12, ctr shows B11; listing gives a 4 FP AAMG, only vehicle 3
has this.
A. B #11 correct. Only one is provided with the AAMG.
Q. Vehicle listing 2, M4A1-K, claims 1,
actually 2 in game
Vehicle listing 3, M4A3, there's only one in the game, but it
has ID#4
A. Correct on all.
Q. Vehicle listing 10, M# ht, claims 2, actually 10 in the game
A. Correct, a typo.
Q. Vehicle listing 11, M3 B .50 cal HMG
ht, listing shows S6 Ammo, this
CANNOT be correct ...
A. No, typo.
Q. Vehicle listing 12, M21 MC 81* MTR ht,
claims 2, no such counters in
the game. Also, per ASL US Veh. Note 33 & '89 Annual errata,
M21 should
have a red CS#, range 3-75, and an Inf Crew.
A. One 81mm mortar HT fits all; 'M21' nomenclature
did not make it to the
counter. Use the M3 'C' counter provided.
Q. Arab '56 Vehicle listing 5, AMX-13 MBT, cntr appears to be
missing its white dot
for small target status
A. It _is_ on the counter, just very small.
Q. Vehicle listing 11, Humber IV AC, none
included in Genesis '48, none in
ASL in Soviet/Egyptian colors
A. This will have to be added as a new counter as per my above notes.
Q. Vehicle listing 12, Staghound AC, listing
has the vehicle as truck-type
MPs, ASL British Veh. Note 54 has it AC type MPs.
A. Correct.
Q. Vehicle listing 13, M9 & M9A1 ht,
none included in Genesis '48, none in
ASL in Soviet/Egyptian colors
A. Provided in Brit colors. We'll add them
also if they are needed or use
British counters.
Q. Vehicle listing 14, Loyd Carrier - none
included in Genesis '48, none
in ASL in Soviet/Egyptian colors
A. Once again, use British counter if you need one of these.
Q. Vehicle listing 15, White SC, as this
is the same vehicle found in ASL
American Vehicle note 39, I assume that the MA is 12.7 MG (the
LMG
having gone missing), and that since the PP capacity is raised
from 9 to
13, the vehicle no longer comes with an inherent HS.
A. Yes to all.
Q. Vehicle listing 16, BTR-152, towing letter is lower-case in listing
A. OK.
Q. Vehicle listing 17, 3/4 ton American
truck, listing shows the vehicle
as being Very Small Target, counter shows it Small Target, US
Vehicle
note 55 shows it as a Small Target
A. Small is correct.
Q. Vehicle listing 17, Jeep American, listing shows it having
a B12,
counter shows B11.
A. Counter is correct.
Scroungin' ASL News #24 ("Rolling Thunder") Board configuration should read: "Only hexrows S-GG on boards 11/16/17 are playable".
CH #63 ("March of the Mastadons") Inherent Crews in HT may not Voluntarily Abandon their vehicles and no HT may be Scrounged.
CH #64 ("Race for the Bridges") Inherent Crews in HT may not Voluntarily Abandon their vehicles and no HT may be Scrounged.
Operation Compass/Wavell's 30,000 General Notes
1. All references to "light" breeze
= "Mild" Breeze.
2. In all scenarios that state a Convoy must enter on a
particular hex, it may enter on/within two hexes of the listed
hex and no mines may be set up within six hexes of a hex a Convoy
is eligible to enter on. For Convoys, LOS is considered to continue
offboard. Any scenario using Convoy Rules may have any Convoy
of > 10 vehicles split into small Convoys of <= 10 vehicles
each (EX: Graziani's Advance).
3. In any scenario with a Special Rule stating Aircraft are Recalled
after dropping their bombs, replace with "after using any
armament."
4. Cloaked truck Passengers lose their Cloaked status for any
Concealment Loss Activity, not just the actions listed on the
scenario cards.
Q. Most of the scenarios contain Universal "Bren" Carriers in the Commonwealth OB. But it does not clearly indicate in those scenarios what form the inherent Half Squad should take, either the 247 HS or the 248 HS.
A. Use 2-4-7 HS in all cases unless stated otherewise.
Operation Compass/Wavell's
30,000 Scenario 109 ("Frontier Raid")
1. What are the ammunition types available for the Italian OBA?
A. You will find this information on Page H86 for the Italians;
check with
that nationality's Ordnance notes to see if that gun can fire
smoke or any
other special ammunition.
Operation Compass/Wavell's
30,000 Scenario 112 ("Frontier Raid II")
1. What are the ammunition types available for the Italian OBA?
2. What are the ammunition types available for the British OBA?
A1-2. A. You will find this information on Page H86 for the Italians;
check
with that nationality's Ordnance notes to see if that gun can
fire smoke or
any other special ammunition.
Operation Compass/Wavell's
30,000 Scenario 114 ("Surprise at Nibeiwa")
1. SSR4 refers to the concealment of 8 Italian units. There is
no OB
given ? for dummies. And some Allied units set up on board. So
what exactly
does this SSR refer too?
A. Any "?" gain after set up (based on range; LOS) must
be ignored for
eight squads.
2. What level is the British OBA Observer
located at?
A. Ground unless specified otherwise.
Operation Compass/Wavell's
30,000 Scenario 118 ("Sidi Omar")
1. Is the morale level improved of the Italian crews in this scenario?
2. Are the Fighter/Bombers required to drop bombs (and thus leave
the -playing area) at any given time? Or are they allowed to remain
in
play until they drop bombs or the scenario concludes?
3. Do the Fighter/Bombers have a MG armament?
Operation Compass/Wavell's
30,000 Scenario 119 ("Fortress at Bardia I")
1. What is the level of cloud cover for NVR determination?
A. Use 1.11 to determine.
2. If squads in this scenario are Lax by
SSR. And crews and leaders are
not. Are those crews and leaders Stealthy or normal instead?
A. Normal.
3. Is the morale level improved of the Italian
crews in this scenario?
A. No.
4. Wire has to be placed in hexes 30A5 to
30GG5. This is a 33 hex Span.
But only 32 wire counters are allocated in the OB. Should a hex
be missed
or should their be 33 wire counters?
A. 33.
5. There is no crew counter for the mortar
in the Australian OB. Should
this crew replace the 248 Half Squad in the OB, or be additional
to the HS?
A. Replace 2-4-8 with a crew.
6. Why are their 4 radio's in the Australian OB?
A. Ignore the '4'; it is 1.
Operation Compass/Wavell's
30,000 Scenario 120 ("Small Encounters")
1. Is the morale level improved of the Italian crews in this scenario?
A. No.
2. What are the ammunition types available for the Italian OBA?
A. A. You will find this information on Page H86 for the Italians;
check
with that nationality's Ordnance notes to see if that gun can
fire smoke or
any other special ammunition.
Operation Compass/Wavell's
30,000 Scenario 121 ("A Test of Nerves")
1. What does "breaking" in the Objectives mean?
A. If they Malfunction, are Captured or Eliminated for Italian
victory purposes.
Operation Compass/Wavell's
30,000 Scenario 123 ("The Bardia Waterworks")
1. What is the radio for in the Australian OB. The Artillery module
is
provided with an Off Board observer, which I would have said would
make the
radio a redundant feature
A. May use either. You may need it, you'll see!
Operation Compass/Wavell's
30,000 Scenario 124 ("The Fall of Tobruk")
1. What level is the Italian OBA Observer located at?
A. Ground unless specified otherwise.
2. What level is the British OBA Observer located at?
A. Ground unless specified otherwise.
Operation Compass/Wavell's
30,000 Scenario 125 ("Down the Throat")
1. What type and size of bridge exists in hex 27D7
A. See B6.1. Stone.
2. What about the use of Dummy counters provided in the OB?
A. Remove the 4 x "?" from the Italian OB.
Operation Compass/Wavell's
30,000 Scenario 126 ("Metal at Mechili")
1. Is the morale level improved of the Italian crews in this scenario?
A. No.
Operation Compass/Wavell's
30,000 Scenario 127 ("Stand at Derna")
1. In the scenario Stand at Derna, SSR 4 indicated that vegetation
hexes on both boards 9 and 15 exists normally. This does not make
it clear if this also includes Grainfields. They would normally
be out of season, Is this still the case, Or do they exist in
season
A. Grain out of season. All others exist
as printed on map.
Operation Compass/Wavell's
30,000 Scenario Beda Fomm #1 ("The End of the Line")
1. Are the depiction of the 2 British 8-1 infantry leaders in
the Turn 4
reinforcements correct?, should they instead be 8-1 Armour leaders?
A. No. Yes.
Operation Compass/Wavell's
30,000 Scenario Beda Fomm #2 (The Trap Congeals")
1. What is the SAN for the Italian forces
A. SAN: 0.
2. The OB for the Italian forces says that the Tonini Airborne
Regiment
has an ELR of 5, and SSR2 says that the ELR is 4, Which one is
correct?
A. 4.
3. SSR2 says that the Tonini Airborne Regiment's ELR drops to
2 after
"their first ELR failure". Is this change of ELR calculated
for each
individual unit in the OB? or once one unit has failed it's ELR,
All other
units ELR in the Regiments OB drops to 2?
A. Any unit, i.e., the first.
4. Which units of the Italian OB have an
ELR of 2
A. All except Tonini.
5. What are the ammunition types available
for the Italian OBA?
A. A. You will find this information on Page H86 for the Italians;
check
with that nationality's Ordnance notes to see if that gun can
fire smoke or
any other special ammunition.
6. What level is the Italian OBA Observer
located at?
A. Ground level unless specified otherwise.
Operation Compass/Wavell's
30,000 Scenario Beda Fomm #3 ("Death of an Army")
1. What level is the Italian OBA Observer located at?
A. Ground level unless specified otherwise.
2. What units are actually represented In the Italian OB by the
Tonini
Airborne Regiment?, In particular which leaders from the OB are
in this
Regiment?, and thus have a higher ELR
A. Your choice of leaders.
3. The Italian OB lists the vehicle "Autocarri L Truck"
twice. Once with 4 units and then the other with 6. Should their
be 10 units of this type in this scenario?,
A. No.
If not should their be some other unit represented instead?
A. No.
And if this is the case, how many Autocarri L Trucks should their
be?
A. Not the case; 10 x Autocarri L Trucks (substitute other counters
to 'be' them if you don't own enough).
4. Can the 10-2 Armour Leader that is in the British OB (106th
Lancashire
Hussars) direct the fire of the 2-pounder Portee even though the
unit is not an AFV?
A. Yes.
5. Is the 2-pounder Portee in the OB a 37mm Bofors Portee instead,
as
represented in the other earlier scenarios
A. No.
GENESIS 48 #13 ("The Monastery) GENESIS #13 refers to Building J27 in the Israeli setup conditions. There is no building in hex J27. What building does "J27" refer to?
A. J26.
PB-CH [F] ("Bedlam Bridge") What happens if the British player totally rubbles a building with his rubble counters? It ceases to be a building, and according to the Objectives it's buildings that the German player scores VPs for controlling. Can ex-building rubble hexes count as well? (Presumably, rubble created by Special Rule 4 would not.)
A. Yes.
Also, in order to score control VP for building hexes, must the German player actually have units in those hexes? Simply controlling those buildings/hexes isn't sufficient?
A. Control will add them to the German VP total.
Rout Pack III #8 ("Another Damn Bridge") The American OB shows a M36B1on the art work and nomenclature but shows the MF and armament for an M18 Hellcat.
A. M18 is correct.
CH #97 ("Final
Crisis at Blackpool") Add the
following Special Rule: The pond (waterhole) at 39S10 is flooded.
In the Japanese balance provisions a HMG is added, but without
the necessary 2-2-8 to man it. Add the 2-2-8. The designer suggest
the following changes to better balance the scenario: 1. Change
the 2 447's in the reinforcement group with the 9-2 to 2 338's.
2. Remove the SSR that states that 447's have Gurkha capabilities.
3. Add an SSR that states that the 9-2, the 648's and their resulting
half squads, and 338's have Gurkha capabilities. ( No other units
do )
Euro Pack #81 ("Katukov Turns The Tables II"):
1) SSR #1 next to last sentence should read:
"Vehicles with low ground
pressure pay normal MP"?;
2) SSR #4 suggests only 2 Russian T26s tanks but the OB calls for 4.
A. There should be 4.
3) SSR #5 lists hex 18Q6 twice for shellholes.
A. Ignore the second listing.
Hell's Bridgehead
Map Correction
1. The arrows in the northwest corner
of the map that designate where the Russians may enter for each
CG are reversed - for CG1 is between hex A1 and LL0. For CG2 it
is between A8 and K1. The CG Rules are correct.
2. All brush hexes between A26 and D26 (seven hexes total)
should be treated as marsh hexes.
3. Optional: Place Overlay X7, treated as wooden, in hex
JJ9. Place a Rubble Counter in this hex for CG II. This is the
"Kursk Blues Cafe", infamous in playtesting.
4. Historical note: The village name of Krasny Oktabyr
printed in hex M26 is actually Kliuchi. The village of Krasny
Oktabyr is partially represented by the cluster of buildings south
of the Psel River.
Scenario CH
3 ("The Green Hell") ABS HANDICAP should read:
US3-US2 + replace the Japanese 9-1 leader with a 10-2.
US2-Decrease CVPs in the VC to 18.
US1-Replace a 6-6-7 squad with a 6-6-6.
J1-Increase US SAN to 4.
J2-Increase the scenario length to 7.5 turns.
J3-J2 + replace the US 9-1 with a 9-2.
Scenario CH
4 ("Steutzpunkt Vierville")
1. The direction arrow is currently pointing toward the EAST edge.
North is toward the top of the page. This will fix the US being
able to enter right next to the beach on Turn 1.
2. The Be5 overlay should be placed Be5: 5O5-5O6 on D7-D6
3. SSR 4 should read: Tanks may not enter a Level 1 hill hex from
any Level 0 hex that is west of hexrow I.
Scenario CH 7 ("Prelude to Breakthrough") There should be 16 German concealment counters.
Scenario CH 8 ("The Predators") Special Rule #5 on page 16, Infantry Category B is a Russian HMG and a .50cal HMG. A total of two machine guns are available to the Russian player choosing this category.
Scenario CH 9 ("Breakthrough to Kozani") Special Rule #1 should read "EC are Moderate with no wind at start. Kindling fires is NA."
Scenario CH 25 ("Land of the Khan") The Japanese set up should reference SSR 5, not SSR 4.
Scenario CH 37 ("Forgotten Years") The sand dunes are low.
Scenario CH
53 ("At The Crossroads")
Replace the entry instructions for the 4th Division with the following:
"Elements of the 4th Division, Soviet Konarmiya Army enter
on Turn 1 on/-adjacent to hex 43Y1."
Scenario CH55
("Lighter Than A Feather")
The name comes from that most Japanese of sayings: "Duty
is heavier than a mountain; death is lighter than a feather."
1) The Marines set up in hexes numbered <=4.
2) Yes, the Japanese Cave Complex is double normal size, i.e.
"<= 4 hexes from 15AA6".
Scenario CH
56 ("The Stalingrad of Kursk")
Replace the history section with the following:
Ponyri, Russia, July 9, 1943: Among the many fierce battles of
Kursk some of the fiercest fighting occurred around and in the
tiny agricultural village of Ponyri. The fighting was likened
by both sides to a miniature Stalingrad. Along the railway running
from Orel to Kursk its importance was a collection and distribution
point for the collective farms in the vicinity. For 6 days this
village became the focal point of immense efforts by both sides.
Units of the 292nd Infantry Division had captured the railway
embankment on the opening day but the struggle for control of
the settlement was sucking in large numbers of German units. To
support the 292nd General Model fed in the 9th & 18th Panzer
and the 86th Infantry divisions. The Soviets responded in kind,
feeding in more artillery, mortars and howitzers. In Ponyri itself,
ferocious hand-to-hand fighting took place with heavy fire support
from tanks, artillery, and SP guns, as both sides contested the
village. From July 6-9 a see-saw struggle for control of the schoolhouse,
tractor depot, railway station and water tower took place. German
massed tank attacks impaled themselves on minefields and were
shattered by the massed fire from T-34s, anti-tank guns, and tank
hunting units with their anti-tank rifles and Molotov cocktails.
Although the Soviets were suffering frightful losses their defenses
were fulfilling the purpose for which they were designed. The
task of Bleeding the Germans white was achieved.
Scenario CH
57 ("Yad Mordechai")
1) SPECIAL RULE #4 should allow the Israelis to deploy and recombine
without a leader. [CHw] {Corrected in later printings. SR}
2) All minefields are Known.
Scenarios in Critical Hit Issue 4 and later All AFVs listed in CH scenarios using the new clip art use OPTIONAL MG ARMAMENT by SPECIAL RULE #only. For those confused by the lack of MG designations on the scenario cards, any armament listed in Chapter H notes as "Opt." are only available by Special Rule.
Scenario CH 73 ("The Stand Off") The Weapons Pit counter depiction shows the wrong TEM vs. non-OBA attacks. The TEM is +2 vs. OBA and OVR, +3 vs. Others. The Counter and the rules are correct.
Scenario CH 74 ("Troteval Farm") The printer substituted the German LMG graphics for the British LMG graphics. Use the appropriate British LMG.
Scenario CH 75 ("The Big Cat's Den") The printer substituted the German LMG graphics for the British LMG graphics. Use the British LMG.
Scenario CH 77 ("Drop Zone A") The printer substituted the German LMG graphics for the British LMG graphics. Use the British LMG.
Scenario CH 78 ("The Outskirts of Lemberg") The printer substituted the German MMG and LMG graphics for the Polish MMG and LMG graphics. Use the Allied Minor MMG and LMG. Replace the 4-3-7 in the Elements of the 11th Division with an 8-1 leader. SR #4 makes sD 7, ignore C8.2 reference and just mnake it 7. Reference in SR #5 to G.2 refers to Brush, Grain and Orchard due to non-PTO nature of scenario.
Scenario CH
81 ("Hard Cactus")
1) The entire board is in play, ignore the shading on the mapboard
diagram.
2) Add a radio to the turn one American reinforcements.
3) The single US truck should enter on or after turn 1.
4) The two US T19 HMCs should enter on or after turn 3.
5) The German squads should all be 4-6-8.
Scenario CH 83 ("Jungles of Stone") There should be 8 caves and 2 trenches, not the numbers printed on the scenario card.
Scenario CH95 ("Shambles") Delete the Sherman Fireflies. Increase the number of Sherman V(a) from 15 to 19. Increase the number of Achilles from 1 to 4.
Dzerherzinsky
Tractor Works
3.11-.12 As regards 3.11-.12 Leader determination. "For a
company or larger unit the CG card will instruct you to make additional
leader DR" While the German l notes points this out, the
Russian l note does not. It is true Russian companies (I1, I2)
get only one leader this way? I understand a 7-0 is supplied as
a SW.
A. No. The additional leader is supplied in this case in lieu
of the extra DR. The 7-0 is supplied as an "addl. SMC".
Note z reads "...the following SW/addl. SMC" and continues,
"Guards Rifle Coy - 1 x HMG; 1 x MMG; 2 x LMG; 1 x ATR; 1
x Lt Mtr.; 1 x 7-0. Thus, the note provides a second SMC, the
7-0 to I1. A second leader is then obtained as per 3.12. The Guards
SMG Coy, I2, receives one leader as per 3.12. The Storm Pltn also
receives one leader as per 3.12, and note I4 also receives a -1
DRM to their roll.
CG TW2 CGSR I2 This rule states that purchase restrictions may
be ignored for the initial scenario. But what exactly gets ignored?
Does this mean the purchased units are available immediately?
Or that more sections may be purchased, even in excess of the
Scenario and CG maximum, but only if purchased for the initial
scenario?
A. It's a comparison with CG-TW1, CG SCENARIO RULE I2 (in CG-TW1)
to I2 (in CG-TW2), i.e., the German may purchase the previously
restricted M2, G1-3 not allowed by I2 in CG I. Our attempt to
clarify has apparently confused but that's all it means.
CG TW2 Setup Areas For the Russians in CG II, set up is an area
defined on one side along hex row G. The German setup area is
"south" of the Russians although the German FBE is West.
I am trying to confirm that you actually mean no Germans may setup
west of row G but reinforcements may still enter along there?
A. The Russian set up is delineated as G1-G27-R32-KK23. Replace
"south" with "southwest" or "outside
of" to avoid confusion.
Debris The debris example art in the rules uses a bad example.
It shows hex H28 but the text refers to G28.
A. Both contain debris (a building with debris in the case of
H28.).
German Attack The German does not have to buy an Attack Option
in the initial scenario.
German OBA Strictly interpreted, the German may not purchase OBA
since note a applies to several groups including the 'O' type.
If CGI2 is used, then the EXC clause is completely unneeded since
both CG use the I2 rule. What is correct?
A. The Germans may purchase OBA. Bring a radio in from off-board,
do not add a phone for the Initial Scenario (i.e., on board as
Germans enter from off board). No restriction on purchasing an
Offboard Observer (O4) for Initial Scenario. Note a reads, "Available
for on-map setup on CG day of purchase (EXC: German Intial Scenario)."
The EXC simply reminds you this note does not apply for the listed
RGs for the Initial Scenario.
German RG note A This note states units as "available for
on-map set up on CG day of purchase [EXC: German Initial scenario]."
Additionally CGSR I2 for both CGs states neither side has purchase
restrictions for the initial scenario. Do these two rules not
contradict each other?
A. No. See above as regards the I2 question and OBA. This question
missed the point that this reference simply negated CG SCENARIO
RULE I2 from CG-TW1.
Map Gravel Piles are treated as DTW rail embankments, not RB rail
embankments.
Map Does the game turn track art work exclude the area it covers
from play?
A. Yes. FF35-40 are in play; GG36, HH36, II36, JJ 36 and KK36
are in play.
RB SPECIAL RULE #DTW uses both RB CG SPECIAL RULE #8 (two snipers
per side) and 17 (two self-rally attempts per side).
RG Tables
a) Russian Guards Rifle Coy (I1) and German Rifle Coy (I1) RGs
should also have 'c' in the notes column.
b) Footnote 'c' should include ATRs as being manned by 127 crews.
c) Add to footnote z: ELR Loss/Gain drm: Soviet I1 -6, I2 -4;
German I1 -4, I2-I4 -2.
d) The 'r' footnote for a CG RG does not preclude setting up in
Reserve.
Redeployment Use Redeployment Option B.
Russian Entry Can the Russian just enter onto shoreline hex, as
if they have boat capability?
A. No.
If they are allowed to move onto shoreline, how many movement
points do they have left when do move onto shoreline hex. Perhaps
only the edge edge hexes that are not shoreline are available
for off board entry.
A. See above. No boats.
Russian RG Table The Russian HW Pltn (I5) comes with BOTH a .50
cal HMG (8-16) and another "regular" HMG (6-12).
Set DC Does DTW use Red Barricades-style Set DCs, that is, they
are HIP until the location is searched?
A. Yes, as per O11.6073.
Storage Tanks This references "RB9" but I assume this
should be O9.
A. Correct.
Euro Pack #12 "Bloody Christmas" The American Tank Destroyer is an M-18.
Euro Pack #61 "Elusive Armor" The American Tank Destroyer is an M-18.
Gembloux the
Feint: "Lost Sentinels"
On the German CG card, the German I1 Infantry Pltn. CG Max should
read "P12", not "P1,2".
Any AFV is considered a Strategic Location.
Grain is in season (B15.6), and is not treated as Plowed Fields.
Redeployment Use Redeployment Option A.
Scenario GTF1 ("Caught Napping") Make a side note of the tank affected by Special Rule #3, and do not place the Abandoned counter on board.
Scenario GTF3 ("Reluctant Withdrawal") Reverse the two Balances (i.e., the German balance should be French).
CG-GE1 ("The
Grain Elevator") Russian reinforcement
A2 list a medium tank platoon of 3xKV-1 M40; however the tanks
depicted are 3xT34 M41. What should Russian reinforcement A2 consist
of?
A. 3 x KV-1 M40. As per PL errata, the textual listing always
supercedes the graphical depiction if they vary. [Misc9]
CG-GE1 ("The Grain Elevator") In the German order of
battle 4 Flak Pz IV/20 (wirbelwinds) are shown. In the scenario
aftermath 4 Flk Pz IV/37 (Ostwinds) are mentioned specifically.
Should the Germans have Flak Pz IV/20's or Flak Pz IV/37's?
A. FlaK Pz IV/37. [Misc9]
CG-GE1 ("The Grain Elevator") Under the initial Russian
OB: A2 NKVD Militia Pltn should be I3 NKVD Militia Pltn; G2 ART
Battery should be G1 ART Battery; and O4 Offb'd Observer should
be the O2 Offb'd Observer (there is no O4).
CG GE1 ( "The Grain Elevator") In the CG E1 Objectives,
can draws occur? Should it read, "The Germans win&all
stone buildings&" instead of Locations?
A. Yes. No.
German OB it lists, "O4:Offb'd Observer". There is no
O4. Does it mean O2?
A. Yes.
Map I notice in some hexes on the GE map building depictions cross
over hexsides? Does this make these new hexes Building hexes?
A. No. Building depictions that cross over a hexside block LOS
and Bypass movement across those hexsides and have no other effect
on play. Note that A9 is a building hex despite the fact that
the building depiction 'misses' the hex center-dot.
Map Can you clarify the status of the Grain Elevator (Building
I6) hexes I7-I8?
A. Yes. These have a Ground Level and Rooftop Location at Level
2 only. These rooftops may be reached from Level 2 of hex I6.
Treat these Rooftops as per O.4B and O.5 for entry and all other
purposes otherwise.
Redeployment Use Redeployment Option B.
Russian OB it lists, "A2: NKVD Militia Pltn. X 4". "A2"
is the Medium Tank Pltn; an NKVD Pltn. Is I3. Does the OB mean
4 x NKVD Militia?
A. Yes. Same goes for "G2: Arty Bty.", there is no G2,
use G1 instead.
Russian RG Notes I assume Russian Note c also includes INF guns
as regards being accompanied by a 2-2-8 crew.
A. Yes.
Jatkosota Counters Finnish Lahti-Saloranta LMG (provided in Jatkosota) The range 7 should be underlined ("2-7") to indicate the availability of Spraying Fire. The depictions on the scenario cards and in the newsletter are correct.
Scenario Jatko
#2 ("At The Gates Of Viipuri")
1) Change the reference to board 17 to board 14 in the Russian
setup and Board Configuration hexrow limitations.
2) The reference to Board "17" in the Board Configuration
hexrow limitations should be Board "14". [CH3.1; CHw]
{Fixed in CH Tanks! version. SR}
3) SPECIAL RULE #2 should read "21P7-P8-O8". [CH3.1;
CHw]
4) The setup restrictions for the Finnish HIP Elements should
be changed to read "... in hexrows with coordinates >=
5". [CH3.1; CHw] {CH3.1 mistakenly has '<='. Fixed in
CH Tanks! version. SR}
5) The CH Tanks! version has an IS-2 instead of an IS-2m. The
CH Tanks! version has Russian ELR 2 and SAN 4.
Scenario JAK2 ("At The Gates Of Viipuri") The setup
restrictions for the Finnish Elements of the 20th Brigade and
Er.Ps.K. should be changed to read "... in hexrows with coordinates
>= 5".
Scenario Jatko #5 ("Forests of the North") The Germans receive only one HMG.
Scenario 1
("Ichiki's Mistake") 1)
SPECIAL RULE #2 Overlay Corrections as follows: Ef3 should be
on Be648-641; Ef1 should be on 35P2-Q2; Ef2 should be on 35X5-Y6.
All other overlays are correct.
2) Note on the Mapboard diagram that the Ef1 and Ef2 overlays
should be reversed.
Scenario 2
("Hell's Corner") 1) SPECIAL
RULE #3: Paths are Trail Breaks (B13.421). Add the sentence, "Tanks
are Not Allowed to enter the stream." They can only cross
the river via the sandbar.
2) SPECIAL RULE #7: Use Preregistered rules for this Module (C1.732).
Scenario 2 ("Hell's Corner") Overlays SD8 and SD1 overlap,
is this intended?
A. Yes.
Scenario 3
("Seizing Viru Harbor")
1) SPECIAL RULE #3: May the Japanese AA guns change their CA so
as not have a south/-SE hex form part of the CA after setup? Do
they have the option to setup in AA mode?
A. Yes, in a fire phase of the first turn of the game. There is
no reason to do that since the FB will be gone at the start of
the first turn.
2) SPECIAL RULE #6: What if by turn 3 or thereafter there are
no surviving Japanese leaders? What phase is the SPECIAL RULE
#6 NTC made by the Japanese best leader?
A. They cannot attempt escape. It can be done in the RPh, PFPh
or MPh.
Scenario 5
("Meeting Otto") 1) May
the 3" Deck Gun place more than one Smoke counter in a Fire
Phase, as if it were a mortar?
A. No
2) Is the 2 ROF of the Deck Gun before or after the spotted fire
reduction of rate?
A. After, it has a 2 ROF for Spotted Fire.
Scenario 8 ("White Beach I") Overlay Oc104-1053 should be placed on 40O2-N1 rather than 40O1-N1.
Scenario 10
("Wrong Way at RJ-177")
What do two 3-4-8 HS recombine into, a 7-6-8 or 6-6-8 squad?
A. 6-6-8.
Scenario 12 "(Nightmare in Naha") PTO does NOT apply to this scenario.
Scenario 13 ("Saito's Farewell Order") Clarification on SSR3. The NVR does Not change on initial entry, when the Japanese player enters Board 43 the NVR increases by 2, upon entry of Board 33 the NVR will increase 2 more, etc., but the NVR may not increase beyond 6 as per (E1.12).
Leatherneck II Scenario 2 ("Hellzapoppin Ridge") The US force with the crews should have 2 x 81mm. mortars.
Leatherneck II Scenario 5 ("Storming the Point") The LVT4s should have PP value of 39, not 19.
Leatherneck
II Scenario 6 ("Second Day in Hell") Japanese OB has 6 crews and 8 weapons requiring
crews. Is this intentional or is it supposed to be 8 crews?
A. Yes.
SR 2 Calls for a wooden rubble counter in
hex 32E2 and there is a stone rubble counter placed in that hex
in the prior sentence. Is the wooden rubble counter actually supposed
to be in 32E3?
A. Yes.
Scenario OAF1
("'Smasher Karl' Weidling")
Do the German reinforcements enter on turn 1, as per the TO&E
tree, or turn 4, as per the entry arrow?
A. Turn 4.
Scenario OAF2
("The Tiger's Roar") When
does the Russian player make the choice between reinforcement
groups: before German setup, after German setup, or when they
enter on turn 3?
A. Anytime during play.
Do the German Tigers have to enter all on the same edge?
A. No, "and/or" signifies this.
Scenario OAF5
("Gap at Grunewald") Can
the Russians enter anywhere on the south edge east of the canal?
The entry arrow is slightly shifted towards board 23.
A. Anywhere.
Scenario PBP1 ("Red Sorghum, Yellow Earth") This is PB1, not PB6.
Scenario PBP2 ("The RHA at Bay") The Germans should have three Pz 38(t)A tanks, not two.
Scenario PBP5 ("US Forces") The Victory Conditions should be read as 5 of the 7 indicated objectives, with entire building K8 being a single objective.
Scenario PBP6 ("Raw Deal") There should be ten American 6-6-7 squads, and ten "?" counters. The US forces should have 1xHMG, 2xMMG, 3xBaz44, 2xDC. {Also the counter art for the Baz44 should have an "8-4", not an "8-5". SR}
Scenario PBP7 ("Piece of Cake") The Russian OB should have 1x 9-1 SMC and 3x LMG (not vice-versa).
Scenario PBP10 ("First to see Will ...") The U.S. Reinforcements enter on the west edge, not the east edge.
Scenario PBP11 ("A Civil War, Not a Gentleman's War") The overlays are at level -1.
Scenario PBP11 ("A Civil War, Not a Gentleman's War") The CH setup graphic on the map could be misunderstood. The text above the unit OBs (saying where to setup) is correct.
Scenario PBP12 ("Soft Noodle") Chinese groups A and B are composed of Conscript 3-3-6 squads, group C is composed of First Line 3-3-7 squads. All Chinese 336/136 MMC are treated as Conscripts (as printed on the ASLÔ Axis Minor counters).
Scenario PBP13 ("Marked For Death") The French AFV are two AMD-35 Panhard Armored Car.
Scenario PBP15 ("The Road To Mandalay") Burmese 3-3-6's are Conscripts, not Green Troops. Their depiction should have a "C", not a "G", in the upper right corner.
Scenario PBP17 ("Easy Meat") The US Turn 1 reinforcements enter via west edge. Add a 9-1, two 4-6-8's, and a dmMMG to the German turn 2 Reinforcements.
Scenario PBP18 ("Pandemonium") Delete the red 2 under the Japanese 9-0. The Japanese OB should include only three SMC: 10-1, 9-1, & 9-0 (plus 3x448, 3x447, 3x228, 2xMMG, 2xLMG, 1xMTR, 10x?, 2xTrench, 5xFoxhole, as printed).
Scenario PBP22 ("Morire In Belleza") There should be 2x 8-0 SMC, not three, in the Yugoslavian OB. In the Balance (ABS) Y1 should be "Delete 5x ? counters'"(not eight).
PL1.2 OBJECTIVE HEX: May a player declare
an already friendly controlled location as an objective hex?
A. No, an Objective Hex is a location that is to be reached by
an Infantry unit.
PL1.2 Shift: The word "Shift" is defined, but I could
not find any further reference to this word or concept in the
rules. Is a Shift part of the game? If yes, then what are the
rules pertaining to a Shift?
A. NO. You are correct, this term is defined in 1.2 but there
is no call for it in the present rules. Originally there was going
to be a process of allowing units to "Shift" from one
setup location to another in the same manner as KGP. This concept
was dropped at this time due to the very low density and small
map area of PL campaigns. It is still being considered as an optional
rule at a later date, but for now ignore it.
PL1.5 CAMPAIGN DATA SHEETS: For Historical DRM listed on CDS,
does that DRM apply for the side listed as attacker historically
or to both sides?
A. BOTH. Originally the Historical DRM was going to be a separate
function, but it was then decided to use the separate Leadership,
Battle Hardening, etc. DRM instead. Now the Historical DRM is
an averaged composite of the forces, manpower and resources available
to both sides during the period in question.
PL1.6057 What do you do with units that end the scenario in an
LC? Are they retained off-board, or do they go into the nearest
friendly set-up area?
A. They go into the nearest (in hexes) friendly set-up area.
PL1.606 It should read "each MMC may portage <= 5PP, each
SMC <= 2 PP".
PL1.606 If overstacked, must all units in the overstacked hex
attempt escape, or only enough units to eliminate the overstacking?
A. No, only enough units to eliminate the overstacking.
PL1.607 & PL1.6194 There is no Platoon Leader Chapter Divider
{in the original PL}. A Chapter Divider was published with Cemetery
Hill for PL. {Minor re-wording. SR}
PL1.6111 & PL1.6202 Do the HS that accompany MMG/-HMG/-MTR/-ATR
need to be recombined too?
A. Yes, (1.6202) SW are only required to be manned by HS on the
CG Period of entry.
PL1.6113 What is the reasoning behind only allowing one leader
max per five squads?
A. This only applies if you have selected the Promotion Out-of-the-Ranks
option and was used to prevent too rapid a buildup of low-level
leaders. The number 5 is an average number from all the LG# potentials
and the Avalon Hill CGs. If through normal combat attrition, you
accumulate a better ration of leaders, you may certainly retain
them.
PL1.6114 In the second sentence, shouldn't it read, "...ing
the DR on the 1.6112 MMC Battle Hardening Table ..."?
A. No. The player must make a choice prior to rolling for leader
BH, rather to take the two "free" leaders in 1.6113
or make the DR in 1.6114.
PL1.6114 The first 1.6114 should actually be numbered 1.6113.
PL1.6132 The lowest entry under the drm listings should read "+1
if only non-qualified use possible (A21.13)".
PL1.6133 Should this rule be updated to the equivalent rule in
KGP II? "P8.6143 A ... MG may be automatically repaired ...
by eliminating a MG of the type that would be given were the disabled
MG to be Removed."
A. No.
PL1.6134 If I place a DC in a target hex and the Original effect
DR is <= 10, do I retain the DC for the next scenario?
A. Yes.
PL1.6194 CPP Cost: If an RG has a note stating that it is available
for On-Map Set-Up on the CG Date of purchase, can it, and no other
RG, use this option of On-Map Set-Up for a cost of 2 more CPP
than listed?
A. NO. If a unit is noted that it is available for On-Map Set-Up
on the date of purchase, that unit, and only that unit, may begin
the scenario set-up on-map at no additional CPP cost over that
listed in the CDS. Any unit that is not noted as Available for
On-Map Set-Up must either be purchased as Reserves, Enter the
scenario from off-map, or pay the 2 CPP extra for the privilege
of setting up on the map prior to beginning the scenario when
it was purchased.
PL1.6194 & PL1.607 See prior entry.
PL1.6194(b) RESERVE SET UP: After Reserve Units are placed on-board
and the scenario begins, do these units have the ability to take
action? If so, how is this special Cloaking Counter lost?
A. Only after they are activated. Reserve units are activated
only by the following:
1. If an enemy (unfriendly) unit enters the reserve unit's LOS
and is within three hexes of that reserve unit, that reserve unit
and only that reserve unit is activated.
2. Being fired on by any on-board unit from any range [EXC: Snipers,
OBA]. (OBA will not activate a Reserve Unit.)
3. Reserve Units are not an eligible Sniper Target.
PL1.6194(b) Would units set up on the map this way (in reserve)
also suffer the +2 CPP penalty of 1.6194(a)?
A. NO. They suffer other penalties by being set up in reserve,
instead the owner may purchase these reserve units at a lower
cost, but there are no assurances that your opponent will attack
in such a manner that they will activate and become useful.
PL1.6195 & Campaign Game PLC ("Decision at Safi")
Scenario Max: Scenario Max and the Scenario Box (on the PLC CDS)
for a US Rifle Platoon differ in allowing the US to purchase 4
per scenario, not counting the Hist DRM. Which is correct?
A. The 1.6195 rule is a default rule that can always be over-ridden
by the CDS OB Chart.
PL1.6195 Scenario Max: Are the following Pltns considered Infantry
Platoons?
A. Reference the following list of CG, RG ID and answer:
PLA ("Hills of the Arakan") I1 Japanese Assault Engineers:
YES; I1 British Commando Troop: YES.
PLD ("Easter at Tobruk") I2 Australian Weapons Platoon:
YES; I3 Australian MG Platoon: YES; I4 German Engineer Platoon:
YES
PLE ("Frozen Hell") I3 Russian Engineer Platoon: YES;
I5 Russian MG Platoon: YES; I1 Finnish Sissi Platoon: YES
In other words are Elite/-Specialized Pltns considered "Inf"
Pltns in 1.6195?
A. As can be seen above, all "I" coded units are considered
Infantry. This is true across all PL CG now and in the future.
PL1.6196 This states that RG given in the initial OB do not count
towards this total, while 1.6197 states that RG given in the initial
scenario do. Which is correct?
A. It does seem like this is true, but the purpose on recording
all RG (given and purchased) on the Purchase Record is to keep
track of Objective Hexes, SW and Leaders rolled for. OB given
units do not count towards the CG MAX.
PL1.6202 & PL1.6111 see prior entry.
PL1.621 PURCHASING FORTIFICATIONS: According to the 1.621 table,
HIP & Trenches cannot be purchased for Isolated Setup Areas.
Since this contradicts RB/-KGP tables I would like this confirmed
and until such time will assume its an error.
A. This is not an Error. The original premise is that these low
intensity CG take place in such a short time frame, that the defending
troops would not have time to dig proper Trenches. My original
reasoning for HIP was the same since an Isolated unit would be
under constant observation by the enemy. It may be that there
is a basis for purchasing HIP in any PL CG where the time period
between scenarios is greater than 4 "historical" hours.
Maybe a player survey is in order?
PL1.621 Purchasing Fortifications: When purchasing HIP for a CG
scenario, the notes say that no more than 10% of a side's non-reserve
infantry squads [EXC: Japanese]. Does this mean the Japanese can
purchase HIP for as many squads as they can afford above and beyond
the 10% free or can they purchase HIP for 10% more than the 10%
they receive free for a total of 20%?
A. A total of 20% of Japanese squads may be setup HIP (10% free
+ 10% purchased).
PL1.621 Purchasing Fortifications: Does the Japanese get a Free
Cave Complex for every 4 Caves he starts with and/-or every 4
Caves he purchases? May he purchase a Cave Complex for every 2
Caves purchased?
A. NO. NO. Cave Complexes must be purchased in all cases.
PL1.623 INITIATIVE DETERMINATION: The CG Cards on the reverse
side have a Scenario Time/-Date, Attacker, etc., box. Does the
Nationality shown in the box have to purchase an Attack Chit for
Days/-Times other than the first scenario?
A. NO, the purchase of an Attack Chit is always optional. The
historical information is there for those players that want to
play a CG in the historical time frame of that particular battle.
PL1.6241 If a Radio/-Field Phone is in a now isolated location
at the end of a scenario, is it now eliminated?
A. If the OBA Module that was assigned to this Radio/-Phone was
eliminated, then the Radio/-Phone is eliminated unless another
OBA Module is purchased for that particular Radio/-Phone in the
very next RG purchase phase. If the immediate OBA Module purchase
is made, then the Isolated Radio/-Phone may be selected for that
OBA. (A second Radio/-Phone is not received).
PL1.731 Are these drm Cumulative? Are only
Russian ski units/-Siberians (not regular Russians) eligible for
the -1 drm? Would a Russian Siberian Ski unit receive a -2 drm?
A. YES. YES. YES.
Converting PL1.0 CGs to PL2.0+ ALL 1.0 CGs USE REDEPLOYMENT OPTION B.
All reference to Battle Hardening (1.6114) should now refer to
Battlefield Promotion (3.44); SPECIAL RULE #are now FSR; CPP are
now CP; FPP are now FP; PL CG SPECIAL RULE #= CG SR; "Scenario"
is now referred to as "Firefight"; "determine leaders
as per 1.6205" now should read "determine leaders as
per 2.36"; "must enter as reinforcements on the CG date
of purchase [EXC:1.6194]" should now read "must enter
as reinforcements on the CG date of purchase [EXC:2.34]".
Intensity Levels determine the maximum number of 'I' type RGs
that may be purchased by each for each CG Firefight: 3 for Low,
5 for Mid, 7 for High. For CG A-H below, '*' indicates a suggested
update.
PLA Hills
of the Arakan RG Note p - Delete
Barrage alignment of North-South and replace with Barrage Alignment
Northeast-Southwest.
The "Sherman VC" should be a "Sherman V(a)".
* Woods-lines are not Strategic terrain in this CG.
PLB Counterlanding at Koromokina Lagoon * Woods-lines are not Strategic terrain in this CG. For the Initial Firefight only, any Japanese-occupied Beach hex not adjacent to a hex with a Marine in it is considered a Strategic Location. {Minor editing. SR}
Is there one specific east edge hex used
for Entry/-CG Victory Conditions, or is it any Hex?
A. Any Hex.
PLC Decision
at Safi French RG purchased as Reserve
must set up >= 6 hexes from the beach in the first CG date.
{Reserve activation superseded by previously listed PL1.6194(b)
Q&A from CHw. SR}
Pier Locations are Strategic Terrain.
PL1.6195 See entry under "Platoon Leader 1.0".
PLD Easter
at Tobruk SPECIAL RULE #C2 Does
the wadi lose HIP as soon as a German unit gains LOS to it?
A. Yes, providing the German unit is a "known" SMC/-MMC
on foot. Night vision in a BU AFV was a very chancy affair and
extremely difficult to the driver.
RG Note p - Delete Barrage alignment of North-South and replace with Barrage Alignment Northwest-Southeast.
SPECIAL RULE #C2 May a German MMC "probe"
the wadi to find the deep end?
A. Yes, use the Minefield Clearance rules [A24.74].
PLD Easter at Tobruk SPECIAL RULE #* Add Note A & P to Foxholes
in the Fortifications Available for purchase chart (for Historical
reasons. Blasting was usually involved to make such holes in the
rock)..
PLE Frozen
Hell (Original version) 1) RG Note
p - Delete Barrage alignment of North-South and replace with Barrage
Alignment Northwest-Southeast.
2) Russian Engineer units come equipped with 2 DC.
Considering the Scenario Max, why do the
Russians have a selection of 26 Pltns when only a maximum of 15
is possible to be purchased? For player options?
A. The OB in this case was used to represent the wide variety
of Russian troops used in the Winter War and is reflected in this
manner so that the Russian player has a wide choice in forces.
Therefore the answer to part two is ... YES.
PLF Arakian Rose * Woods-lines are not Strategic terrain in this CG.
PLG Cemetery
Hill This CG will soon be re-released
with a new map and several other changes.
(1) Change "In Commonwealth area (SPECIAL RULE #C4)"
to "In Commonwealth area (SPECIAL RULE #C3)" in the
Initial Allied OOB.
(2) The German Reinforcement Group Table RG I5 lists a 10-2 SMC
while note L lists a 10-3 SMC. The 10-2 is correct.
(3) Greek & N.Z. Reinforcement Group Table RG O1 lists "Scen
Max 1, CG Max 30". The CG max should be only 3.
(4) German troops may only enter by Glider during the Initial
Scenario and entry via Glider and Paradrop is only allowed during
the Initial Scenario.
PLG Cemetery Hill Campaign Data Card
(1) Clarification: Allied Purchased RG must set up in their respective
areas (i.e. Commonwealth or Greek areas) and pay +2 CPP to set
up On-map as per 1.6194. Also, Commonwealth and Greek units independently
control CTHC, and establish independent MLR. Greek and Commonwealth
troops treat their Allied MLR as uncontrolled. Allied Purchased
RG must set up in their respective areas (i.e. Commonwealth or
Greek areas) and pay +2 CP to set up On-map during the 2.34 segment
of the Reinforcement purchase step.
(2) Initial Allied OB: The allies receive 1 x N.Z. MMG and 1 x
N.Z. 2-4-8, delete the "RG" from in front of these two
entries.
(3) RG Costs Chart: The following RG cost the amount of CPP indicated:
German I2: 5; German I3: 8; German I4: 4.
(4) The German Glider HQ Platoon (I5) receives a 10-2 and a 9-2
leader, not a "10-3". {Not in latest version on CHw
SR}
(5) Add to Note "v" the following: German gliders may
carry a 5/8" counter. Each glider may carry the following:
its normal PP capacity OR one SdKfz2 + one 5/8" gun counter
+ one 2-2-8 crew (the E8.1 restriction DOES NOT apply). The German
may add enough Glider counters to his OB for scenario #1 and for
ALL RG which enter in Gliders [EXC: NO Glider may enter empty].
PLH Frozen
Hell (CH vol 5/1) *Note b: Clarification
about Finnish LMG, use Allied Minor or Jatkoska counters.
*Note l: -change "Determine Leaders (SMC) as per 3.12- .121."
to "Determine Leaders (SMC) as per 2.36- 2.361."
*Note r: - change "[EXC:3.9 - 3.91]" to "[EXC:
2.34 - 2.341]"
Pointe du
Hoc Rules BAR Gunner Only a Good
Order, un-wounded BAR Gunner may Recombine into a squad. A BAR
Gunner may not Recombine in any other combination other than 2
x 3-4-7 + 1 x BAR Gunner = 7-6-7 Ranger Squad.
Paragraph 2.3 Line 1 "H15" should be "HH15".
Paragraph 2.5 Line 3 "(EX: Hex CC17..." should read
"(EX: Hex GG17...".
Paragraph 2.51 Line 5 "GG18" should be "GG17"
and "arrow" there are no arrows.
Line 6 "GG17" should be "GG18".
Redeployment Use Redeployment Option A.
PdH3 ("Nowhere to Run, Nowhere to Hide") The US set up should read, "...set up <= 10 hexes from hex KK13 [EXC: OO13, GG5 and HH4]" to add GG5 and HH4 to the hexes the US cannot set up in. Board Layout should read "(Only hexrows N-RR are in play)".
PdH2 ("Road Warriors") Objectives should read "paved road (S6 - O21)" not "paved road (T6-Q21)".
PdH5 ("Rangers Relief") Reference to P28 in Ranger entry area and Objectives should be N28. The reference to "within ten hexes of OO13" is clarified as meaning EE12 and thus the Objectives should be interpreted as N28-EE12.
Sunrise Bridge
CG Redeployment Use Redeployment
option A.
The 1) Add to the end of Initial SPECIAL RULE #I4 "British
units may also enter by Glider if G types."
2) German unit I4 receives 1 x HMG, 2 x MMG.
3) Ignore Note "x" on British unit A1.
4) British unit I3 receives 1 x HMG, 1 x MMG.
Scenario Rout
Pack I #2 ("The Glory Road")
The scenario is dated in 1942. However, the original Rout Report
version was dated in 1941. Which is correct?
A. 12 December, 1941 is correct.
Scenario Rout Pack I #8 ("Victoria Cross") The scenario length is 7.5 turns.
Scenario Rout Pack II #3 ("Distinguished Service") Although not an error, the German HMG should be exchanged for a second MMG for better balance.
Scenario Rout Pack II #5 ("Brandenburger Bridge") The German setup restriction of ">= 2 hexes" should be "<= 2 hexes". The Germans also start with Control of the two victory hexes.
Scenario Rout Pack II #8 ("Riding Shotgun") The 8th Armored Recon elements should enter "& on the North, South and/or WEST &".
Scenario Rout Pack II #9 ("He Who Hesitates") Change MkIIIL's to MkIIIJ's; change MkIIIG's to MkIIIH's and change the SdKfz 7 with Pz. Regt. 5 to a SdKfz 11.
Ruweisat Ridge
CG, Rules and Map
British CG Card The 40L/-57L ATGs for the British mention portees
in the notes column. Do they come with their own transport a la
the Germans/Italians?
Q. This is correct. They get the vehicles as per the vehicle notes.
CG Data Card Notes Note C mentions that HMG/-MMG/-ATR/-Lt Mtr/-etc.
comes with a 247 HS. Does this include the random SWs received?
A. No.
Counters Counter card is meant mostly for captured vehicles in
the correct color and are replaced with any wreck when knocked
out, as RG purchases are limited by the CG Card, not the counter
mix.
German Force Are the Germans in RR considered Elite for Special
Ammo Depletion purposes?
A. No. They barely had ANY Ammo never mind extra stuff at this
point.
Map 0621 is at Level 0, Hex 0620 is at Level 1, with two level
1 hills at 1224-1225-1324-1325 and around 0222; Level 1 (most
of map); Level 2 (first hill level); Level 3 (Pt. 63).
British RG British groups A9 and A10 say
3 x dr on table A7 and 5 x dr on table A8 respectively however
those tables are a single dr.
A: Use the tables as written - one dr each for A7 and A8.
British RG O1 O1 and O2 should be listed as "76mm MTR OBA"
and "88mm OBA."
CG Note 'b' This should be "I1 +1", not "I2".
Counters Counter card is meant mostly for captured vehicles in
the correct color and are replaced with any wreck when knocked
out, as RG purchases are limited by the CG Card, not the counter
mix.
Map 0621 is at Level 0, Hex 0620 is at Level
1, with two level 1 hills @ 1224-1225-1324-1325 and around 0222;
Level 1 (most of map); Level 2 (first hill level); Level 3 (Pt.
63).
Movement Do all hexes use Chapter F costs?
A. Yes.
OBA All three nations may buy Pre-Reg for their OBA with the values
listed as Italian O4.
Table A5 Should read "Make 4 dr's per Truck platoon purchased".
Table A9 Delete the word "Truck".
Redeployment Use Redeployment Option A.
Firefight Alamein #1 ("Rommel Is At The Gates") Per FSR2, small target-sized Guns may be moved between any trench hexes the Allies set up on Pt.63.
Firefight
Alamein #5 ("Rommels Sunset")
The entry requirements for the NZ reinforcement on Turn 3 should
read "4408 or 4417".
FSR #1 examples: Deir: 4017; Sand: 1902; Note FSR #1 EXC to F7.31
Bog Checks by vehicles (Sand Dunes: 2802/2803); Brush: 0504, Hammada:
0710.
FSR #7 This should read "[EXC: 4410-4413 are NA]".
FSR #15 Note that this only applies if the SMC is granted HIP
by FSR or CG purchase.
FSR #15 Should read Crags may be used for HIP placement and are
considered Concealment Terrain for Dummy placement. However Crags
are not Concealment Terrain for "?" Growth.
Scotland the
Brave I CG and Rules
British CG Card Line G1, Battalion AT Gun section, the words "[2-2-8
+ 6 pdr AT]" should be bracketed.
German OBA If the German buys OBA in CG dates 2 and 3 does the
observer set up on board (as implied by note o) or does he enter
from off board?.
A. Like other RGs, the leader and radio may set up onboard or
offboard. I am sorry if the wording of note "o" ("one
on-board leader") is confusing; I intended only to mean that
this was NOT an Offboard Observer!
Scenario StB
9 ("Orders For The Major")
The "Remnants of A, B, and C Companies" force should
not have two of each leader; the 2s should instead appear under
the PIAT, LMG, and MTR illustrations. (The scenario has now been
playtested as printed and found not to suffer, indeed some players
prefer the printed version, to the Designer's great annoyance!)
Scotland the Brave News Early copies of the Scotland the Brave
News sheet insert incorrectly stated that a LOS exists between
T17 and T23. This is of course incorrect; follow B13.6 and the
StBI Terrain Notes.
Scotland the
Brave II CG and Rules
CG3 British card The last line should end "Churchill MkVI"
(not "MkV")
CG3 "Initial British OB", last line should read-
Plus 30 CP (not 25, the CP Allocation Table below is correct).
Map Hex I31 should be open ground; the building should
be in I32. Hex I31 should be Open Ground. This is a detail that
can be ignored with no detriment to game play and is presented
for 100% terrain accuracy.
Map For anyone who has difficulty seeing the wall hexsides, these
exist between:
F21 - G21 to G22 - G23 (5 hexsides)
F32 - G32 to G30 - G31 (5 hexsides)
J32 - K32 to I34 - I35 (7 hexsides).
For those who have difficulty seeing the crest line between I1
- J1 and U14 - U15, simply run a black ball-point pen along this
line (as many ASL players have already done with crest lines on
the KGP maps).
Miscellaneous Fontenay le Pesnel was misspelled.
Overlays The free replacement overlays on the StBII map
need a 105% enlargement to fit the StBI map perfectly.
Stonne 1940 CG Rules and Map (NEW CG CARDS AND PLAY AID INCLUDED IN CH MAGAZINE VOL 6/2)
Counter Art: Any counters depicting '4-4-7'
squads are 4-3-7 squads.
Attack Option According to the CG card, the Germans are limited
to 4 attack options; French 3. The purchase of an attack chit
is not listed on the RG card. Is the attack option simply selected
or must it be purchased?
A. Simply selected.
CGSR 19 My MLR is basically all along the plateau hill line with
a portion of the plateau around C9. For deployment in the next
fire fight can I put vehicles in this area of plateau even though
they have no legal route there [woods, mined sunken road and entry
D]?
A. Set up is in ACCESSIBLE locations - the locations are not accessible
to vehicles since the path of hexes leading to the Friendly Entry
Areas is through terrain impassable to vehicles (Woods, -CGSR19).
CGSR 26 The SW is received if the final dr is <= 4.
CGSR 26 Do the initial fire fight CP suffer from the reduction
DR?
A. Yes.
CGSR30 Is the Tank Type dr per unit or per Platoon?
A: Per Platoon (with CGSR 30.1 on countermix limitation).
CGSR 31 Do the Initial Firefight CP suffer from this reduction?
A. Yes.
CGSR 35 The initial OB granted by the scenario is restricted to
areas A, B, C and/or the road running from D0 to P7. Although
additionally purchased RGs may utilize area D for a price, any
RG listed in the initial OB as well as any RG purchased with the
34 CPs is restricted to the same Entry Areas A, B, C or road D0-P7
for the Initial FF.
CGSR 41 How does the Initial Firefight attacker get decided?
A. There is no ATTACKER/-DEFENDER in the INITIAL Firefight since
(as stated in CGSR 41). VCs are not based on the Dual Attack or
Side Assault terms but on the Initial Firefight Objectives found
on the CG Card.
CGSR 43 Change "15AMa" to "15AMb".
CGSR 44 Is this table used for officer replacement? With it there
is a good chance that the French get 8 officer upgrades in the
RePH!
A. Yes. True!
Consolidated notes for CG Cards A French observer at level 6 cannot
see a great deal, German obs at level 5 even less?
A. Quite normal due to the fact that Stonne is the highest elevation
within a 12 kilometers radius (hence its importance as artillery
OP.). [Misc17]
Consolidated note l for CG Cards Are French leaders received at
1:4 squads or 1:3?
A. 1:3.
Consolidated note l for CG Cards Delete "Fully-Tracked".
French CG Card What is the French CPP for FPPs? The card lists
4 max per FF but 2 max per CG and this is obviously incorrect).
A. 1 CPP - 2 max/FF - 2 max/CG. The 4 max is for a future CG III.
[Misc17]
French CG Card The entry for M2 should have: 1 CP - 2 max/FF -
2 max/CG.
Contrary to standard PL rules, French mines cost 8FP/AP Factor
and 20FP/AT Factor.
French OB Is the French AMR ZT3 in the Initial Firefight OB part
of the triangle parent unit (and thus withdrawn at the end of
15 PMb)?
A. Yes.
German CG Card Are I9 (Assault Eng Coy) and I10 (Arm Aslt Eng
Coy) really composed of 338's?
A. Yes.
German CG Card Are the Germans allowed to buy FPP?
A. No fortifications for the German.
IFSR 1 The LV is for the first five turns.
IFSR 3 Does the these French receive free HIP?
A. Yes.
Map K7 is different level on play aid from map. What level are
the woods in C6, M7, E4, E5, F4, and E5?
A. The crest line is too close to the hex center - K7 IS level
6. Here is a listing of the Levels along the Bois-De-La-Grande-Cote:
Level 6: A4-B4-C5-D5-E5-F5-G6-H6-I7-J6-K7-L7-M8-N8-O9-P8
Level 5: A3-B3-C4-D4-E5-F5-G5-H5-I6-J6-K7-L6-M7-N7-O8.
Level 4: A2-B2-C3-D3-E4-F4-G5-H4-I5-J5-K6-L6-M7-O7.
We urge players to take a sharp black pencil and to draw the Crest
lines along these hexes. You'll see that there are a few double-crests.
For better viewing of the above, print the free Stonne Player's
aid available at www.CriticalHit.com.
Redeployment Use Redeployment Option A.
Withdrawing When both sides have to remove units in about the
3rd firefight do we use side records to indicate how to deal with
vehicles?
A: Yes.
Arnhem: The Third Bridge CG, Rules and Map
548 MMC The German OB for many of the scenarios,
as well as the CG, provides 548 SS squads, that is they are identified
as being SS. Do counters get an underlined Morale and a higher
broken side Morale?
A. No.
ELR The 658 and 548 units are SS and get Elite ammos status (C8.2)
and the higher ELR, usually 4 or 5. All other units (usually 447s)
get the lower ELR, usually 3.
MAP What are the circled numbers on certain buildings for?
A. They indicate the key locations (and TVP) for the CG. They
also show casual observers the layout of the historical British
perimeter, building by building.
MAP DEPICTIONS says that stray building parts do not block LOF/-LOS
to/-from a building if they are part of the same building. Does
this include an LOF/-LOS traced directly along the hexspine? For
example:
* Is there LOS between CC19 and DD17?
* Between I10 and K10?
* Between M4 and O4?
A. Each of these is blocked. Remember that the rule of thumb on
all of these LOS questions is common sense - of course you can
fire from N3 to N5 but L4 to N4 is clearly intentionally blocked.
2 This says that stray building parts deny Bypass along their
hexsides. This is clearly logical for the building that the stray
part belongs to. But may a unit Bypass the obstacle that does
NOT cross the hexside? For example:
* Can a unit move from L5 to M7 by Bypassing the L6 building along
the L6-/M6 hexside?
* From I10 to K10 along the J9/J10 hexside?
A. In both cases infantry could, but a vehicle could not.
2 Can a unit perform "Rowhouse bypass" by way of a vertex
which is covered by the building-depiction/black-bar, such as:
* Vertex N7/-O7/-O8?
A. due to the depiction, they would have to enter O7 for 1 MP.
* Vertex X6/Y6/Y7?
A. The unit would have to enter X6 or use 'rowhouse bypass' on
the east side - Y6-Y7, where the black bar doesn't extend past
the vertex.
2 If LOS traced along the hexspine of a stray part is not blocked
(per the above question), does the presence of a black bar cause
it to become blocked? For example:
* Is there LOS from P19 to R19?
A. No.
2.814 EX Regarding the Narrow Road EX (following the 2.814 section),
can you check it for errors and also explain it in more detail?
A. The example is correct. It helps to think of these roads as
not having buildings.
2.814 EX using the Narrow Street example, if a HIP AT Gun in G6
(CA at F4) wants to wait until the vehicle has spent >3 MP
in LOS before it starts shooting, where will the vehicle be and
what facing will it have on the 4th MP in LOS? On MP 5?
A - Vehicle expenditures in the example: 0MP - C6; 1MP - D6; 2
- Turn left; 3 - E6; 4 - F5 (now in Gun LOS); 5 - Turn left (2MP
in LOS); 6 - Turn left (3); 7 - Turn right (4); 8 - F4 (5); 9
- G4 (Out of LOS). The vehicle must merely use a legal VCA (one
that corresponds as closely as possible with the road) to move
into each hex, hence the VCA changes (turns).
4.55 In the 2nd CGFF, the Grabner counter FSR rules do not specify
that Unit C - KG Grabner is to be used for setup. FSR 4.551 specifies
the Entry turn but not where the KG is to enter.
A. ATB 4.55 second sentence should read "The Graebner force
(Unit C) sets up and is used according to FSRs 2 and 3...".
4.6 Delete the "Go to.." line before 4.6. Change the
first sentence in 4.6 to read "The following SR apply to
all firefights on/after 18 AM...".
Counter Errata The sixth row of British units (historical leaders
mostly) has some mismatches on the backs of the counters:
Using a black pen, neatly make the '9' on the back of 8-1 Lt.
Barnett into an 8 (almost invisible with this typeface). Also,
change the 'E' on the backs of the 4 6-5-8 engineer counters to
'5'. Gently peel the paper backs (the broken side) of 8-1 Maj.
Wallis (Frost's 2ic) and 9-1 Capt.. Briggs and swap them, reattaching
them with a light smear of white glue. Do the same for the radio
and MTR in this row.
Campaign Game How do the German ELRs work?
A: The basic rule is Special Rule TB3: the 658 and 548 units are
SS and get Elite ammo status and the higher ELR, usually 4 or
5. Everyone else (usually 447's) gets the lower ELR - usually
3.
Campaign Game The 1st CG Firefight (CGFF) is a Night action. Is
the British Majority Squad Type (MST) Stealthy because of TB2?
What is the MST of the Germans?
A. Yes - the British are Stealthy. The German MST is Normal throughout,
except for SMC and units that 'descend' to conscript (as usual).
Campaign Game The CG says there is a pillbox in T19 [NRH] but
the A:TTB rule section covering the pillbox describes a vertex
location, not T19.
A. There is certainly only one pillbox. It should more correctly
be referred to as the 'T18 pillbox.
Campaign Game German OB The CG German OB rules and the German
OB on the OB card are in conflict. The former indicates the Germs
can receive up to 4 8-0 in the initial firefight, while the card
indicates three.
A. Follow the rule book with its detailed description. 4 x 8-0
in all.
* German Reinforcement Group B; the CG rules say it's available
on turn 6 or after on a dr 2< the turn number, the OB card
says it's available turns 5+ [that says turn 5 or after] on a
dr 2< the current turn.
A. Again, follow the rule book, which is more specific.
Campaign Game PLSR The CG PL Special Rules specify the changes
to the PL rules in CG PLSR 4.41. Does this mean that the players
do not use the PL rules? If so, then at the end of a FF, how does
each side determine their respective CTHCs and MLRs (since it
is not listed in CG PLSR 4.72)?
A. No - it means that of the standard 15 PL Special Rules, only
those 8 listed in 4.41 are used in TB. The last part of 4.41 states
"In addition, the following Firefight and CG Special Rules
show all of the PL rules that are in effect, in order. No other
PL sections are used." So to play the ATB CG, players need
only follow the sequence of ATB 4.4, and generally familiarize
themselves with the 8 standard PL SR and the 16 TB SR (rules section
3.0). [Misc26]
Map Is hex R16 a building hex?
A..No. The center dot is not in the building so treat it as Open
Ground.
Map Is hex A8 a building hex or merely a stray part? Is hex R16
a building hex or merely a stray part?
A. A8 is NOT a building hex. R16 is actually an error on my part
during a late stage of the game. It should have been a building
hex, but as depicted is not. [Misc24]
Map Is the E11 marketplace treated as a paved road or a boulevard?
A. Since it is not declared Boulevard it is Paved Road.
Scenario
TB2 ("Guts, No Glory")
The radio has no use in this scenario. Change the German Unit
A listing on the CG OB card to read "8-0 x 4" and the
German Unit B listing to read (2<, 6+)..
Scenario TB3 ("With Breakfast You Get Germans") Map Layout should read "TB - only hexrows on/east of U are in play".
Those Ragged
Bloody Heroes CG, Rules and Map
Australian CG Card Footnote w Delete "1xHMG,". In the
example replace five dr with four dr.
(Note the use of the "*" symbol denotes the gray bullet
in the left-most column of the TRBH CGSR)
CGSR1 Hex M9 is an example of Marsh.
CGSR14 Delete the "*·", this SR is in effect
for all TRBH scenarios and CG.
CGSR19 Add the "·*", this SR is only in effect
for the TRBH CG.
CGSR23 Add the "·*", this SR is only in effect
for the TRBH CG.
Food & Ammo Can food and ammo purchased for an idle fire fight
be carried over, like forces to the next fire fight?
A. Note there are separate answers for Food and Ammo:
FOOD: The Food purchase for an Idle Firefight spares the Japanese
from doubling of the Sickness/-Starvation losses in the subsequent
RePh, so it is used and does not carry over.
AMMO: The Ammo purchase for an Idle Firefight has not been expended
so can be carried over to the next Firefight.
Japanese CG Card Footnote w Replace "Rifle Platoons (I2)"
with "Rifle Platoons (I2 & I3) and the Construction Platoons
(I4)".
Map DD4 is correctly printed as (interior) Dense Jungle. Treat
CC6 and DD5 as Light Jungle as printed (for readability all the
jungle center dots on the map are valid as printed).
Note the last part of FSR28, each Pillbox can have both the adjacent
hexes in its CA as free Cleared Fire Zones, if they are Kunai
or Light Jungle. A Pillbox adjacent to DD3 and with it in its
CA, would have the CFZ advantage over units IN the Stream and
at Crest level. CFZs _could_ exist in DD3 or EE3 or FF), being
hexes containing Light Jungle (and a Stream).
Redeployment Use Redeployment Option A.
Victory Conditions Can the Japanese win a sudden death victory
in the first fire fight just by KIAing 4 CVP of Australian units
and losing just 2 of their own?
A. The sudden-death victory applies if the Japanese have a 2:1
CVP/TVP score advantage after any Firefight, but the EXC: clause
at the end requires that they 'earn' a minimum of 15 CVP/-TVP
in that Firefight. The 9 TVP with which the Japanese start the
CG* are not 'earned' during the first Firefight, they already
possess them, so they must look elsewhere (like the Entry Points)
or score some cheap kills.
* As per CG card and FSR29, 5 TVP for the Mission and 2 each for
the Gona Creek and Small Creek crossings.
Gona3 ("Cold Comfort") Playable area should read "(only hexes numbered >=7 west of hexrow S are playable.)".
Gona4 ("Early Surprise") Replace Japanese Handicap with " Replace the Japanese MMG with a HMG."
2.14-2.141 In which sequence are the DR/dr
made?
A. 1) Attacker in enemy MLR, then Defender in enemy MLR.
2) Attacker Isolated, then Defender Isolated.
3) Attacker in Uncontrolled, the Defender in Uncontrolled.
4) Attacker in No Man's Land, the Defender in No Man's Land
5) Attacker in friendly MLR may redeploy. Infantry (not Gun crews)
may redeploy within their maximum range without a DR. Attacker
may now conceal all units according to PL CG11 before Defender
may look at board.
6) Defender in friendly MLR. Infantry (not Gun crews) may redeploy
within their maximum range without a DR. Defender may now conceal
all units according to PL CG11 before Attacker may look at board.
2.14-2.141 Which Redeployment DR/dr are secret?
A. None.
2.14-2.141 Is a redeployed Gun no longer Emplaced?
A. No - it may still be Emplaced if Terrain allows.
2.171 Which Fortifications may remain HIP without being placed
on board during the RePh?
A. Mine/-minefield, Wire, Tetrahedron, Panji, Pillbox, Fortified
Building, Tunnel, Cave, Cave Complex, HIP Guns, Trip Flares, Set
DC.
2.2 Do loses during the RePh count for Scenario, CG and DRM purposes?
A. All RePh losses count for the previous scenario for all purposes.
Recalled units are lost but are not counted for CVP.
2.21 This rule can force units to recombine when redeploying freely
could allow them to acquire abandoned SW.
A. Units may ignore this rule when doing so requires not attempting
to redeploy to an abandoned SW, Gun or AFV. The owning player
may choose the sequence for resolving such recombinations.
2.22 Each side may have a maximum of two heroes at the end of
this step.
2.23 Battle Hardening rolls should be secret.
2.24 Should there be a leader allowed for each?
A. Change "2.24 LEADER GENERATION: For each MMC Battle Hardened"
to "2.24 LEADER BATTLE HARDENING: Make a second dr on the
Battlefield Promotion Table with a +2 drm plus any other non-CVP
drm. If this result is > 0, the player may battle harden that
number of his leaders. No leader hardened in step 2.221 may harden
again, nor can any leader harden more than once during this step."
2.3(a) "All vehicles currently within their VCA" should
read "Any vehicle currently within its VCA".
2.3(e) Don't remove Concealment counter.
2.3 2.3 "Note that a side may never purchase more than 3
infantry platoons (RG with an ID beginning with 'I' and identified
as a 'Platoon' or 'Pltn') unless specifically allowed by that
CG." Is this limit per RePh or per CG?
A. Section 2 outlines the steps taken during one RePh. [Misc26]
2.33 This rule says Reserve units must setup > 7 hexes from
the nearest enemy-controlled Location or Entry Area, but the 1.4
"In Reserve" definition says >= 7 hexes.
A. This is a typo! Yow - it's pretty much always been >=7.
[Misc26]
2.34 The setup cost table does not say what the "In Reserve"
cost reduction (if any) is for "HW" units (allowed to
setup In Reserve in 2.33), but does list "V" units which
are not allowed to setup In Reserve (again, according to 2.33).
A. No penalty or cost reduction. [Misc26]
2.362 The rule refers to the "2.361 table" but in the
rules there is no 2.361.
A. The 2.361, "LEADER/-ARMOR LEADER TABLE" is _directly
above 2.362. [Misc26]
2.37 "Each Leader must set up/-enter stacked with a MMC ..."
So it's not possible to have a lone leader off doing HIP Radio
duty, for instance? Or even more likely, hiding in the back line,
ready to rally broken troops who come his way?
A. Good point. I added a line we had discussed previously: [EXC:
... OR a leader in possession of a Radio/-Field Phone.] A leader,
of course, could 'drop back' and 'hide' anywhere he wants after
entering but he is not going to gain HIP status unless set up
on-board. [Misc26] {Minor editing. SR}
2.381 Footnote 2, at first glance, appears to directly conflict
with the Note at the end of the table, but I assume what you mean
is that you may purchase dummy cloaking counters, but you may
not purchase dummies and then cloak them, correct?
A. Correct.
2.42 The last sentence - should that read "... may NOT be
used as Dummy non-Reserve Cloaking Counters"? If it's a blanket
restriction, than an appropriate note should be added to Footnote
2 of 2.381.
A. Yes.
2.74 The DRM chart seems to have been duplicated.
A. My mistake - two different formats for the on-line edition.
Fixed.
3.121 Change the DR column of the table to read "2; 3; 4;
5-6; 7-8; 9-10; 11"
3.121 What is the rules section for leader generation mentioned
on the CG card for "Lost Sentinels"?
A. 3.121.
3.13 Which fortifications can be purchased for the Initial Scenario
only?
A. Trenches, A-T Ditches, A-B Mines, Tetrahedrons, Panji, Pillboxes,
Tunnels, Caves, Cave Complexes and Minefields may only be purchased
before the initial scenario unless stated otherwise (i.e., by
CGSR, CG Card).
3.141-3.142 What are Night scenario Attacker/-Defender benefits?
A. They are spelled out in 3.142: No Move, etc.
3.144 This rule says that Initial Scenario VC and CG VC are stated
on the CG cards (and they are), but doesn't mention what the VC
are for non-Initial Scenarios.
A. VC are determined by CVP if not otherwise indicated by individual
PL CGs.
3.15d) Pin & TI counters will already have been removed by
this time (since the player turn ended before the Firefight End
dr was made). In the "Do Not Remove" paragraph, "stun"
is listed twice.
A. The first two are just a reminder for the forgetful. The second
- Fixed. [Misc26]
3.15d) When are concealment/dummy counters removed?
A. When dictated by normal concealment loss and during some Redeployment
steps. Some are retained . [Misc26]
3.21 "Dismounted Armor Leaders may redeploy as infantry to
another vehicle and re-mount." If this is meant to be an
exception to the general rule that Armor Leaders may never take
counter form, it should be very clearly stated as such! Are ALs
redeployed in this manner subject to Casualty Reduction and/-or
Replacement, and if so, how is that handled?
A. This is simply an item that many players wanted included. The
specific case is to allow him to change out of an immobilized
vehicle. In all cases, the Armor Leader shares the fate of his
crew, and thus doesn't need to take counter form. [Misc26] {And
see change in next answer. SR}
3.21 "(i.e., a truck could move, pick up infantry and move
again as during the MPh)" Uh, that would NOT be allowed in
the normal MPh rules - a transporting vehicle may not move prior
to embarking passengers/-riders (D6.4).
A. All MPh rules apply to said movement; I've changed the last
two items to read: "Dismounted Armor Leaders may redeploy
with their crew as infantry to another vehicle and re-mount. Infantry
may only combine their Redeployment with that of a conveyance
by following normal MPh MF/-MP restrictions (i.e., a truck could
pick up infantry then move as during a MPh)." [Misc26]
3.219 REDEPLOYMENT DRM: I assume the DRM for leadership does not
apply for a leader moving alone.
A. Unless a Hero. [Misc26]
3.3 Are used/-X'd DC/-FT/-PSK/-BAZ eliminated? What about replenishment
of Special Ammo numbers?
A. Yes. There is none, except by CG Special Rules.
3.4 What is the "Front Line" referred to in the Fortification
Clearance Table?
A. Any hex in the friendly MLR <= 2 hexes from an enemy MLR
hex.
3.44 BATTLEFIELD PROMOTION TABLE The drms are listed twice. [Misc26]
3.46 "Ammunition Shortage DRM apply." What is an Ammunition
Shortage DRM? "Leadership, Inexperience, Captured Use DRM
apply." I assume only for those units stacked with/possessing
the weapon in question?
A. If Ammo shortage is in effect, apply "Ammunition Shortage
(A19.131) DRM, "...all B# and Ammunition Depletion numbers
are decreased by one during an Ammunition Shortage", i.e.,
apply a -1 DRM. Yes. [Misc26]
3.46 Leadership can apply to repairing an Immobilised vehicle.
Armor Leaders in that vehicle only, or what?
A. Yes. [Misc26]
3.46 "Captured malfunctioned weapons are removed from play."
Is this after you have attempted to repair them?
A. Yes. [Misc26]
3.461 Again, the mysterious Ammo Shortage DRM is invoked. Also,
what are the Captured Use and Inexperienced DRMs when applied
to Recalled vehicles?
A. Apply "Ammunition Shortage (A19.131) DRM, "...all
B# and Ammunition Depletion numbers are decreased by one during
an Ammunition Shortage", i.e., apply a -1 DRM. Inexperience
is +1 (D3.45) Let's say you are hellaciously lucky - you capture
a King Tiger with a conscript half squad. Then Mr. Sniper lays
a shot on your CE conscript Soviet King Tiger crew. You are now
Recalled, and subject to A21 Captured Equipment, and will have
a hard time rolling <=2 for purposes of 3.461 with all of those
+ mods (+4). [Misc26]
3.47 The ELR Change DRM lists "friendly side won last CG
Firefight (if possible)". What does "if possible"
mean?!
A. If there is no related EXC in the CG SR. Some do not allow
a Firefight victory. [Misc26]
3.91-3.92 Are Reserves eligible Sniper targets?
A. Yes.
Are they released by OBA?
A. No.
By Snipers?
A. No.
CG3 Can CG scenarios also end by mutual agreement?
A. Yes.
CG12 Must Malfunctioned weapons attempt repair in every Rally
Phase? If you have a Leader with a Malfunctioned SW, does he have
to attempt repair even if there are broken units in his Location?
A. Leaders with broken units in their hex may attempt to rally
those units instead of attempting SW repair.
Leaders Are there any limits to leader?
A. Neither side may begin a CG with more than one each of the
two top leader types listed for their nationality in the 3.121
Table. For instance, the Japanese may only start with one infantry
10-1, one infantry 10-0, one armor 10-2 and one armor 9-2. Any
extras rolled for automatically become the next available leader
on the list, e.g., a Japanese 9-1 instead of a second 10-0. In
addition, the total squad-to-leader ratio for a side's non-Reserve
units may not exceed their Chapter H limits (i.e., British 5,
German 4, etc.)
OBA Do IR count as FFEs?
A. No.
Page 1 CTHC: Uses ">=", should be "=<."
Page 4: REDEPLOYMENT DRM lists +1 per HS equivalent > one HS.
This should be +1 per HS > one Squad. Also "-1 for PP
> IPC of Redeploying unit" should be "+1".
Redeployment Can AFV platoons redeploy with one DR?
A. Yes. Roll Random Selection for any adverse effects.
Redeployment Can you dm a dm-able SW/Gun for purpose of this shift
and then still set it up normally?
A. Yes.
Redeployment Redeployment range is not relative to control. Can
units really fly six hexes over enemy-controlled terrain?
A. Yes.
Redeployment What are the options for TCA, BU, and hull down status
during redeployment?
A. One Hull Down roll per AFV is possible, as are all other options
of TCA/VCA, BU/CE as per normal setup.
Redeployment What happens if a vehicle redeploys into a building,
bog or mine hex?
A. All effects of the move take place immediately. E.g., mine
attacks or bog checks are resolved as soon as the vehicle is placed
in the hex.
Setup Areas Try creating a setup area on any Desert Board without
Foxholes/-Trenches using the new definition of Strategic Locations.
Now do it with 1 unit of FPP from "Easter at Tobruk".
A. Easiest fix - create a simple SPECIAL RULE #for desert CGs
with easier definition of Strat. Loc. Scrub, using AFV, whatever.
Notes Be sure to note the important changes in the form of Leader
limits and units which may re-deploy within their Redeployment
Range without making a DR. In the interest of calling it a night,
players may opt to skip step 2.136 (i.e., Redeployment of Units
in Friendly MLR) and perform 3.5 through 3.13 on their own (i.e.,
purchases), followed by 2.135 - 3.4 their next time together,
followed by 3.14 on.
Kellam's Bridge booklet Change "B6/B7"
in column 3, paragraph 1 to "B7/B8".
Kellam's Bridge booklet On the back page, first paragraph "Introduction",
delete from "Similarly, the hedge hexsides &" to
the end of the paragraph ("& and the hex grid").
Kellam's Bridge booklet The Desiger's notes for "The Milling
Crowd" erroneously claim that Continuous Slope negates Height
Advantage. The wording of B.5 might lead you to make this conclusion,
but the last sentence of B1.14 is quite explicit.
Kellam's Bridge booklet The Desiger's notes for "To The Manor
Drawn" says "units suffering Ammunition Shortage are
not Good Order"; it should refer to SW, not units.
Kellam's Bridge map The terrain feature between CC8 and CC9 is
a Cliff. [page 1, column 3 of booklet; AAN1]
Kellam's Bridge and Timmes' Orchard maps What is the terrain in
Kellam'sBridge hex X8 and Timmes' Orchard hex E14? A partial orchard-road,
a la Pegasus Bridge?
A. Both (all) these hexes are orchard. Not orchard road.
Kellam's Bridge map Hex T6 et al. These are foxholes. Artistic
license makes them look like shellholes.
Kellam's Bridge map Hex Z9. Is this a narrow street, or just artistic
licence?
A. Well, both really. A narrow street (if anyone ever wishes to
use it as such) which probably should have been left off except
that it looks like the real terrain. One lesson learned here is
getting the balance right between naturalistic appearance and
practicality of play. Generally, the latter wins, even if the
result is (e.g.) some oddly-shaped grainfields, and crest lines
that tend to follow the shape of hexagons!
Shanley's Hill Un-numbered half hexes are not playable.
Timmes' Orchard booklet On the back page,
change "TO1.8"by the picture of the Gray Castle to "TO2".
Timmes' Orchard booklet In the LOS examples on page 7, the second
bullet point "Unit B in G20 has a clear LOS to G18",
not H17.
Timmes' Orchard map Is hexside D20/D21 a rowhouse hexside?
A. Yes. See TO1.5.2
Timmes' Orchard Special Rules How is a wall linking E5 and E6
going to prevent Bypass? It will make it more expensive in MF/MP,
but it won't prevent it, except to those units that can't cross
walls normally.
A. Your interpretation is what was intended.
Scenario
AA1 ("The Milling Crowd")
Change the American balance to "Add one MMG to one of American
turn 1 reinforcement groups".
Scenario AA4 ("A Better Spot Than This") SSR5 implies, without actually stating as much, that Battlefield Integrity is a required rule to play this scenario. Use of A16 Battlefield Integrity is required.
Scenario AA5
("Cloaks of Confusion")
The Germans have 3 Guns but 4 crews. Is this intended, or is there
a typo somewhere?
A. The card is correct. Various numbers of crews were tried during
playtesting. As noted in the Designer's Notes, the Americans stumbled
on an artillery park, defended by alert guards, but the guns not
manned.
Scenario AA11
("Absent Friends!") Does
either side start the scenario with control of the VP hexes?
A. No.
Scenario AA12 ("Westward Ho!") Change the U25 American-entrance/-German-exit hex to V25.
Scenario AA15
("Beneath the Castle Walls")
Lt. Marr is the 8-1 listed as "507th Regiment Guide set up
on P11" in the American OB.
Is a draw possible?
A. No. Germans win at game end if Americans have not achieved
their VC.
Scenario AA16
("The Siege") SPECIAL
RULE #4 is confusing; are the at-start 5-4-6 squads not susceptible
to Battle Hardening to 7-4-7s? Should the SPECIAL RULE #read "all
American 7-4-7 MMC" instead of "all American MMC"?
A. No. This SPECIAL RULE #still seems to me about as tight as
it could be without being over-long. Unless you invoke the simpler
rule suggested, all American MMC can Battle Harden up as well
as ELR down.
Scenario AA18
("A Bridge So Far&")
The Timme's Orchard map should be placed on top and any new terrain
supersedes any underneath such hexes for the play of AA18 only.
{In the newsletter, CH grants the customer permission to color-photocopy
the only portion that overlaps for ease of play. SR}
SPECIAL RULE #4 says "No American unit may change its hex".
Should this be "Location", instead of "hex"?
May they expend MF for any purpose?
A. The card is correct. Yes.
Scenario AA20
("You've Killed Us!")
In SSR3 insert "time" between "The first"
and "the American".
Scenario AA20 ("You've Killed Us!")
& Scenario AA21 ("Maloney's Turn") In AA21 the scenario card says the German forces
"set up within <= 2 hexes of the bridge at BB31".
AA20, which depicts the same force, but in an earlier battle for
the same bridge, says the Germans, "set up IN Foxholes (use
foxhole counters in hexes with printed foxholes) within three
hexes of the bridge at BB31." Can the Germans in AA21 set
up IN the printed foxholes, also?
A. Yes.
Scenario AA21
("Maloney's Turn") How
many LMG's does the German force get? The card lists only 1, but
>the American balance provision is "Delete one LMG from
the German Order of Battle". Should be two in the OB?
A. The card is right; the words "delete one LMG" were
chosen to be as explicit as possible.
Scenario AA22
("A Long Way To Berlin")
The German reinforcements enter on turn 1 between "GG35 and
"LL35". Surely that should be GG36?
A. Sorry, the half hexes were not intended to be numbered. Change
to GG36. And please note that un-numbered half hexes are *NOT*
playable!
Scenario AA24
("Fire Brigade to Filiolet")
SPECIAL RULE #3: May the Americans expend MF for any purpose?
A. Yes.
Solitaire Mission 1 ("The Gathering") The AC# should read "Enemy AC# 2/Friendly AC# 3".
Night Drop!
CG
American RG Can you confirm the CP cost of para unit I5 relative
to glider unit I2?
A. Yes, they are meant to be different.
American RG Can you confirm the CP cost of 1057th Regiment O1
relative to 709th Division O1?
A. Yes, they are meant to be different based on the relative differences
in these units and their combat values.
Game Length How many game turns are there?
A. On Turn 6 the Game End dr is "1"; on Turn 7, the
Game End dr is "3" and on Turn 8, the Game End dr is
"5".
German FBE What is the German FBE?
A. All board edges southwest of the listed U.S. perimeter and
the south, west and east edges of the Shanley's Hill map are considered
FBE for the Germans.
German Setup Is the German set up perimeter correct or should
AA12 read A12?
A. A12.
Intensity Level Can you confirm the LOW intensity level?
A. Yes. It is LOW intensity. You may choose to increase the intensity
level of each side equally in any PL CG and we suggest you try
this one with a MID intensity for both sides for greater piece
density.
Redeployment Use Redeployment Option A
Setup What is the order of set up?
A. As a Dual Attack, a dr is made to determine who sets up first
and who moves first.
Armored Stand
CG
American Fortification Table Delete 'Pillbox' from the American
Fortification table.
American RG Table American CG Card note 'n' should refer to RG
O3, not G3.
Japanese RG Table Ignore the images for Japanese units I1, I2
and I3 - each unit has only 3 squads.
Japanese RG Table Japanese RG I5 consists of 3 x 228, 2 x MMG,
1 x HMG.
Objectives For CG I, the American cannot lose greater than 55
CVP; for CG II, no greater than 75 CVP.
Scenario Euro
Pack I #19 ("First Contact, First Defeat") The counter art shows two Polish AT guns. However
SPECIAL RULE #5 states "Use AN Italian Gun to represent THE
Polish &" So would the counter art be right and there
are two 37L or is the SPECIAL RULE #right and there is only one?
A. The note refers to both, i.e., two guns.
Scenario Euro Pack I #21 ("The Shortest Way") In the Critical Hit version there should be only one German 8-1 leader, not nine. [Misc4]
Scenario Euro
Pack I #48 ("For One More Hour")
Add SPECIAL RULE #7 "The French may not Boresight."
In the Critical Hit version, the French Infantry/ATG group, 5th
Mixt Escadron, sets up on Board 41, east of row N (not inclusive).
Scenario Euro
Pack I #52 ("Time for Lunch")
1) In the scenario prelude replace "December 19, 1944"
with "December 17, 1944".
2) Errata - In the German entry conditions replace "on 24Y1"
with "on/-adjacent to 24Y1".
CAC6 - Into the Valley of Deat:Add to the Turn 2 Polish group: Elements of the 4th Polish Armored Regt.: 1 x Sherman IIA(a), 3 x Sherman V(a) (thus giving the Poles 8 Shermans total). You can download a new scenario card in PDF format.
Euro-Pack #99 ("Lords of the Steppe") Ignore the German OBA icon, they receive no OBA.
Scenario CH 106 ("The Breakthrough") Set up for the 7th Battalion and the mortars should be "<= 3 hexes from..."
Uncommon Valor
CG1 Flesh Against Concrete
1. The Intensity Level for the USMC
should be Medium, not Low.
2. USMC RG O1 (80+ Bn. Mtr. OBA) may only fire HE and WP
3. USMC RG V1 may NOT roll for optional FT armament as per Ch.
H
4. The USMC should add RG O7 150+ OBA (HE+S) to their RG Chart
CP cost: 5
FF Max: 1
CG Max: 3
no additional notes
(This RG represents the VAC Corp Arty)
UV1 Move Out!
1. US 80+ OBA can only fire HE+WP
UV2 Agony,
Ateball and Angel
1. US 80+ OBA can only fire HE+WP
UV3 Devil's
Den
1. Only hexrows N-V and numbered 7-15 (inclusive) are in play
UV8 Close
Quarter Carnage
1. Add this Special Rule:
Place overlays as follows:
H6 on 27L6 L7
H2 on 26 M5 M6
W2 on 27 K3 J3
W1 on 26 F6 F5